Dorateen
Arcane
You could try to go to the Kublai Axis, I believe that's down the cliff. Someone in your party has the featherfall spell, right?
You could try to go to the Kublai Axis, I believe that's down the cliff. Someone in your party has the featherfall spell, right?
Yes. Like I said, however, I want to be able to get back up again, and that particular cliff is a difficulty of 6 out of 10, I believe. But, it would be worth it to grind the climbing skill to be able to visit a new vendor.
Yes. Like I said, however, I want to be able to get back up again, and that particular cliff is a difficulty of 6 out of 10, I believe. But, it would be worth it to grind the climbing skill to be able to visit a new vendor.
Climbing is easy to grind. Cast featherfall and basically just hold down enter or something as you are asked if you want to climb.
There is a plenty of stuff to buy in Kublai Axis, yes.
Climbing is easy to grind. Cast featherfall and basically just hold down enter or something as you are asked if you want to climb.
Choosing the IMPRISONED start instead of THE SHRINE, which is the starting area best adjusted for someone with no previous knowledge of the game. The Briarpatch woods (The Shrine start) are much more forgiving than the streets of Crowl and you'll be able to level up safely which is extremely important because NO PENETRATION is going to be a curse for a few levels until your characters get strong and/or your spells can significantly harm enemies.Can I get some pointers on what I'm doing wrong?
Oh damn, I thought there wouldn't be much of a difference between the starting areas difficulty-wise, so I just picked the one that sounded coolest to me. By the way, am I gimping myself if I set the random encounters on "rare" or "never"? I like to backtrack a lot in dungeons to see if I had missed anything, and the constant barrage of random trashmobs is highly annoying for that. On the other hand, not going through those trash fights means I'm missing out on XPChoosing the IMPRISONED start instead of THE SHRINE, which is the starting area best adjusted for someone with no previous knowledge of the game. The Briarpatch woods (The Shrine start) are much more forgiving than the streets of Crowl and you'll be able to level up safely which is extremely important because NO PENETRATION is going to be a curse for a few levels until your characters get strong and/or your spells can significantly harm enemies.Can I get some pointers on what I'm doing wrong?
The gang that blocks the path in the woods will be a good test for whether you will survive in Crowl or not. Also, once you restart there fear not raising the difficulty level, you did really start in a tough area for inexperienced characters.
Ah, no. I have warrior, berserker, thief, thaumaturgist, necromancer, cleric, sage, and metallurgistDo you have a bard in the party? The key to those early fights is disabling the enemy, and bards are great for that. But also spells like confusion are an excellent way to go. Much of the game's difficulty can be tailored by party composition.
I'll try with the sanctuary startOK, I think it might be a little rough going without a bard, wizard and sage. If you wanted to keep with the prison start, I would up the encounter rate and grind some experience down there.