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Grimoire gameplay and hints thread

Leitz

Learned
Joined
Apr 13, 2015
Messages
350
Cleve hardcoded the version number that shows up in the game until whatever patch was after 1.2.0.1. 1.2.0.1 still shows it as 1.0 in game. If you've never uninstalled and reinstalled the game, it's likely that you have either 1.0 or 1.2.0.1 depending on when you bought the game. If you want to get adventurous and start updating the game now, BACKUP YOUR ENTIRE GRIMOIRE DIRECTORY FIRST.
Can you please expand on that. I have just played around and now want to really get into the game. Should I wait for a stable version?
 

Sodium

Literate
Joined
Aug 6, 2017
Messages
6
Is the Mechanical Egg supposed to work at the Eyrie nest?

No, it goes somewhere else.

use it on the mashine you got it from in the museum
use the toy wol you get from it on the eyrie nest
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
So, I'm at the Chamber of the water, do I have to swim here or what?
Edit: Wow, that was a suicide part. At least party increased their swimming skills.
 
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biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
From what I've gathered, 1.2.0.1 is the most stable version (at least for me). It's the version I have backed up in a separate folder so that when I test drive Cleve's latest patches and they break something, I copy 1.2.0.1 back over the directory and it's playable again.

This time however, I have gone all in and I'm just starting a brand new game in 1.2.0.7. Speaking of which, the Sanctuary origin area is very intriguing and way different than whatever other one I did (the default one).
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,721
Location
Ingrija
Another little semi-exploit - when you found an Arcana spellbook and try to scribe it, it often increases your Arcanum skill even if you failed (and you'll fail a lot even with Read Magic up). That way you can grind Arcanum to some 40-60 values for everybody until someone finally scribes it. They will also get stark raving mad, but it will go away after a little sleep.
 
Self-Ejected

Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
Oh fuck... The backer items are absolutely overpowered. 6D8 lance, robe that has better AC than my best metal armor etc... Cleve clearly isn't a big fan of balancing his shit.

I would seriously consider avoiding them if you don't want to break your game.

speaking of items, do weapons and armor ever do cool shit other than more base damage/ better AC?
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
There is like 3 or 4 times as many flowers/powders as there are interesting weapons.

Like I said, pretty boring.

Zep--
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,721
Location
Ingrija
speaking of items, do weapons and armor ever do cool shit other than more base damage/ better AC?

Necrostaff (from the lich) drains health. Funny, it doesn't say how much base damage it has though.
Poison daggers cause poisoning obv. Poison darts ditto. Shurikens have high crit chance.
Lead balls sometimes knock unconscious. Maybe some other blunt weapons too.
Caliburnus has some fireball charges, probably should be "used" as a wand to make them though?
 

Eofol

Literate
Joined
Aug 7, 2017
Messages
6
I feel like I'm lost here, I did the burial, gave the ashes back to that big face and now I don't know where to go.
Samhain Waterworks. There's a turtle you have to find through a suicidal path:
Stand at the pier, turn right. move two tiles, then turn right again, two tiles again. Then click on the wall to reveal a secret. A turtle will be waiting for you. Ride it around and you'll eventually find a teleporter. Ill let you take it from there.

Necrostaff (from the lich) drains health. Funny, it doesn't say how much base damage it has though.
Poison daggers cause poisoning obv. Poison darts ditto. Shurikens have high crit chance.
Lead balls sometimes knock unconscious. Maybe some other blunt weapons too.
Caliburnus has some fireball charges, probably should be "used" as a wand to make them though?

Indeed, the maces such as ball and chain and some polearm weapons like the Moonsomth- you get from the perk chests.
Also I'm stating the obvious, but there's a lot of arrows with varying effects such as sleeper, incendiary and such.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
So, is there any secrets on those four(five) pillars near a black stone(or whatever) in Samhain? I have done everything in this place, but that. Don't know here to go.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
Do you lose stats for changing class in this game? Its the only thing that annoyed me in Wiz 6+7
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Do you lose stats for changing class in this game? Its the only thing that annoyed me in Wiz 6+7

I think you lose "levels"...I don't recall losing any stats.

So if you're like level 10 and reclass, you drop to level 5 or 6 or something.

Zep--
 

Biggus

Scholar
Joined
Jul 4, 2015
Messages
208
Cleve hardcoded the version number that shows up in the game until whatever patch was after 1.2.0.1. 1.2.0.1 still shows it as 1.0 in game. If you've never uninstalled and reinstalled the game, it's likely that you have either 1.0 or 1.2.0.1 depending on when you bought the game. If you want to get adventurous and start updating the game now, BACKUP YOUR ENTIRE GRIMOIRE DIRECTORY FIRST.
Can you please expand on that. I have just played around and now want to really get into the game. Should I wait for a stable version?

I don't know that stability is the biggest (of many) issue(s). Balance is so broken in so many ways, it is kinda hard to reconcile.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,721
Location
Ingrija
Do you lose stats for changing class in this game? Its the only thing that annoyed me in Wiz 6+7

Unless it was finally redesigned to be more viable, yes, you do. And your xp requirements remain as they were, making you a first level guy with reset stats and a million xp till level 2. So it only made sense to change into prestige classes with very high requirements all across the board (even then you'll lose on some stats they don't use).

I plan to eventually grind my necromancer into assassin, and maybe switch saurian berserker to pirate as they share all dump stats. But no unrestrained multiclassing for everyone, alas.
 
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Danthar

Novice
Joined
Aug 7, 2017
Messages
62
Choose "imprisoned" start, and you'll appear in Crowl prison that lies beyond that grate. No way to open it from the other side.

Basically made a new account (had an account 7+ years ago but system doesn't remember or it's from an archaic email address) specifically to ask if there are any other starts that cannot be accessed unless you start there?
Any more on-way gates? I am specifically wondering about Sanctuary since Cleve hinted you need something from there to wield a powerful weapon later, but not sure if it's only available there.

If the prison is all I will 100% make my real start there so I don't miss anything.
(It has a very nice chest with high level loot.)

And a second question: Does the difficulty setting work correctly? I am not having any problems on Advanced (middle difficulty of 5) and actually seem to have an easier time than many others, judging from reports and let's plays.
Then again, I did pay attention during char creation and I am quite experienced in turn-based combat.

(Also, having Drakes and Saurians and unequipping their starting weapons (1d4) for 3d4 claw/tail/bite is a big help at the start.)

Thanks a lot, been reading a lot here since the game came out, have seen many helpful explanations already!! :)
 
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Giant Dwarf

Literate
Joined
Aug 7, 2017
Messages
7
for a bunch of races you can unequip the starting weapon for a better claw/bite/tail attack (sometimes with poison). of course, this doesn't level up any weapon skills (but will level up the hand-to-hand skill) so figure out for yourself if/when you want to use it.
 

Baff

Cipher
Patron
Joined
May 31, 2014
Messages
614
Location
Dark Side of the Earth
Codex 2016 - The Age of Grimoire
On NPC phrases, they say "Duroch'Mal", but they only respond to "Duroch Mal" if you say it back to them. Also some NPC has a typo and says "Durloch'Mal".

Another NPC calls someone Lord Cagliostro. That is not their actual name, it is a derogative comment. Cagliostro means poseur, faker.
 

Giant Dwarf

Literate
Joined
Aug 7, 2017
Messages
7
Choose "imprisoned" start, and you'll appear in Crowl prison that lies beyond that grate. No way to open it from the other side.

Basically made a new account (had an account 7+ years ago but system doesn't remember or it's from an archaic email address) specifically to ask if there are any other starts that cannot be accessed unless you start there?
Any more on-way gates? I am specifically wondering about Sanctuary since Cleve hinted you need something from there to wield a powerful weapon later, but not sure if it's only available there.

If the prison is all I will 100% make my real start there so I don't miss anything.

I think you won't get the owl statue unless you start at the shrine, but all it really gives you is access to an area with a pool that cures various diseases and a place that identifies items for you (limited amount)
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
Started a new game and Aeorb's race power is incredible. The Sanctuary intro surprised me because I thought it was going to be easier but you start out in Crowl right away.
 

Baff

Cipher
Patron
Joined
May 31, 2014
Messages
614
Location
Dark Side of the Earth
Codex 2016 - The Age of Grimoire
Choose "imprisoned" start, and you'll appear in Crowl prison that lies beyond that grate. No way to open it from the other side.

Basically made a new account (had an account 7+ years ago but system doesn't remember or it's from an archaic email address) specifically to ask if there are any other starts that cannot be accessed unless you start there?
Any more on-way gates? I am specifically wondering about Sanctuary since Cleve hinted you need something from there to wield a powerful weapon later, but not sure if it's only available there.

Every starting area has something unique to it, some are better than others though. See Dexter's list on the previous page.
 

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