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Grimoire gameplay and hints thread

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,707
Location
Ingrija
Any more on-way gates? I am specifically wondering about Sanctuary since Cleve hinted you need something from there to wield a powerful weapon later, but not sure if it's only available there.

If the prison is all I will 100% make my real start there so I don't miss anything.

All but Gardens/Wilderness have unique areas. Imprisoned has Prison under armory, Sanctuary has, well, Sanctuary under a house in Crowl (the ladder is descended from within, no way from the outside otherwise), and Eerie Waste is a separate plane with one-way teleport to Crowl (no content there save for random encounters and that corpse with Skull of Hathor Sogg). Shrine has the hidden part of the shrine, ofc.

And a second question: Does the difficulty setting work correctly? I am not having any problems on Advanced (middle difficulty of 5) and actually seem to have an easier time than many others, judging from reports and let's plays.
Then again, I did pay attention during char creation and I am quite experienced in turn-based combat.

Randomness trumps settings. That said, on average you'll face more enemies per encounter on superhero than on novice. Probably.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Do you lose stats for changing class in this game? Its the only thing that annoyed me in Wiz 6+7

Unless it was finally redesigned to be more viable, yes, you do. And your xp requirements remain as they were, making you a first level guy with reset stats and a million xp till level 2. So it only made sense to change into prestige classes with very high requirements all across the board (even you'll lose on some stats they don't use).

I plan to eventually grind my necromancer into assassin, and maybe switch saurian berserker to pirate as they share all dump stats. But no unrestrained multiclassing for everyone, alas.


Just did a quick level promotion to Level 10.

Yep...your correct. Guess I wasn't paying attention. Back to Level 1. Attributes reset. But Skills seem to remain the same.

EXP you need for level 2 after reclassing is through the roof.

Zep--
 

Danthar

Novice
Joined
Aug 7, 2017
Messages
62
Any more on-way gates? I am specifically wondering about Sanctuary since Cleve hinted you need something from there to wield a powerful weapon later, but not sure if it's only available there.

If the prison is all I will 100% make my real start there so I don't miss anything.

All but Gardens/Wilderness have unique areas. Imprisoned has Prison under armory, Sanctuary has, well, Sanctuary under a house in Crowl (the ladder is descended from within, no way from the outside otherwise), and Eerie Waste is a separate plane with one-way teleport to Crowl (no content there save for random encounters and that corpse with Skull of Hathor Sogg). Shrine has the hidden part of the shrine, ofc.

And a second question: Does the difficulty setting work correctly? I am not having any problems on Advanced (middle difficulty of 5) and actually seem to have an easier time than many others, judging from reports and let's plays.
Then again, I did pay attention during char creation and I am quite experienced in turn-based combat.

Randomness trumps settings. That said, on average you'll face more enemies per encounter on superhero than on novice. Probably.

Thank you! :)
 

Eofol

Literate
Joined
Aug 7, 2017
Messages
6
How do I get those magical silver fish? Fucking fast as fuck.
I tried the morphs at the fountain. Turning into a frog seems to make it easier. take your highest speed character and try till you make it. Took me 5 tries on my frog-polymorphed thief.
 

Greyfox12311

Literate
Joined
Jul 21, 2017
Messages
21
Location
Who TF knows
By the time I was through Crowl villiage I had over 40 Cauduces of Life! It seems like the easiest and cheapest way to remove permanent status effects (paralyze, diseased, ect) was to just let the PC die and resurect. They come back with full health and mana and only the status effects that can be cured by resting.
Save before every lock. Make sure you pick everyone successfully. Each one gives a lockpicking level regardless of difficulty and you can keep rerolling the chest by loading if you don't like the loot.
There is one benifit to not killing Mordeci. He will pay you market value for any item you sell him regardless of your barter skill. Plus, killing him nets you only a nominal amount of exp and gold.
I have seen a lot of questions about Necro's spell line. Necro's have a unique spell line that other classes only get partial access to. It is well worth having one in your party as a bit into the game 40-50 hours their crowd control and single target damage really takes off.
Taking a Durandil Tampax (err Templar) from the begining is a waste. If you want to go that route choose a Bard instead and prestige to a Templar later. Espescially since your front line Warrior will get the same power as a Templar eventually and you need a Sage in the party anyway and they can provide all the heals you need up to that point.
 
Last edited:

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
It seems like the easiest and cheapest way to remove permanent status effects (paralyze, diseased, ect) was to just let the PC die and resurect. They come back with full health and mana and only the status effects that can be cured by resting.
And perma less CON than before.
 

Danthar

Novice
Joined
Aug 7, 2017
Messages
62
Cleve on steam:

For this playthrough you probably won't encounter NPCs being particularly difficult but in the future when I uncomment some routines that are there now they could become far more difficult to deal with once they turn against you.
You are probably right this needs more balance. In the patch where NPCs start to move around and become active in their own quests.

Aargh it's comments like these (he has made other enticing-sounding promises about V2) that get me. I want to play the ultimate version; now the game is actually out and such, but if I start now I'm still not playing the optimal finished version.

*sigh!*, well, I guess with the different starts functioning the way they do I have to complete this game multiple times anyway...
 

Yamamushi

Barely Literate
Joined
Aug 5, 2017
Messages
2
Does anyone have any tips or suggestions on where to find nightshade?

I've been petrified and now I'm on the hunt for the cure.
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Can anyone find a minor rundown of all the races and classes.
 
Self-Ejected

buru5

Very Grumpy Dragon
Patron
Joined
Apr 9, 2017
Messages
2,048
So it's recommended to kill Mordecai? If so, why can't I kill him? I can survive endlessly (paralyze-lock), but he regains all his health every two turns, even when paralyzed. I don't know if this is a bug or what. Has anyone killed him? Is there a way to neutralize his auto-heal?
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
So it's recommended to kill Mordecai? If so, why can't I kill him? I can survive endlessly (paralyze-lock), but he regains all his health every two turns, even when paralyzed. I don't know if this is a bug or what. Has anyone killed him? Is there a way to neutralize his auto-heal?
It's better to kill him after
taking the recommendation from Captain Krone
. This way there is not need to bribe him for that.
 
Self-Ejected

buru5

Very Grumpy Dragon
Patron
Joined
Apr 9, 2017
Messages
2,048
So it's recommended to kill Mordecai? If so, why can't I kill him? I can survive endlessly (paralyze-lock), but he regains all his health every two turns, even when paralyzed. I don't know if this is a bug or what. Has anyone killed him? Is there a way to neutralize his auto-heal?
It's better to kill him after
taking the recommendation from Captain Krone
. This way there is not need to bribe him for that.

So he loses his invincibility at that point or what? Because he's literally unkillable upon first meeting him.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
So it's recommended to kill Mordecai? If so, why can't I kill him? I can survive endlessly (paralyze-lock), but he regains all his health every two turns, even when paralyzed. I don't know if this is a bug or what. Has anyone killed him? Is there a way to neutralize his auto-heal?
It's better to kill him after
taking the recommendation from Captain Krone
. This way there is not need to bribe him for that.

So he loses his invincibility at that point or what? Because he's literally unkillable upon first meeting him.
You'll be stronger and there is no need to waste money.
 
Joined
Feb 6, 2015
Messages
97
PC RPG Website of the Year, 2015
Doing Cleve's work. But this shit is so useless... I think I'm gonna stop.

eWOrPKF.png
 

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