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Grimoire gameplay and hints thread

Monstrous Bat

Cipher
Joined
Dec 30, 2011
Messages
638
Just finished the Bahomet Megalith and I now have 36% of the global map covered, but I've already discovered 49% of all secrets. Is this normal? I somehow get the feeling that the amount of puzzles is going to see a drastic drop at some point.
 

the_shadow

Arcane
Joined
Dec 30, 2011
Messages
1,181
yo[u just learn the spell. you cast it at desired die level. if you cant select a die level that means u lack mana

Yeah, I know that Power Levels are greyed out when you try to cast a spell at higher levels. I just find it weird that you have to select a power level when learning a spell.
 
Joined
Jan 27, 2019
Messages
725
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Thistle whistle does extra damage against creatures with weak sonic resistance. Like bats.

Neat, thanks.

The thistle whistle is based on the Shrill Sound spell - there are many other instruments based on other spells.

As to more programming for Cleve, I'm not sure if that's a good idea... ;)

lol. Since then, I reached the end of Hyperborea and obtained many other instruments. They're great! What's weird is, they're all at power 7.

No. But since you won't find anything comparable that you can wield in off hand, you won't be replacing it either.

Late game bards suck. Unless you turn them into spell-casters or something else.

yeah. My bard has an entire row in my inventory.


Any tips on killing Monarch Nettles? My spellcasters are slow and the nettle usually KOs two party members before dying. I'm tired of casting shield and savescumming.
 

Lady_Error

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Patron
Joined
Oct 14, 2012
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1,879,250
I just find it weird that you have to select a power level when learning a spell.

Yeah, that doesn't do anything. You learn the spell and that's it - then all power levels are available to you if you have enough mana.

And what's the point of learning the 'scribe scrolls' skill or finding spellbooks if you are going to get 4 spells at level up anyway?

You can only scribe spellbooks, not scrolls. Sometimes you find spellbooks of higher level spells that you can get earlier this way. Also, Arcanum and Eldritch spells (some of the most powerful in the game) can be learned only through spellbooks.

Does detect secret actually do anything? It doesn't seem to actually detect secrets.

The icon blinks when there is a secret: either a button, an illusionary wall or something that you need to "Look" at in that tile.

What is the best way to beat enemy saves with spell casting? I'm going to assume that spell power effects spell success, and that leveling up that particular spell school helps as well. Does leveling INT/WIS/WIL help?

The magic skill has the most effect on successful spellcasting, with INT/WIS/WIL each having a bit of an effect. I don't know how much the attributes help with getting through enemy spell resistances - it seems to be mostly about the power level of the spell and finding a spell school where the enemy has a weakness.

Just finished the Bahomet Megalith and I now have 36% of the global map covered, but I've already discovered 49% of all secrets. Is this normal? I somehow get the feeling that the amount of puzzles is going to see a drastic drop at some point.

Yeah, I don't know what's up with that. The amount of puzzles doesn't really decrease, except in Moravia - which is just a high level dungeon with good loot. Secrets also do not equal puzzles.
 

the_shadow

Arcane
Joined
Dec 30, 2011
Messages
1,181
How exactly does mythology work? Sometimes when I fight enemies they have ? marks next to their names, and sometimes they don't, but I can't view any of their statistics (eg. resistances, defense, attack, health).

And how do I poison/sharpen/enchant weapons if I gain the skill? I click on an item I want to to sharpen/poison in the inventory workshop, but the poison/sharpen buttons are still greyed out.
 

Lady_Error

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Mythology lets you see the real name of the enemy instead of the question marks. There is also some information in the journal on the monsters you identified, but you do not get statistics or their exact numbers.

Currently, echanting and the like seems to work only at shrines, forges, etc. When you are there, activate the forge or shrine first.
 
Joined
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Which party members act before the monarch? If your bard goes early, do you have a Horn of Winter? That should freeze the monster. If it's your fighter types who are faster, then those battles will be easier once you have sufficient skill in Lethal Blow.

Haven't tried Horn of WWinter yet. My bard is usually first but only with thistle whistle, and last for everything else.
 

Gunnar

Arbiter
Joined
Jul 10, 2016
Messages
819
The Samhain Horror on Superhero difficulty was ridiculous and I only won because I eventually got lucky and landed a critical hit. Here are some things he did:

- sometimes acted first despite some of my guys having 100 speed
- I could barely damage it and it healed to full every round
- there were rounds were every character missed multiple attacks
- struck 2 characters with broken glass doing 180+ damage
- summoned 8 psilobites which would be enough to wipe me out on their own

Stuff like Invoking Caliburnus and crushing fist did barely any damage, not enough to cover what it recovered each round and he resisted every status I tried. (admittedly not many since both my wizards usually didn't survive the first round.)
 

Lady_Error

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That's interesting - on the second hardest difficulty I had no problem killing him in one round with melee and four Crushing Fists. I think I used something like five Armor Plate spells and several Magic Screens.
 

Gunnar

Arbiter
Joined
Jul 10, 2016
Messages
819
The problem may be my party composition. I'm trying out some multiclass builds and only had one caster with crushing fist (Necromancer, and he's terrible). I probably should have just grinded until I had more fists.

These two are working out very well:

RAN-THI-BAR-CLE-TEM
RAN-THI-BAR-SAG-THAU

Both arrived at their final class with lots of attribute points.
 

Monstrous Bat

Cipher
Joined
Dec 30, 2011
Messages
638
Me before leaving the Avian Mountains:
Okay, gotta hand it to the Neanderthal, this game is pretty good. Didn't expect it to be mostly linear, but I suppose that's okay - it's just like Wizardry VI, after all.

Me after leaving the Avian Mountains:
:shredder:
 

rooroosta

Barely Literate
Joined
Feb 6, 2019
Messages
2
I'm really enjoying the game too, i'm not usually a fan of random encounters or turn-based combat (i'm a Dungeon Master, Grimrock player) but it doesn't bother me so much playing Grimoire. I've nearly completed act 1 and i'm having fun,
 

IronMaiden

Novice
Joined
Mar 14, 2014
Messages
25
Me before leaving the Avian Mountains:
Okay, gotta hand it to the Neanderthal, this game is pretty good. Didn't expect it to be mostly linear, but I suppose that's okay - it's just like Wizardry VI, after all.

Me after leaving the Avian Mountains:
:shredder:

Once you are out of the starting area it isn't linear at all, in fact it is wide open.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,838
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Does it make sense to multiclass characters if you have not planned it out from the start? My party is around level 4-5.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Does it make sense to multiclass characters if you have not planned it out from the start? My party is around level 4-5.
If you are only multiclassing a few times, you don’t need to plan anything out except making sure a path actually exists. But the more you know the more it helps, such as levels required to unlock certain spells and skills.

If you are going multiclass heavy, you are going to want a plan.
 
Joined
Jan 27, 2019
Messages
725
Location
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Is there a list of all item containers in the game? I'm at the Parlor of the Mandarin/Celestial Watchtower/Donjon of the Mandarin and I have acquired these so far:
  • Quest Pouch
  • Ring Pouch
  • Wizard Bag
  • All Purpose Barrel
  • Pantry
  • Magic Sack
  • Quest Locker
  • Huntsman Quarrel
  • Canvas Sack
  • Ivory Scrollcase
I savescummed a few times (Ninjas!) and I think I found another container, but I don't have it on my current save. So it might be a random loot thing. Or maybe I shouldn't play grimoire half-asleep.

If anyone finds a container in those areas, please mention it in this thread!
 

Haba

Harbinger of Decline
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Dec 24, 2008
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Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
None of the containers are random.

Scroll Case - Spirit Caverns

Magic Sack - Wizard's Sky Barge

Wizard Bag - Samhain Underworld

Quest Locker - Kublai Axis

Potion Rack - Kublai Axis

Huntsman's Quarrel - Gaol Sewers

Canvas Sack - City of Waterport

Pantry - H.M.S. Intrepid

All Purpose Barrel - The Snark

Quest Pouch - Sargasso

Bookcase - Imperial Palace

Barding Kit - Ruins of Gideon

Jewelry Box - Chasm of the Oracle

Snakeskin Pouch - 3rd Coil
 
Joined
Jan 27, 2019
Messages
725
Location
Computer
Where did you find that one? It's not in the list yet.

Path of the Elders

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0kBGmuU.png
 

Gunnar

Arbiter
Joined
Jul 10, 2016
Messages
819
I just found the Giant Killer sword in a chest with the bopwanker in the Titan Mines, assay lists its correctly. The wiki has the sword listed as found in the pyramid.
 

Lady_Error

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Patron
Joined
Oct 14, 2012
Messages
1,879,250
I just found the Giant Killer sword in a chest with the bopwanker in the Titan Mines, assay lists its correctly. The wiki has the sword listed as found in the pyramid.

Then there are two Giant Killer swords in the game - never found the one in the Titan Mines though. Maybe it has been added in the updates or it is a random drop there.

1.jpg
 

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