Haba
Harbinger of Decline
How to make Qorl teach Astral Vision though? Had to give up, Temple of Hathor Sogg that will be.
The second time you meet him, I am guessing.
How to make Qorl teach Astral Vision though? Had to give up, Temple of Hathor Sogg that will be.
Getting surprised by a few Greater Demons on the last floor in Proving Grounds is the most cruel bullshit. Lots of people back then were probably iron manning their scenario disks since it was basically how Wizardry was designed to be played. Have fun spending another 100 hours just trying to retrieve the party you lost by common bad luck. Those were um, different times.mondblut said:Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
Old Wizardry tradition. By old I mean pre-Bradley Wizardry even.
I wonder why.Even the pirates have tried to get support on this forum. I don't think that happens with ordinary games.
Now that I think of it, it's probably a good thing that the metalsmith isbrokenworking as intended, almost never procs. Having 3 guys with 100 in lethal blow would be even sillier than having 2 guys with 100.
I have 6 guys with 100 in lethal blow. It was worth restarting after playing 40% of the game with just 3 of those. The sheer thrill of it!
yeah, it was sarcastic. i'm the proud owner of a thread that criticizes among others the bad encounter design. but some people rate my posts shit as if there was nothing to criticize. so obviously you're at fault, not the game when you get one hit early in the game.git gudI anxiously await the combat balance fixes (and the manual).
Made a "mondblut" special; 6 Melee, Bard, Sage.
First few fights in prison (assumed to be "set" fights since I had random set on Never) ...
Several encounters against 3-6 Worms, no sweat at all. A few against one or two Rats. Once again, no sweat. Easy as pie. Too easy, really, as very few of these critters ever got a chance to do anything before death embraced them.
Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
Not sure what that means or if that was a light-hearted, possibly sarcastic response, but how do you "git gud" when you're level 1, still using sticks and pencils as weapons, and combat options are rather limited?
If your front 2 guys don't have at least 50hp, then you did something wrong.Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
I'd say without the release and all the feedback coming in Cleve would never fix and polish the game the way he imagines. He'd be stuck in the microissues stage forever. In a game this vast feedback from dozens or hundreds of players is indispensable. Look at all the giants like EA or Ubisoft with armies of QA desk jockeys, even them keep patching and rebalancing their games after release as soon as customer feedback starts rolling in.
He should've released the game way sooner, in a beta regime or some such.
If your front 2 guys don't have at least 50hp, then you did something wrong.Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
I anxiously await the combat balance fixes (and the manual).
Made a "mondblut" special; 6 Melee, Bard, Sage.
First few fights in prison (assumed to be "set" fights since I had random set on Never) ...
Several encounters against 3-6 Worms, no sweat at all. A few against one or two Rats. Once again, no sweat. Easy as pie. Too easy, really, as very few of these critters ever got a chance to do anything before death embraced them.
Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
I anxiously await the combat balance fixes (and the manual).
Made a "mondblut" special; 6 Melee, Bard, Sage.
First few fights in prison (assumed to be "set" fights since I had random set on Never) ...
Several encounters against 3-6 Worms, no sweat at all. A few against one or two Rats. Once again, no sweat. Easy as pie. Too easy, really, as very few of these critters ever got a chance to do anything before death embraced them.
Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
They are only coprophages, and you can take them with a level 1 party.
If your front 2 guys don't have at least 50hp, then you did something wrong.Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
So I should always put bonus points in HP? Which also means I should never settle for a roll below, say, 30?
And in this case I put them into STR and AGI so they could actually damage stuff (which they did, gloriously, against worms and rats) but could not touch the Bugs. So putting BP's into HP instead of STR and AGI, how will that give me a better chance of beating them?
If your front 2 guys don't have at least 50hp, then you did something wrong.Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
So I should always put bonus points in HP? Which also means I should never settle for a roll below, say, 30?
And in this case I put them into STR and AGI so they could actually damage stuff (which they did, gloriously, against worms and rats) but could not touch the Bugs. So putting BP's into HP instead of STR and AGI, how will that give me a better chance of beating them?
For the imprisoned start putting bonus points into hp is quite important, IMO. You will run into pike-wielding soldiers who can skewer your backline as well.
I anxiously await the combat balance fixes (and the manual).
Made a "mondblut" special; 6 Melee, Bard, Sage.
First few fights in prison (assumed to be "set" fights since I had random set on Never) ...
Several encounters against 3-6 Worms, no sweat at all. A few against one or two Rats. Once again, no sweat. Easy as pie. Too easy, really, as very few of these critters ever got a chance to do anything before death embraced them.
Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
They are only coprophages, and you can take them with a level 1 party.
Can you explain the tactics needed?
I'm rather short on useful spells and still have crappy equipment. Even with majorly enhanced STR and AGI, I have been unable to do any real damage in several encounters.
Or are you saying it's possible to whup them if I get a wonderful streak of favorable dice rolls?
If your front 2 guys don't have at least 50hp, then you did something wrong.Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
So I should always put bonus points in HP? Which also means I should never settle for a roll below, say, 30?
And in this case I put them into STR and AGI so they could actually damage stuff (which they did, gloriously, against worms and rats) but could not touch the Bugs. So putting BP's into HP instead of STR and AGI, how will that give me a better chance of beating them?
For the imprisoned start putting bonus points into hp is quite important, IMO. You will run into pike-wielding soldiers who can skewer your backline as well.
I understand that, absolutely, but won't the seriously reduced STR and AGI be just as bad as low HP? If I can't damage anything, they'll take longer but the end will be the same?
I anxiously await the combat balance fixes (and the manual).
Made a "mondblut" special; 6 Melee, Bard, Sage.
First few fights in prison (assumed to be "set" fights since I had random set on Never) ...
Several encounters against 3-6 Worms, no sweat at all. A few against one or two Rats. Once again, no sweat. Easy as pie. Too easy, really, as very few of these critters ever got a chance to do anything before death embraced them.
Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
They are only coprophages, and you can take them with a level 1 party.
Can you explain the tactics needed?
I'm rather short on useful spells and still have crappy equipment. Even with majorly enhanced STR and AGI, I have been unable to do any real damage in several encounters.
Or are you saying it's possible to whup them if I get a wonderful streak of favorable dice rolls?
1) Some races have huge unarmed advantages and trying to fight using an unsharpened stick just gimps them.
2) Charm is an absolute life-saver, as long as you can tank a hit or two in the first round, then the charmed bugs will kill each other.
3) Chilling touch is the most mana-efficient damage dealer early game.
4) Blinding flash can be useful for disabling groups.
There are lots of tactical options available - but - if your frontliners have low HP, they're not cut out for this start (or most starts unless you know what you're doing, i.e. metagaming).
I anxiously await the combat balance fixes (and the manual).
Made a "mondblut" special; 6 Melee, Bard, Sage.
First few fights in prison (assumed to be "set" fights since I had random set on Never) ...
Several encounters against 3-6 Worms, no sweat at all. A few against one or two Rats. Once again, no sweat. Easy as pie. Too easy, really, as very few of these critters ever got a chance to do anything before death embraced them.
Then: 3 ?BUGS?; 1st warrior died in one hit, 2nd warrior died in one hit and no one - absolutely no one - was able to penetrate in 3 rounds. Not one. Only success was the Bard sleeping one per round.
Not saying combat is broken (easy enough to just reload), but a random (?) encounter against unbeatable foes isn't what I'd call balanced.
They are only coprophages, and you can take them with a level 1 party.
Can you explain the tactics needed?
I'm rather short on useful spells and still have crappy equipment. Even with majorly enhanced STR and AGI, I have been unable to do any real damage in several encounters.
Or are you saying it's possible to whup them if I get a wonderful streak of favorable dice rolls?
1) Some races have huge unarmed advantages and trying to fight using an unsharpened stick just gimps them.
2) Charm is an absolute life-saver, as long as you can tank a hit or two in the first round, then the charmed bugs will kill each other.
3) Chilling touch is the most mana-efficient damage dealer early game.
4) Blinding flash can be useful for disabling groups.
There are lots of tactical options available - but - if your frontliners have low HP, they're not cut out for this start (or most starts unless you know what you're doing, i.e. metagaming).
Sounds good, but it also sounds like very specific spells have to be present among your characters. i.e., certain spells are overpowered (?) at least early in the game.
This party I'm running happens to be low on magic (just a Bard and Sage), so my impression is that such a party, without resorting to save-scumming (or even if so), has little or no chance.
I'm sure the manual will help, when it comes out. My ultimate plan is to build a typical party (tanks in the front, ranger, bard, cleric, mage, etc) which is a little disappointing since it seems (I could be wrong) that a "specialized" party will crash and burn, either early on, or later.
Thanks.
Rick
After level 2 it doesn't matter that much. Level 3, no penetration will be a very rare occurrence. BTW, it has nothing to do with strength or skill or stats, it's pure level. Your vitality pool is too small to hit reliably.
Rick
After level 2 it doesn't matter that much. Level 3, no penetration will be a very rare occurrence. BTW, it has nothing to do with strength or skill or stats, it's pure level. Your vitality pool is too small to hit reliably.
Great advice, thanks, but ... are you serious that attribute/skills mean nothing regarding penetration?
Blow it out your ass, you obese pederast. I didn't pirate your game, and I certainly don't give a damn about not being able to post in your forum. Get bent.
If you can lift a car, that's not obesity, little man. That's also not fat you're looking at. Trying to get it back this week at the gym, amazing how weeks of sedentary parked solid in front of a computer and am still doing 140 pound bent-arm pullovers. Surreal. Muscles swelled so much from a single workout I looked like the Michelin tire man, could barely move, was hyper inflating inside my own body like one of those Sumo suits. Just fell over and laid there as quads and biceps bloated to 10x size at rest. Basically did ten minutes of weightlifting and metamorphosed into Hulk on the spot. Casuals at the gym were crying and curled up into fetal position in horror beneath tables completely traumatised at seeing me 4x height and weight when I entered. Where does the mass come from, man? Where does the mass come from? How I can enter the gym weighing 280 and leave apparently weighing 560?
If you didn't care then why did you come skipping over to RPGCodex with your mascara tears pouring down crying dindonuffin?
Listen, is that 700 pound man sitting on a bucket playing computer games in your avatar? Who is that? Please don't tell me that lard hillock is you. Just looking at your avatar the smell hit me and that's physically impossible.
Thank you for posting the video Cleve.....gonna get those copies now.