Danthar
Novice
- Joined
- Aug 7, 2017
- Messages
- 62
It's interesting to see how people agree for about 95% and aim their spotlights júst so that the differences get magnified a hundred-fold, giving the appearance of opposition.
Examples:
"No rules": Game has to have rules, since it's code executed by a machine. There's literally nothing happening that isn't following rules written down (even if they were not as intended they were still left in (bugs/exploits are still rules)).
"No balance": Game has to have sóme balance, otherwise you'd better play pachinko, which is what it would end up as. Your starting weapon does 1d4 damage and your Caliburnus does (not the real amount, it's about the general idea) 5d6. That's already balance.
If Grimoire had weapon damage that was distributed purely randomly on weapons so one starting char could start with 10d10 and another with 1d2 that would not be great. It would also not be according to the dev's wishes, as is obvious from how the game is made. With balance in mind.
"Creativity, charm, soul": A game with these feels so much better. There's no way people who can notice these ephemeral qualities don't enjoy it (might even enjoy it subconsciously).
So to sum it up, you all basically agree, except that the balance part is 'mostly fine' for one, and 'definitely needs improvement' for the other. On the axis of balance that's maybe one person's '65% balanced is fine' versus another's '80%-balanced is a minimum'.
It's not a 0% versus 100% opposition. Those two positions don't even exist.
I am all for soul/charm/creativity, and I am loving Grimoire. I really appreciate the lack of hand-holding and possibility to get screwed and having to reload. And all those things. I love learning a whole new world not only in lore/outward appearance but in the core, through monster placement, level design, game mechanic design, rules and freedom of rules.
At the same time, I'm waiting to play since the developer says he'll improve things, and I'd like to experience those improvements when I go through.
And also because I really want to experience as much as I can and the addition of whole maps sounds awesome
(off-topic: how does one get the Developer tag? I would like one (and yes I am a dev))
Examples:
"No rules": Game has to have rules, since it's code executed by a machine. There's literally nothing happening that isn't following rules written down (even if they were not as intended they were still left in (bugs/exploits are still rules)).
"No balance": Game has to have sóme balance, otherwise you'd better play pachinko, which is what it would end up as. Your starting weapon does 1d4 damage and your Caliburnus does (not the real amount, it's about the general idea) 5d6. That's already balance.
If Grimoire had weapon damage that was distributed purely randomly on weapons so one starting char could start with 10d10 and another with 1d2 that would not be great. It would also not be according to the dev's wishes, as is obvious from how the game is made. With balance in mind.
"Creativity, charm, soul": A game with these feels so much better. There's no way people who can notice these ephemeral qualities don't enjoy it (might even enjoy it subconsciously).
So to sum it up, you all basically agree, except that the balance part is 'mostly fine' for one, and 'definitely needs improvement' for the other. On the axis of balance that's maybe one person's '65% balanced is fine' versus another's '80%-balanced is a minimum'.
It's not a 0% versus 100% opposition. Those two positions don't even exist.
I am all for soul/charm/creativity, and I am loving Grimoire. I really appreciate the lack of hand-holding and possibility to get screwed and having to reload. And all those things. I love learning a whole new world not only in lore/outward appearance but in the core, through monster placement, level design, game mechanic design, rules and freedom of rules.
At the same time, I'm waiting to play since the developer says he'll improve things, and I'd like to experience those improvements when I go through.
And also because I really want to experience as much as I can and the addition of whole maps sounds awesome
(off-topic: how does one get the Developer tag? I would like one (and yes I am a dev))