Grampy_Bone
Arcane
Can you define "oppressed"?Can we assume that is the guy who banned Quantomas because he oppressed trannies on the pathfinder VG forums?
Yep, that's the guy.
Pointing out objective truths
Can you define "oppressed"?Can we assume that is the guy who banned Quantomas because he oppressed trannies on the pathfinder VG forums?
Yep, that's the guy.
Well I was away for a while but I'm more worried about the DRM breaking something somewhere than the DRM itself. I own plenty of games with Denuvo or other DRM schemes so I'm not worried about the DRM itself.
Though, Tigranes, I am exactly the kind of person who likes to wait for a game to be 'complete' before I play it. Nothing bothers me more than when I begin a game only to hear the day after that it's getting some sort of Enhanced Edition, or some sort of big expansion. It's part of why I dropped my XCOM 2 run, it's why I dropped my first Divinity OS attempt, and others. I'm just a little neurotic like that.
You may get a .pdf manual when/if Cleve himself figures out how things work. Either he wrote the code so long ago he forgot the language it was written in and had to re-learn it (not easy when you're 53, I assume) or it was a collective effort at Sir-Tech and he had to figure out pieces of code written by other people (again, not trivial). You're free to give it an ETA.
Can we assume that is the guy who banned Quantomas because he oppressed trannies on the pathfinder VG forums since "community manager" popped up?
I think you missed the last sentence of my previous post.
Assumptions are a sign of extreme stupidity. :D
Can we assume that is the guy who banned Quantomas because he oppressed trannies on the pathfinder VG forums since "community manager" popped up?
This guy should not write reviews.
Right now he is probably focussing on making Pathfinders UI as LGBQT1!1 friendly as possible.
I hope this game tanks.
Zee Germans are at it again...
30% is completely derogatory. Puts it firmly into the "complete shit" tier.
Whether you agree/disagree about the general state of the gameplay - GRIMOIRE is better than this.
1 week of closed group testing could've ironed out the worst of it.
Cleve should've known better - a lot of us here have been playing games since the Spectrum Tape, C64, Amiga, etc.
Some of the numbers need some tweaking.
Some of the illogical things need overhauling.
More polish - just because the game is meant to resemble games from yesteryear doesn't mean it has to function like one.
I've found the game to be mostly stable. Never seen the black screen bug. Play in windowed mode.
Played a bit of v1; a few early gamebreakers were found, waited till that was solved.
v1.201 was regarded as stable - played some more.
Lots of changes and quick version changes in this period. v1.207 was meant to be stable - decided to restart but lost my saves in the fiasco.
Restarted from 1.2x.
The next update is looking like a big'un.
The large scale of GRIMOIRE makes it an awkward game to update.
You don't expect to put 20 hours or more into a large game like this and have the game mechanics change mid way through a playthrough or run into a gamebreaker.
1 week of beta testing or 1 decade, wouldn't make a whit of difference. I was abetabuttplug tester (fixed) in the 90s. Cleve did not listen then and clearly has not listened in the interim. The obvious flaws, the ones that we all told him had to be fixed, he simply ignored, because he knew better.
Can Phil Moore get an UNDISPUTED QUEEN OF FAGGOTRY tag? It would be perfect.
Can Phil Moore get an UNDISPUTED QUEEN OF FAGGOTRY tag? It would be perfect.
I'm sure it seemed like a perfectly normal video to film before the LSD wore off.
Add an issue countdown to your signature.You may get a .pdf manual when/if Cleve himself figures out how things work. Either he wrote the code so long ago he forgot the language it was written in and had to re-learn it (not easy when you're 53, I assume) or it was a collective effort at Sir-Tech and he had to figure out pieces of code written by other people (again, not trivial). You're free to give it an ETA.
That's an ugly slur against my game, coward - guys like you would never have the guts to say such a thing if there were any kind of repercussions. If you have nerve you'd print your full name to stand behind a slur like that but you're not a man, just a boy.
As soon as I have the time to organize it, I will be serving a takedown notice on this kind of crap and ask Codex to turn over your IP for legal prosecution. You think you are beyond the reach of any law but when your parents are forced to sell their house for legal damages you'll be crying mascara tears out the other side of your face.
Accuse me of IP theft sure, you better be prepared to back that up in court. I've got a lawyer and he just got a link to your post. Watch the mail soon itz coming. He tells me he can move on all this stuff as soon as I can give him a little advance.
[Expert-Sex-Change]
[Recent Posts]
How do I access and use a DLL from my 20 year old program? Asking for a friend...
CMB
Zep--
[Expert-Sex-Change]
[Recent Posts]
How do I access and use a DLL from my 20 year old program? Asking for a friend...
CMB
Zep--
Zep, how do you tell the difference between your wife's face and an impacted colon? They look identical to me.
GameStar reviewer Sascha Penzhorn described the game as "ugly", "unfinished", "low-quality", "counter-intuitive", "buggy", "terribly balanced", "lame", "broken", "lacking atmosphere", and "hostile to its users" while criticising the absence of voice acting in dialogues and the lack of a German translation. In summary, he stated that "Grimoire deserves no pity just because it's an indie game", awarding a score of 30/100. However, he also mentioned that the game may receive another review once the manual comes out and the game balance has been adjusted.[11][12]
Rock, Paper, Shotgun writer Alec Meer posted an article covering his attempt to write a review, which he said failed due to the game's "grind, the desperately cumbersome user interface or the sound that makes me want to throw my speakers into the sea", its "timelost inaccessibility", and its lack of alt-tab support.[2] Due to the difficulty in taking screenshots, the article was partially illustrated with promotional images, and the game had to be restarted due to updates making savegames unusable. The article, while noting that Grimoire "successfully creates the illusion of an enormous world filled with mysteries and secrets", came to the conclusion that the core design elements of the game were "monstrously wrong-headed", "desperately cumbersone", "arduously clicky", "doggedly DOSian", "hideously drawn-out", "crazily tough", "hateful", and comparable to mental torture.[2] Senior editor John Walker wrote a sidebar to the article, observing that some players who claimed to be enjoying Grimoire were being dishonest: "You’d imagine on receiving a game like Grimoire, such a small group of people would be spending their spare time gleefully devouring its 600 hours of joy, rather than policing the internet to berate anyone who doesn’t enjoy the game properly. It’s almost as if it’s not quite occupying their time…"[13]
Writing for Motherboard, Leif Johnson's concluded that "There's little doubt that Grimoire fills a niche that hasn't been filled in a while, and I know I'm part of the demographic he's aiming for. In my old age, though, I've realized I don't have time for this kind of punishment anymore."[3] One point touched on by many publications covering the game was the lack of any manual or documentation included, which, combined with an interface considered to be obtuse, led to many reviewers having difficulty figuring out how to play the game.
criticising the absense of voice acting in dialogues