Zep Zepo
Titties and Beer
- Joined
- Mar 23, 2013
- Messages
- 5,233
Do I find trash fights to be the most exciting things in the game? No, but with 180+ hours I still have not turned off random encounters.
Hi Cleve!
Zep--
Do I find trash fights to be the most exciting things in the game? No, but with 180+ hours I still have not turned off random encounters.
criticising the absense of voice acting in dialogues
78 negative reviews. 41 with less than 2 hours played. 34 with less than 1 hour played. 21 with less than 30 minutes played. 9 with less than 12 minutes played.Smart move on the $40 price tag tho. Otherwise a lot of people would've bought this game on cheap and left a myriad of "wtf is this shit kys" negative reviews. The Steam rating would've been sub 50% for all we know.
But, at this price, it's mostly only the devoted old school RPG fans and people who've done their research who are buying the game and thus leaving mostly positive reviews. Still, the game's only 1% away from falling into "mixed".
A very large chunk of the negative reviews were by people who only bought the game with the sole purpose of writing a negative review and then refunding it.
Plus, the backer reviews do not get counted in the percentage, since they are "free" keys.
Remove the reviews of people who didn't actually play the game and add in the backer reviews and the percentage of positive reviews goes to 89%.
They even missed the sentence "The UI originates directly from hell."The Wikipedia article is a riot. .
The main problem is that, in a game filled with combat, combat is simply boring. It's so binary, it's a waste of time. You'll either die and reload ( forcing save scumming ), either you'll roll over every encounter while holding enter. Yeah there are exceptions, but 90% of the fights are like that.
The main problem is that, in a game filled with combat, combat is simply boring. It's so binary, it's a waste of time. You'll either die and reload ( forcing save scumming ), either you'll roll over every encounter while holding enter. Yeah there are exceptions, but 90% of the fights are like that.
Honest question here: is there anybody here that played the game long enough ( > 30+ hours ) and finds combat ( I'm not talking about bosses, but trash mobs ) interesting and rewarding ? For me it's simply a waste of time, might as well give a bit of XP at randomy intervals, it would achieve the same thing.
The one thing that really bugs me, and I realize it's common in games like this, is that you can't target individual critters. So if I Charm / Sleep one critter, my characters still seem to pick targets randomly and often strike them, thus waking them up or breaking the Charm (which someone said will rarely happen). Obviously if there's only one critter in that row, fine, but otherwise, it would be nice to be able to target specific critters in melee range ala MM-X which would add significantly to the tactical layer. Of course that would make combat easier, but that could be mitigated in other ways.
Combat works that way in Wiz1-8, Bard's Tale, etc. etc., so yeah, there is 0% chance that will be changed.I would expect such a change would be a fairly major one and thus I hold little hope of seeing it implemented
Like I said earlier, I have a cleric that never heals
a ranger that doesn't have any arrows
a smith that can't smith
, and magic guys that all feel the same,
and rarely cast a spell.
I think a large part of the reason for that is because spell casting always comes last, no matter their speed or any other stat. If your party is going to be half dead before you get a chance to cast spells, then you are better off swinging your staff and hoping to penetrate for a few points. Certainly needs to be fixed. As is, casting safety spells before combat accounts for the majority of useful casting.I have a cleric that never heals
and magic guys that all feel the same, and rarely cast a spell.
Cleve is working on that, should be improved "soon".a ranger that doesn't have any arrows
Probably not "soon".a smith that can't smith
The one thing that really bugs me, and I realize it's common in games like this, is that you can't target individual critters. So if I Charm / Sleep one critter, my characters still seem to pick targets randomly and often strike them, thus waking them up or breaking the Charm (which someone said will rarely happen). Obviously if there's only one critter in that row, fine, but otherwise, it would be nice to be able to target specific critters in melee range ala MM-X which would add significantly to the tactical layer. Of course that would make combat easier, but that could be mitigated in other ways.
Or maybe you should develop your party around that traditional for blobbers gameplay element instead of crying that it should be remade in more casual fashion? Like, um, I don't know, making sure those who charm/sleep act after those who strike by virtue of having lower Speed?
and I never use ranged weapons unless they can be equipped to a specialized slot alongside a real weapon, and don't expend ammo that I would have to constantly restock. Not in Wizardry, not in goldbox games, not anywhere except the likes of M&M which don't pester me with weapon switching and ammo needs.
The main problem is that, in a game filled with combat, combat is simply boring. It's so binary, it's a waste of time. You'll either die and reload ( forcing save scumming ), either you'll roll over every encounter while holding enter. Yeah there are exceptions, but 90% of the fights are like that.
Honest question here: is there anybody here that played the game long enough ( > 30+ hours ) and finds combat ( I'm not talking about bosses, but trash mobs ) interesting and rewarding ? For me it's simply a waste of time, might as well give a bit of XP at randomy intervals, it would achieve the same thing.
All right, fuck it, I posted a review my damn self because no peace with the trannies etc etc
http://steamcommunity.com/profiles/76561198149497247/recommended/650670/
Uboat if you like/agree.
All right, fuck it, I posted a review my damn self because no peace with the trannies etc etc
http://steamcommunity.com/profiles/76561198149497247/recommended/650670/
Uboat if you like/agree.
"Here's what you shouldn't do. Don't buy the game, poke around for 10 minutes, leave a bad review and refund it. Don't be that person."
Alas, people that do that don't read / understand your review and this kind of wise advice.
It's like those signs on higway "stop throwing your garbage out of your car while driving". People that do that cannot read. Or can read, but are too stupid to understand / follow the advice anyway.
I left one too, for God's sake :
http://steamcommunity.com/profiles/76561198046092811/recommended/650670
Fought the infamous instakill spear trogs today for the first time and... what's the big deal? Cast armorplate and not only did I hit first due to speed, but they failed to penetrate a majority of the time.
Really had expected some nightmarish encounter wherein my party would be devastated by constant spears from every direction, what I got was their failure to penetrate a necromancer's robe and some pretty easy encounters even with basic autoattacking.
felipepepe, take notes. If you don't cast a protective spell, that's not broken combat and insta-kills are common in blobbers anyway.
We're experiencing a p big retro craze wave at the moment, not in small part due to many indie developers using low-res/low-poly graphics to save money. How is Cleve's game any different from that?Yooka-Laylee reviews were split between two camps - those who wanted a faithful recreation of 90s platformers (warts and all), and those who wanted an updated modernised adaption. Judging it by either criteria made sense to me, but Grimoire isn't merely modelled after a 90s game. It IS a 90s game. How do you review an artefact? It's like what if a previously undiscovered 1920s movie was tidied up and released in cinemas today, only for the movie reviewers to snipe it with disparaging remarks about outdated cinematography and sound design? My initial reaction is that those reviewers would look like goddamn fools.
Remember IT has a mother and SHE thinks that is adorable. Remember that.