Biggus
Scholar
- Joined
- Jul 4, 2015
- Messages
- 208
The UI is cretainly cumbersome at first but once you figure out a few right clicks its perfectly usable except for the shitty shitty party inventory.
I don't know what's so difficult to figure out about the UI, other than the right clicks for actions and maybe how to access inventory vs character screen. What's so shitty about the inventory itself?
The UI is a whole different ballgame for people who have the upper body strength of 8 year old girls. A couple clicks here, a couple mouse movements there and they are exhausted, heaving their sunken chests and sallow skinned vulture frames in a heap, puffing and out of breath, desperate for any relief from this grueling hardship. They've barely got enough strength to play spacebar and infinite runner games as it is, Grimoire is way out of the league. Their poisoned, unhealthy bodies cannot cope with anything more difficult than clicking giant red buttons in the middle of the screen reading "WIN." Their fragile psyches can't handle any game unless it is scaled such that even retards like themselves could win at it.
Grimoire is a Darwinian arena and we mostly hear from the narrow hipped popamole scarecrow bone rack millennial kids who end up discarded by the incline super train, lying softly alongside the tracks after they have been bum-hurled over the side to their slow and painful deaths rasping in the high oxygen atmosphere left behind by the mighty locomotive of win and excellence.
And this explains why it took a quarter of a century to add two buttons to the abomination you call an inventory. I see. lol
Fast scrolling, now there's a radical idea. Must need an IQ of 184 to come up with such esoteria. FFS