Drog Black Tooth
Self-Ejected
- Joined
- Feb 20, 2008
- Messages
- 2,636
There's no manual, no tool tips, no tutorial, nothing.RTFM pal.
There's no manual, no tool tips, no tutorial, nothing.RTFM pal.
amstream
avifil32
binkw32
devenum
dirac
directmusic
directplay
dmsynth
dpvoice
dsound
ffdshow
gdiplus
gdiplus_winxp
icodecs
l3codecx
mfc42
msvcirt
quartz
vcrun2008
vcrun2010
vcrun6sp6
vcrun6
Probably massive overkill, but I thought I'd try an avalanche to see whether it worked and then prune back. I've bolded the ones that seem most likely to have fixed the problem.
Try to click on all the character portraits until you find one that doesn't crash. After that all are working OK.I guess I'll wait for the new binary since my game crashes any time I click on any portrait.
Make an OP party to see if this game can be finished. I want to buy it, but I want to know if I can finish it. Waiting for 600 is too much.Good news men. DECLINE, my Grimoire Stat/Item Editor has been confirmed to work in the Release version.
The implication being this is just the SuperDemo released as a full game?
I don't know. But the offsets and such I used hasn't changed. Reported as working by a tester who now has the full version of Grimoire.
Zep--
Grimoire: No joke this time, it’s finally launched. For realsies.
Posted by Rampant Coyote on August 4, 2017
I can’t make fun of the eternal vaporware that was Grimoire: Heralds of the Winged Exemplar anymore.
It’s out.
See for yourself.
I only played it for about fifteen minutes before work, so I can’t really comment much on it. Hopefully there’s a big ol’ manual to go with it, because just from the get-go there’s a lot that probably needs to be explained. That won’t be out until next week, though. But I kinda followed my nose and created a few characters, without knowing what some of the stats meant.
I did run into a couple of bugs / polish issues already. The windowed view isn’t well-behaved (outside of the window… I’m talking O.S. behavior like moving the screen around, not anything internal), and the NEXT button didn’t gray out when you come to the last page of text. Minor issues, of course, but running into them in the first few minutes of play isn’t the most encouraging thing.
But in the grand scheme of things… whatever. I’m looking forward to seeing what this monstrous title (yet which has a tiny footprint on one’s hard drive) has in store. So far, it looks like Wizardry 7.5, which is kinda where its roots are, and I respect that.
Like I said before, it’s going to be impossible for any game to live up to being worthy of a nearly 25-year development cycle. Especially one heralded by such a boisterous and boastful voice as Cleveland Mark Blakemore. You know what? Screw it. It won’t. He’s probably going to be dogpiled by people wanting to tear it down for no other reason than he’s been a pretty obnoxious character for a couple of decades.
But… whatever. He released the game. That’s a major achievement, even in today’s era of cheap-and-easy game engines (which I don’t believe he used). That’s usually a pretty humbling experience on its own. So… credit where it is due. Congratulations to Cleve on releasing the game! Hopefully it will provide some fodder for discussion here on the Tales of the Rampant Coyote.
I’ll just leave with… huh. A race of humanoids with a giant eyeball for a head? Okay, at least the races aren’t just straight from Middle Earth. Different and fresh is good! But… man, an eyeball? This is going to be interesting!
Sorely tempted, but I never really played the Wizardry games so I will wait for the manual.
Please make it happen Cleve!
But you'll miss the 10% discount! Think of the savings.
Yeah would be nice to know which dlls etc. you used.
Probably massive overkill, but I thought I'd try an avalanche to see whether it worked and then prune back. I've bolded the ones that seem most likely to have fixed the problem.
You are going to be fixing all bugs in real time?All reported bugs patched and update issued within 120 minutes of Grimoire going live.
All reported bugs patched and update issued within 120 minutes of Grimoire going live.
Main Menu music is okay but going into configuration menu, turning it to 0 on the music slider, and hitting apply doesn't actually change the music volume.
All of the menus look pretty bad. Something that would be seen in a early access game or early tech demo.
No obvious way to make a new party. The library button seems to be where that is located. The party creation screen itself is extremely simplistic in design. There is no way to save a party, changing heroes is done on a sliding bar, and the list of available portraits is very limited even when it shows Dragon portraits for a human character.
Character creation is tedious and hardly seems worth the time. Compared to other CRPGs this is worse than something from the 90s.
No tooltips on any buttons so you have to just randomly click things to see what they do. The story writing is decent at best. "You wake up and cant remember anything (how original lol) ooh but you feel danger for a second but then you cant even remember that"
Basically every aspect of the interface and menu is awkward to use. The ESC button doesnt exit you from menus and a dozen other things.
Combat is just not engaging at all and really slow. The enemies I ran into didnt even damage my quick start party which all had almost the exact same attack spells. With no manual or explanation of game mechanics at all its just about randomly trying things to see what happens.
The dev claims 600 hours of gameplay and I believe them. It would take you almost half of that just to learn the clunky interface, irrational stats, and random crashes.
All of the graphics are terrible. I don't mean like because its 8 bit or whatever its terrible, I actually like the retro look in games, I just mean its terribly and lazily done. The animations are a joke with things just disappearing or showing a red star shape as a explosion when they disappear which looks like it was pulled out of ms paint.
The starting area is really boring with one or two textures used in the entire thing. its no wonder the game is less than 100mbs, there is very little content here that isnt just text.
Tried to exit to post this review and there isn't even a way to leave the game. No exit button, esc key does nothing, and after clicking on everything on the screen I just gave up and closed it through task manager.
TLDR:
There are so many better games to play out there right now. This one isn't worth the time. The dev promised to deliver a well polished gem but this is a unpolished turd that is hardly different from the super demo he released years ago.
Congratulations Cleve.All reported bugs patched and update issued within 120 minutes of Grimoire going live.