JarlFrank
I like Thief THIS much
Just in case anyone else was wondering how to cure disease early in the game.
What the fuck do all those keys do, anyway?
Just in case anyone else was wondering how to cure disease early in the game.
So when will Cleve be working on externalizing the game's data and revealing some of it's internals so the community can begin working on rewriting the engine from scratch?
I'm pretty sure it can be done in < 20 years.
Detailed reviews are starting to come in.
So GRIMOIRE is out. It's a little late, since it was delayed from its original August 1 release date, which was delayed from its June release date, which was delayed from its original March 2013 release date, which was delayed from its 2005 release date, which was delayed from its 2000 release date, which was delayed from its 1997 release date. So it's been a long time coming! In the meantime, Cleve "Neanderthal" Blakemore has espoused his opinions on many things, like game design and black people and the fact that satanists designed television to make women to go crazy and eat Ben and Jerrys Ice Cream and this causes men to become stupid because they can't have sex with women who are eating ice cream so much. It's definitely a real problem, which is explained on his blog here http://vault-co.blogspot.com/2007/06/television-is-designed-to-kill.html . Fortunately men playing videogames for 600 hours doesn't affect women or themselves in any way, so Cleve is definitely NOT a hypocrite for making an endless CRPG and that's not a big deal. Phew!
Anyway, I don't want to get sidetracked with discussing Cleve's opinions, like how he thinks Stephen Hawking secretly died and was replaced by a duplicate or that black people are intrinsically stupid. Let's discuss the game! If you are familiar with CRPGs from the late 90s, you know that Wizardry 7 was to many people the pinnacle of game design and dungeon crawling. It's a well-designed product, and stands out from the other games that came out at the time, most of which tried to improve on the formula by adding bad gimmicks or lots of meaningless stats or changing the combat in ways which were detrimental to the experience. For example, FATE "improved" on Wizardry by making everything enormous for no reason, which allowed them to claim 200 hours of gameplay even though most of the world was empty or contained repeats of other areas because they simply didn't have time to make a game that big and put interesting things in all of it. Grimoire fits right into this period of CRPG design, because it's clearly based on Wizardry -- and Wiz7 in particular -- but changes the formula in ways that make it worse.
Let's talk about party composition. Wizardry had six party members. Grimoire has eight! EIGHT IS MORE! IT'S BETTER BECAUSE MORE!!! Anyway eight characters attacking an enemy at once would be a bit much if they remained the same as in Wizardry or Bard's Tale or whatever so as a result Cleve has to weaken party members and buff enemies. The result is over a long term the same balance is maintained, but in the specific case random encounters can simply kill your party members with no recourse and with nothing you could have done to prevent it. This is mostly true early on, of course, before you get spells and skills to mitigate it, and before you grind out the levels to improve your characters. If you're a big Bard's Tale fan you won't mind having your party die for no real reason over and over again early on. Anyone who's used to newer RPG design, or early RPG design in actual good games, should stay away. This ain't Might & Magic; it's more of a Wizards & Warriors. I was originally going to call it Dungeon Lords but that's, frankly, too harsh for this game. Cleve Blakemore may believe that Europeans are genetically predisposed to avoid jaywalking and Americans jaywalk because of all the non-white people poisoning our genes but even he doesn't believe David W. Bradley's Dungeon Lords is good.
Anyway! If you like shoddy Wizardry ripoffs that overpromise on everything but more or less deliver some dungeons and places to explore and items to puzzle over, and you don't mind giving your money to an insane white supremacist, then you should buy Grimoire Heralds of the Winged Exemplar. I can't say you should buy it if you like Wizardry, because those games are too good to really serve as a measuring stick. This is a game for people who have exausted every CRPG series already, for people who struggled through every other game there is. This is a game for people who think insect noises that repeat every half a second, layered for every insect in a six-enemy stack so that they make you want to kill yourself, and which you can't turn off without also turning off the music because apparently coding SFX and BGM meters separately is too hard even for a Neanderthal Supergenius, are good and cool. This is a game for people who like Eye of the Beholder -- not the real one, the GBA one -- or I guess for people who really really hate Aboriginal people. If you fit both those descriptions, buy Grimoire immediately. You will never find another game as perfect for you as this one. Hell, maybe someday Cleve will add custom portraits and you can make everyone look like Pepe or something and then you'll never need to play another game as long as you live! Mazel tov!
Grimoire: Heralds of the Winged Exemplar is now live on Steam after 20 years of development
I thought this would never happen—I fully believed that it couldn't happen—but here we are, on August 4, 2017, and it has happened: Grimoire: Heralds of the Winged Exemplar, an RPG that's been in development since the mid-'90s (1994, I think, but it might have been '97) is now available for purchase on Steam.
This is a remarkable moment because of Grimoire's long history of hype and broken promises. Arguments about the game, and the solo developer behind it, Cleve Blakemore, can be found in archives of old Usenet threads and forum posts going back to the turn of the century. It was meant to be a Wizardry-killer, and who even knows what Wizardry is anymore? An old Indiegogo campaign promised, in italics and with multiple exclamation marks, that "this game will ship in May 2013," and it did not. When it first appeared on Steam it bore a July 7 release date and I let myself believe that maybe, this time, it was really going to happen. It did not.
But now, finally, it has. The manual apparently isn't available yet, and Blakemore said it should be ready to go early next week (although under the circumstances I wouldn't hold my breath on that). Steam keys for Indiegogo backers are slated to go out tomorrow. Blakemore also said that he plans to issue weekly patches and monthly "feature upgrades," and he's already released one patch, accompanied by perhaps the most magical update announcement of all time.
"Sapiens thinks if you have a clinically tested IQ of 183 it means you're better at solving the jumble in the newspaper. This is what Sapiens actually believes. There are other things you can do with a super powered atomic brain nearly 6 full derivatives greater than the intellectual distance between the ordinary man and Koko the Sign Language Gorilla," Blakemore wrote.
"An ordinary man might be delirious and babbling after 72 hours without sleep, these bug reports forced me to bring on another 0.002% of my brain capacity to solve them with a few keystrokes and upload a new binary to Steam."
OK then. As for the game itself, it is 100 percent old-school, with "hand-drawn" 2D graphics, MIDI music, and 8-bit sound effects. It promises up to 600 hours of play "in a single game," more than 244 maps to explore, 240 unique monsters, 64 NPCs, and a slew of other features and mechanics. How, or even whether, it all works is hard to say: Steam reviews were positive when it first went live, but over just a couple of hours have sunk to "mixed," as people spend more time with it; the response on other RPG sites is similarly chaotic, caught between the excitement of the moment and the reality of the work.
Grimoire: Heralds of the Winged Exemplar is available now (it still feels weird to say it) for $36/£27/€33 on Steam. And now, I invite you to enjoy one of the greatest pre-release hype trailers of all time—from 2012.
He promised to suck his own dick if this ever comes out.
Cleveland Mark Blakemore
Even the special needs kids in a mental institution using RPG Maker could put together something better than this.
Can't wait for all the negative Steam reviews to shatter Cleve's ego.
So what's the deal with bonus points when creating party member? If I get about 20 bonus points it doesn't ask to locate them. However sometimes (is it on random?) I might get over 23 for example and it asks where I want to invest them. I don't undesrtand how it works. Is it random chance or is it?bugged
Good old Andy Chalk, put the minor disagreement he had with Cleve during the Gloryhole Neckbeard saga behind him
http://www.pcgamer.com/grimoire-her...-live-on-steam-after-20-years-of-development/
My wife is going to kill me if I buy it at this price.
The Goons Strike Back.Found out the answer to my own question.So which SJW hell hole is this tranny from?Detailed reviews are starting to come in.
So GRIMOIRE is out. It's a little late, since it was delayed from its original August 1 release date, which was delayed from its June release date, which was delayed from its original March 2013 release date, which was delayed from its 2005 release date, which was delayed from its 2000 release date, which was delayed from its 1997 release date. So it's been a long time coming! In the meantime, Cleve "Neanderthal" Blakemore has espoused his opinions on many things, like game design and black people and the fact that satanists designed television to make women to go crazy and eat Ben and Jerrys Ice Cream and this causes men to become stupid because they can't have sex with women who are eating ice cream so much. It's definitely a real problem, which is explained on his blog here http://vault-co.blogspot.com/2007/06/television-is-designed-to-kill.html . Fortunately men playing videogames for 600 hours doesn't affect women or themselves in any way, so Cleve is definitely NOT a hypocrite for making an endless CRPG and that's not a big deal. Phew!
Anyway, I don't want to get sidetracked with discussing Cleve's opinions, like how he thinks Stephen Hawking secretly died and was replaced by a duplicate or that black people are intrinsically stupid. Let's discuss the game! If you are familiar with CRPGs from the late 90s, you know that Wizardry 7 was to many people the pinnacle of game design and dungeon crawling. It's a well-designed product, and stands out from the other games that came out at the time, most of which tried to improve on the formula by adding bad gimmicks or lots of meaningless stats or changing the combat in ways which were detrimental to the experience. For example, FATE "improved" on Wizardry by making everything enormous for no reason, which allowed them to claim 200 hours of gameplay even though most of the world was empty or contained repeats of other areas because they simply didn't have time to make a game that big and put interesting things in all of it. Grimoire fits right into this period of CRPG design, because it's clearly based on Wizardry -- and Wiz7 in particular -- but changes the formula in ways that make it worse.
Let's talk about party composition. Wizardry had six party members. Grimoire has eight! EIGHT IS MORE! IT'S BETTER BECAUSE MORE!!! Anyway eight characters attacking an enemy at once would be a bit much if they remained the same as in Wizardry or Bard's Tale or whatever so as a result Cleve has to weaken party members and buff enemies. The result is over a long term the same balance is maintained, but in the specific case random encounters can simply kill your party members with no recourse and with nothing you could have done to prevent it. This is mostly true early on, of course, before you get spells and skills to mitigate it, and before you grind out the levels to improve your characters. If you're a big Bard's Tale fan you won't mind having your party die for no real reason over and over again early on. Anyone who's used to newer RPG design, or early RPG design in actual good games, should stay away. This ain't Might & Magic; it's more of a Wizards & Warriors. I was originally going to call it Dungeon Lords but that's, frankly, too harsh for this game. Cleve Blakemore may believe that Europeans are genetically predisposed to avoid jaywalking and Americans jaywalk because of all the non-white people poisoning our genes but even he doesn't believe David W. Bradley's Dungeon Lords is good.
Anyway! If you like shoddy Wizardry ripoffs that overpromise on everything but more or less deliver some dungeons and places to explore and items to puzzle over, and you don't mind giving your money to an insane white supremacist, then you should buy Grimoire Heralds of the Winged Exemplar. I can't say you should buy it if you like Wizardry, because those games are too good to really serve as a measuring stick. This is a game for people who have exausted every CRPG series already, for people who struggled through every other game there is. This is a game for people who think insect noises that repeat every half a second, layered for every insect in a six-enemy stack so that they make you want to kill yourself, and which you can't turn off without also turning off the music because apparently coding SFX and BGM meters separately is too hard even for a Neanderthal Supergenius, are good and cool. This is a game for people who like Eye of the Beholder -- not the real one, the GBA one -- or I guess for people who really really hate Aboriginal people. If you fit both those descriptions, buy Grimoire immediately. You will never find another game as perfect for you as this one. Hell, maybe someday Cleve will add custom portraits and you can make everyone look like Pepe or something and then you'll never need to play another game as long as you live! Mazel tov!