Markman
da Blitz master
What Metro said.
Grunker, shut up already and go play the game instead.
Grunker, shut up already and go play the game instead.
Yes you'll miss a bit of content, biowarian c&c content as mentioned.ffs renegen, you said yes to #4 which just says "this presents us with a dilemma". You said YES to that. You see the dilemma. What is your own solution to said dilemma if you won't ackknowledge mine? Or are you sticking with "just ignore the problem"?
E-Larp, yo.
Yes you'll miss a bit of content, biowarian c&c content as mentioned.
The game design is so open and has so much depth (meaning you don't have to do 100% of everything to feel like you're having fun) that it's ok to miss small amounts of meaningless content. What you're doing is drawing an artificial line at biowarian c&c and saying "how dare you Larian deprive this timeless choice from me while I was doing something else", you know what, you're also being deprived of the things I already stole, that's content too that you missed because you weren't there.
That's some AAA mindset right there
To me the point of co-op dialogue is having the input of both players in quests they do together, you want to experience EVERY co-op dialogue instance regardless of where you are or what you are doing even flavor stuff that does fuck all and is just there. I mean it's cool if you both see it but otherwise it's not the end of the world.Haha, you could see that reply coming a mile away. Obvious bloody strawman.
According to you, If I argue that the co-op dialogue should serve its purpose, I'm arguing in the same way as a Mass Effect fanboy who wants to experience all content in the entire game without effort.
I'm fucking not, and you know it. I'm solely arguing that both players be involved in the co-op content they DO unlock/uncover. Not that the game goes out of its way to throw said content at us. It's the difference between a quest compass and a journal with basic functions.
The point of co-op is that Larian knew retards in their early 20's would baaaaaaaaaaaaw if the game didn't have co-op (and acheesemints and trading cards). Never once when I played games like Pool of Radiance or Fallout did I think... man this could really use co-op!
To me the point of co-op dialogue is having the input of both players in quests they do together, you want to experience EVERY co-op dialogue instance regardless of where you are or what you are doing even flavor stuff that does fuck all and is just there, I mean it's cool if you both see it but otherwise it's not the end of the world
If that was the intent they didn't do a very good job. Which leads me to believe... yeah, it was throw in to generate more sales because there are plenty of idiots out there who absolutely refuse to buy a game that doesn't have co-op. Even in a fucking turn-based crpg.Leave it to Metro to solve some very simple problems with a game feature by arguing for the removal of said feature, lol. "Anyone who's not playing it my way is playing it wrong," eh?
Anyway, co-op was obviously quite deliberate and a bunch of thought has been put into it. It was a strong concept of the game since very early in development and a prime feature during the Kickstarter. Co-op is not in because of imaginary 20-year-olds (what?) but because Larian wanted to make a p&pish multiplayer. Whether they succeeded is another matter.
So you want co-op dialogue on content you guys are doing alone?No, I don't. Just the co-op content that either of us actually discover.
If that was the intent they didn't do a very good job. Which leads me to believe... yeah, it was throw in to generate more sales because there are plenty of idiots out there who absolutely refuse to buy a game that doesn't have co-op. Even a fucking turn-based crpg.
If that was the intent they didn't do a very good job. Which leads me to believe... yeah, it was throw in to generate more sales because there are plenty of idiots out there who absolutely refuse to buy a game that doesn't have co-op. Even a fucking turn-based crpg.
So you want co-op dialogue on content you guys are doing alone?
There's no problem whatsoever.
1) following each other around, only one player is able to act and be active in dialogue.
2) this is understandable and due to technical limitations. Only fix needed here is that dialogues display properly if characters are close to each other.
3) however, since only one character can be acting and active in most dialogue, it is perfectly understandable that players will NOT stick together 24-7, but explore the town at their own pace. No one wants to sit still while the other player actually plays the game.
4) this presents us with a dilemma, because the players being split (which is correct for them to be during parts of the game) means they'll miss a bunch of the co-op content in town/countryside that is so much fun to participate in.
5) the obvious solution is to enable long-distance participation in choice dialogue.
Your entire counter-argument to this is that basically players should instead choose a) to actually be active and, you know, PLAY the game, splitting up and missing content or b) "be a party", i.e. have one player initiate dialogue and do shit (play) while the other follows around passively ubtil co-op content happens or a fight starts.
Even Bee thinks you're being retarded, bro.
I've been asking myself that ever since you started down this road.I dunno what you think these post are going to achieve.
I've been asking myself that ever since you started down this road.