putting on hold because you might miss some of it makes me a sad bunny
mean I am trying really hard not to kill your hype by giving examples, but let's say this is no AoD
Employing the same strawman in the post after you just used it won't make it more true bro.
Hype? What hype? My expectations for this game were basically non-existant. I only remembered it existed when Angthoron send me a reminder over PM.
Then why the hell you care so much about this fucking gimmick?
Well congratulations on being the guy demanding an 'everyone is happy :^)' solution, the irony is if it was somebody on steam forums we'd all be mocking him
Grunker, man...I dunno. I mean, maybe you have a point. Maybe not. But we've gotten to the point in this thread that when I see your avatar now I immediately go "Dude shut up. Shut up. Fuck off. Shut up shut up shut up" with every subsequent post. So like, just shut the fuck up and deal with it already.
There is no difference. Do things together experience co-op content, do it alone, don't experience co-op content. You can't have bothThat's the same strawman, three times in a row. You really don't see the difference between being spoonfed content and both players sharing content when one player discovers it in a co-op game?
There is no difference. Do things together experience co-op content, do it alone, don't experience co-op content. You can't have both
1) following each other around, only one player is able to act and be active in dialogue.
2) this is understandable and due to technical limitations. Only fix needed here is that dialogues display properly if characters are close to each other.
3) however, since only one character can be acting and active in most dialogue, it is perfectly understandable that players will NOT stick together 24-7, but explore the town at their own pace. No one wants to sit still while the other player actually plays the game.
4) this presents us with a dilemma, because the players being split (which is correct for them to be during parts of the game) means they'll miss a bunch of the co-op content in town/countryside that is so much fun to participate in.
5) the obvious solution is to enable long-distance participation in choice dialogue.
Your entire counter-argument to this is that basically players should instead choose a) to actually be active and, you know, PLAY the game, splitting up and missing content or b) "be a party", i.e. have one player initiate dialogue and do shit (play) while the other follows around passively ubtil co-op content happens or a fight starts.
Maybe I am failing to understand how co-op content works with two players, do you have to click the npc at the same time?
See my edit. Anyway, it works like this:
In ordinary dialogues the "passive player" sees like floating text or an updating log. You don't even get the dialogue window.
For co-op dialogue, a dialogue window opens up, but only once the co-op part starts, and only if you're very close to the conversation while it is going on.
Ok then it's just like single player. my opinion remains the same, do your damn content together
Cell phoneffs renegen, you said yes to #4 which just says "this presents us with a dilemma". You said YES to that. You see the dilemma. What is your own solution to said dilemma if you won't ackknowledge mine? Or are you sticking with "just ignore the problem"?
I've read that crap, if some content is so meaningless that doing it together is a bore I don't see what is the problem of missing part of it