Berekän
A life wasted
- Joined
- Sep 2, 2009
- Messages
- 3,115
Grunker just wants it to be a RPG where you play the role of someone with super hearing.
There's two sides to this, the gamey approach or the roleplaying approach. The gamey one being the one you proposed, engaging on coop dialogue even if you're miles away and the roleplaying one being the actual implementation, if you can't hear what they're saying you can't participate on it. It's obvious Larian wanted a more roleplaying-centric approach when dealing with coop on the game, which is fine for me, I think that when you're playing with another person you're bound to make some concessions, you're splitting the power of choice with another person that might not agree with all your decisions which stops you from "gaming" it as much as you could, unless you both manage to agree on every move you both make which would be boring.
So yeah, you're asking for a game with a coop mode designed from a roleplaying perspective to change a mechanic to be more gamey. The rest of the game should give you a clue of how ingrained this roleplaying focus has been since the start, the fact that you can basically go your own separate ways, that you can throw a fireball to your partner just because... I can understand why you would want to participate on every coop conversation, but you're wrong if you think this is a neglect by Larian, they intended it this way and some other players might find it annoying if they were exploring on their own on a cave miles away from the city only to be psychically enganged on a conversation with the farmer's daugther.
On the upside I also believe something like that might be easy to implement (maybe just remove a check for distance on the dialogue options?) so it's probable modders will fix it™
There's two sides to this, the gamey approach or the roleplaying approach. The gamey one being the one you proposed, engaging on coop dialogue even if you're miles away and the roleplaying one being the actual implementation, if you can't hear what they're saying you can't participate on it. It's obvious Larian wanted a more roleplaying-centric approach when dealing with coop on the game, which is fine for me, I think that when you're playing with another person you're bound to make some concessions, you're splitting the power of choice with another person that might not agree with all your decisions which stops you from "gaming" it as much as you could, unless you both manage to agree on every move you both make which would be boring.
So yeah, you're asking for a game with a coop mode designed from a roleplaying perspective to change a mechanic to be more gamey. The rest of the game should give you a clue of how ingrained this roleplaying focus has been since the start, the fact that you can basically go your own separate ways, that you can throw a fireball to your partner just because... I can understand why you would want to participate on every coop conversation, but you're wrong if you think this is a neglect by Larian, they intended it this way and some other players might find it annoying if they were exploring on their own on a cave miles away from the city only to be psychically enganged on a conversation with the farmer's daugther.
On the upside I also believe something like that might be easy to implement (maybe just remove a check for distance on the dialogue options?) so it's probable modders will fix it™