Here is the DEFINITIVE form of Armories:
The expertise level required for these schematics can be acquired graduating in the specific discipline, or disciplines of said schematic or through Manuals sold at the Tarant University, the expertise level granted by a manual is based on the Character's Intelligence.
For items derived from other schematics the specific entry in the dedicated section should be consulted.
Armories
Blade Launcher
Requires items derived from the seventh schematic of the Gun Smithy Discipline plus an expertise level of eighty in the Gun Smithy Discipline.
Fine Steel Daggers are sold by armories, Molochean Hand's assassins use them, the blacksmith in Shrouded Hills will give a Fine Steel Dagger for procuring him some Pure Ore.
Franklin Payne has an Elephant Gun when you encounter him.
Calem Ravenna said:
one of the poachers near the lizardmen village (part of a quest involving the village) has an Elephant Gun.
The poacher's chief has an Elephant Gun, to encounter the poachers Kan Kerai's quest should be accepted.
Charged Axe
Causes additional electric damage.
Requires items derived from the third schematic of the Smithy Discipline plus an expertise level of twenty in the Smithy Discipline and an expertise level of forty in the Electric Discipline.
Large capacitors are sold by Inventors' shops.
The Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
Sebastian in the boil carries a Charged Axe when encountered.
Use by a Magical Character increases chances of critical failure.
Charged Sword
Causes additional electric damage.
Requires items derived from the second schematic of the Smithy Discipline and an expertise level of forty in the Electric Discipline.
Large capacitors are sold by Inventors' shops.
Muro said:
[
One of the thugs attacking *someone* under the Sobbing Onion wields a Balanced Sword.
Use by a Magical Character increases chances of critical failure.
Compound Bow
Requires an expertise level of twenty-two in the Mechanical Discipline.
Long Bows are sold by Armories and generally used by Elves, boat riggings are sold by Junk Dealers.
Use by a Magical Character increases chances of critical failure.
Electro Armor
Armor with electric resistance.
Requires an expertise level of ten in the Smithy Discipline and an expertise level of seventy in the Electric Discipline.
Platemails are sold by Armories, electrical harnesses are sold by Inventors' shops.
Muro said:
Can be added that its stats scale with aptitude between 100 MA and 100 TA.
Armors of every size can be crafted.
Use by a Magical Character increases chances of critical failure.
Envenomed Axe
Causes additional Poison damage.
Requires items derived from the third schematic of the Smithy Discipline and the first schematic of the Chemistry Discipline plus an expertise level of twenty in the Smithy Discipline and an expertise level of seventy-five in the Chemistry Discipline.
The Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
Use by a Magical Character increases chances of critical failure.
Envenomed Bow
Causes additional Poison damage.
Requires items derived from the first schematic of the Chemistry Discipline and the Compound Bow schematic sold in Armories plus an expertise level of twenty in the Mechanical Discipline and an expertise level of seventy-five in the Chemistry Discipline.
Use by a Magical Character increases chances of critical failure.
Envenomed Sword
Causes additional Poison damage.
Requires items derived from the second schematic of the Smithy Discipline and the first schematic of the Chemistry Discipline plus an expertise level of five in the Smithy Discipline and an expertise level of seventy-five in the Chemistry Discipline.
Muro said:
[
One of the thugs attacking *someone* under the Sobbing Onion wields a Balanced Sword.
Use by a Magical Character increases chances of critical failure.
Mechanical Dagger
Requires an expertise level of eighty in the Mechanical Discipline.
Fine Steel Daggers are sold by armories, Molochean Hand's assassins use them, the blacksmith in Shrouded Hills will give a Fine Steel Dagger for procuring him some Pure Ore.
Clock Parts are purchased from Junk Dealers and Inventors' Shops.
Sammie White in Tarant has a Mechanical Dagger in his inventory.
Calem Ravenna said:
There is one Mechanical Dagger in the chest in the Cameron house in Blackroot.
Muro said:
Can be added that there's a Mechanical Dagger on the Herbalist in Ashbury and the Inventor in Black Root.
Use by a Magical Character increases chances of critical failure.
Miner's Helmet
Increases targeting ability in the dark of ten percent.
Requires items derived from the first schematic of the Electric Discipline and the fifth schematic of the Smithy Discipline plus an expertise level of ten in the Smithy Discipline and an expertise level of twenty in the Electric Discipline.
Vegard Molten Flow at the Wheel Clan will give a Miner's Helmet for retrieving a family heirloom from the Dredge.
Use by a Magical Character increases chances of critical failure.
Pyrotechnic Axe
Causes additional Fire damage.
Requires items derived from the third schematic of the Smithy Discipline and fuel, commonly sold by General Stores, Inventors' Shops and the armory in Caladon, a schematic for making fuel can be purchased from Herbalists, plus an expertise level of twenty in the Smithy Discipline and an expertise level of eight in the Explosives Discipline.
The Feather Weight Axe can be purchased from Dwarven armories of the Wheel Clan and the armory in Caladon.
The Dwarf assassin at the inn in Black Root carries a Feather Weight Axe.
Use by a Magical Character increases chances of critical failure.