Yeah, that's why I often think about going with 3 hero mesmers with Psychic Instability instead of the usual Esurge/Ineptitude.Knockdown spam is great
In a moment of weakness I bought the trilogy and started in prophecies with a messmer. I never played this and have no idea what to do so i went and started doing quests. From what I understood timeline wise prophecies is the stzarting point but sadly I cant make all professions in it even if I have the other packs. we will see how it goes
Working as intended. Ritualists, Assassins, Dervishes and Paragons are locked to their specific campaign until you manually travel with them to the other continents they're not native to.sadly I cant make all professions in it even if I have the other packs.
In a moment of weakness I bought the trilogy and started in prophecies with a messmer. I never played this and have no idea what to do so i went and started doing quests. From what I understood timeline wise prophecies is the stzarting point but sadly I cant make all professions in it even if I have the other packs. we will see how it goes
If you start in Prophecies then it will be a very, very long time before you reach the point where you can travel to other expansions and acquire their classes. It is recommended that you travel to Nightfall or the Eye of the North expansion to obtain heroes ASAP so you can replace your henchmen with heroes, who are straight up better party members.
Nothing wrong with henchmen, everything pre-nightfall is designed to be completed with them as long as you are on normal mode.
Heroes are limited based on what skills you have unlocked on your account so it can be a good idea to start with a new class and go through the tutorial areas (in factions and nightfall its like 10x/5x quicker) to get some basics. Can also unlock skills at Hero Skill Trainers (which also unlock the skill for the character weirdly enough) and with PvP faction (since both PvP and heroes can use any skill unlocked by the account).
For the most part multi-profession builds are inferior to primary-focused builds. Your attributes will be lower due to lack of runes for that profession. However, there are many cases where your secondary profession offers one or two really handy skills that complete your build (such as Elementalist's Glyph of Lesser Energy, or the use of Warrior improved attack speed skills like Flurry by Assassin primaries). And there are some cases where you run all- or mostly-secondary builds due to your primary attribute synergizing well with them, such as Necromancer/Ritualist using Soul Reaping's energy to fuel Ritualist healing spells.Nothing wrong with henchmen, everything pre-nightfall is designed to be completed with them as long as you are on normal mode.
Heroes are limited based on what skills you have unlocked on your account so it can be a good idea to start with a new class and go through the tutorial areas (in factions and nightfall its like 10x/5x quicker) to get some basics. Can also unlock skills at Hero Skill Trainers (which also unlock the skill for the character weirdly enough) and with PvP faction (since both PvP and heroes can use any skill unlocked by the account).
Since I got offered monk as second profession for my mesmer now (I didnt take it) and probably get offered necor next, is it viable to stay one class or is dualing strictly better? I have no idea about how all these classes work in detail and the monk said I cant change it later so waited until I understand more about the game and the skills.
After finishing winds of change decided to change from my main (ranger) to Assasassassassin to play around a bit. Came up with a nice scythe build.
My controls are QWER/ASDF for my skills, 1/2/3/4/5/T/G to activate skill 1 on heroes 1/2/3/4/5/6/7. I have Z bound to target me, so I do Z45TG to get all the buffs on me before targetting an enemy, hitting 123 to queue up the hero offense and teleporting in. Works pretty well. Kind of sucks having a 20s cooldown on the teleport, wish it would be 10s. Might even be worth dropping critical eye for Dark Prison just to get to enemies faster. It's kind of hilarious that thanks to Shadow Theft buffing Scythe Mastery my assassin has 18 in the attribute after it's used twice (more than a Dervish can get).
Was using a fairly similar team build on the ranger to clear WoC where I was memeing around with a pet build (w/ Enraged Lunge, Scavenger Strike, Great Dwarf Weapon and Ebon Battle Standard of honor) and dropped the rit for another E/Me nuker.
Having henchmen rather than heroes just makes the game harder. You probably don't want to do Hard Mode or late Nightfall/EotN content which was originally designed with the assumption that you'd have 3 heroes.
90% of heroes are in Nightfall or EotN. Entering Nightfall with a prophecies character will start you about 1/4th of the way in and get you a starting complement of heroes with more unlockable through progressing EotN or Nightfall. You can get 1 hero in Factions and Prophecies from a quest when you get to the change-over city and there's a few more rewarded for post-game content for those campaigns.Having henchmen rather than heroes just makes the game harder. You probably don't want to do Hard Mode or late Nightfall/EotN content which was originally designed with the assumption that you'd have 3 heroes.
So the heroes I get when I make a nightfall character? Or is it enough to cross over with the one started in prophecies?
Considering he doesn't have many skills (especially elite skills) it's probably not going to affect balance that much to pick up a few starter heroes in Nightfall. Plus it gives extra incentive to explore.prophecies was designed around henchies, not heroes, heroes probably make it too easy