PvP killed itself via community elitism. PvE groups were welcoming to newcomers, PvP groups generally were not, so when players were allocating their time in the game they would naturally gravitate towards PvE. The PvP community wanted the devs to stop caring about PvP, that's why they deliberately made their own community as small & irrelevant as possible. That or the PvP community were really stupid and did it unintentionally.
That's fake news. A good part of PvP community was willing to go even for monthly payments, if that would have helped to stop NCSoft pushing for an expansion after another too fast.
If you think that the PvP community being willing to pay monthly payments would have an impact on NCSoft's financial decision-making, when the PvP community was only a tiny portion of the overall Guild Wars player base and wouldn't represent a significant revenue stream, then I guess that would just make you really stupid.
Where did I imply that I thought it'd help? I just said a good portion of them was willing, as they wanted the devs really care about the pvp, contrary to what you said. No one wanted the devs to stop caring about pvp, vice versa, actually.
Did you just infer what I think you did from what I said? Then I guess that would just make you really stupid.
If they wanted the devs to care about PvP they wouldn't have deliberately done everything they could to make their own community small and irrelevant, idiot. When your community is small and growing smaller, and the other community is big and growing bigger, the devs are naturally going to ignore your community in favour of the majority. If the PvP community as a whole had actually wanted the devs to care about PvP, they would have tried to get more people into PvP instead of the opposite.
And I think it's really unfortunate that the PvP community had so many short-sighted elitist retards, because PvP was the best part of the game and by far the most fun I had playing it, and I would have preferred if it had stayed the devs' focus.