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Gwent: The Witcher Card game - standalone Gwent game - now with Rogue Mage standalone expansion

Latro

Arcane
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it's out now and it's ok to play, the patch isn't out for another 2-3 weeks, so plenty of time to hit ranked and save kegs
 

Projas

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Revealed card changes

I question the wisdom of basing the first campaign on a character that nobody gives a damn about. They know what they're doing though, will likely turn out well regardless.
I like that you get to play as a leader of the respective faction the adventure is revolving around rather than playing all of them as Geralt.
 
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Apparently Swim (a well-known Gwent player with his own YT channel) uploaded a deck guide for a Dagon deck geared towards reaching 4200 MMR. Now 75% of the decks between 3900 and 4200 are netdeckers with that deck. I had been playing Nilfgaard only so far, but I'm playing some Northern Realms now as they deal better with this shit.
 

Projas

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
I had a looksie and it looks exactly like the dagon deck people were using a month ago (except maybe old speartip). This game needs the update badly.
 

Latro

Arcane
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People were mad at me for saying that, watch your back.

But it looks like the game is going through a huge change, hopefully for the better.
 

MediantSamuel

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
New patch has surprised-launched (I personally thought it was coming Friday.)

Season rewards were yesterday, too.

Patch notes:

New update for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus is to make gold cards more interactive and introduce friend matches on consoles. The update also adds 30 new cards, social features, in-game news and notification system to the PC version, and numerous gameplay changes.

The following cards will have increased milling value for 3 days following the release of the patch (more on this below):
  • Abaya
  • Aretuza Adept
  • Bekker's Twisted Mirror
  • Blue Stripes Scout
  • Cantarella
  • Caranthir
  • Celaeno Harpy
  • Clan An Craite Raider
  • Dandelion
  • Elven Mercenary
  • Frightener
  • Full Moon Potion (prev. Immunity Boost)
  • Ge'els
  • Kaedweni Sergeant
  • Kambi
  • Letho of Gulet
  • Madman Lugos
  • Reaver Hunter
  • Reinforcements
  • Skellige Storm
  • Wild Hunt Hound

The cards on the list, when milled, will create an amount of scraps and meteorite powder equal to the amount of scraps and meteorite powder needed to craft a card of the same value.

Full list of changes:
  • New Social Features implemented!
  • Player Profile implemented!
  • In-game News panel added!
  • Starter Packs added!
  • Pro Ladder functionality implemented! (Starts September 1st)

NORTHERN REALMS
  • New card added: Poor Flanking Infantry
  • New card added: Ban Ard Tutor
  • New card added: Battering Ram
  • New card added: Temerian Drummer
  • New card added: Witch Hunter
  • Numerous balance and ability changes and improvements
MONSTERS
  • New card added: Cockatrice
  • New card added: Cyclops
  • New card added: Archespore
  • New card added: Wild Hunt Longship
  • New card added: Rotfiend
  • Numerous balance and ability changes and improvements

SCOIA'TAEL
  • New card added: Farseer
  • New card added: Mahakam Marauders
  • New card added: Sage
  • New card added: Mahakam Pyrotechnician
  • New card added: Dwarven Agitator
  • Numerous balance and ability changes and improvements

NILFGAARD
  • New card added: Magne Division
  • New card added: Assassin
  • New card added: Infiltrator
  • New card added: Alba Armored Cavalry
  • New card added: Nilfgaardian Standard Bearer
  • Numerous balance and ability changes and improvements

SKELLIGE
  • New card added: Drummond Warmonger
  • New card added: An Craite Greatswords
  • New card added: Clan Tuirseach Veteran
  • New card added: Whale Harpooner
  • New card added: Herbalist
  • Numerous balance and ability changes and improvements

NEUTRAL/GENERAL
  • Gold cards no longer by default immune to Damage and card abilities, allowing for more interaction.
  • New card added: Lambert
  • New card added: Eskel
  • New card added: Vesemir
  • New card added: Artefact Compression
  • New card added: Dorregaray
  • Old Lambert, Eskel and Vesemir cards now have "School of Wolf:" preceding their names.
  • Old Lambert, Eskel and Vesemir cards now have new art.

IMPROVEMENTS
  • Player cards now highlighted in blue and opponent cards in red in Mulligan/card selection screens.
  • Ambush, Doomed, Regressing and Stubborn tags moved to card descriptions.
  • General tag overhaul - card tags have been reworked.
  • Units with Resilience now have their Boosted Power reset when carried over to next round.
  • Cards triggering upon Reveal now only trigger when Revealed by the owner.
  • All Trio abilities removed from the game.
  • Removed Leader tokens from Leader card preview.
  • Numerous balance and ability changes and improvements

GAME FIXES
  • Fixed issue whereby multiple consecutive Mulligans would cause an unresponsive state.
  • Fixed issue whereby opponent's mulligan pop-up would remain on screen.
  • Fixed issue whereby "Mill spare cards" option would display 0 cards to mill, though there were still spare cards remaining.
  • Ranking points should now always refresh properly.
  • Fixed issue causing Out of Sync errors.
  • Possible fix for issue causing game to be stuck after Round 2 ends in a tie.
  • Fixed issue whereby improper values would be displayed for Unit Power.
  • Fixed issue whereby Weather effects would not display on the Board.
  • Fixed issue whereby cards would overlap after being moved between rows.
  • Experience points and rewards should now be displayed properly after matches.
  • Levels should now be displayed properly after matches.
  • Numerous tooltip fixes and changes, including those to indicate new interactions with Gold cards.
  • Fixed issue causing freezes after the end of a match.
  • Fixed issue whereby Skellige back of card graphic was missing in Deck Builder.
  • Fixed issue whereby some users weren't able to join the season on X1.
  • Fixed issue whereby cards would appear with ##_NAME instead of normal names.
 
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v1rus

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Jul 14, 2008
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I always DE all cards that were nerfed, since I can just craft them again if the need arises. Yet, I cant bring myself to DE my premium Frightener, since I've grown strangely attached to him, even tho I've never played a game as monsters. Didnt DE Cantarella either tho, even tho i perhaps should.

That aside, these refund offerings are sorta bullshit and completely arbitrary. No full refund for gigni, even if 20 power was changed to 25? Yeah, sure, he got 1 added power, and he can destroy golds now or whatever, but how the fuck is that not a nerf?
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,101
They should refund a lot more cards than that :/
Anyway, from my 14 reward kegs I got 4 golds, a few nice silvers and 9 premiums. Pretty kewl, especially because I haven't got a single gold in last 40-50 kegs I've opened.
 

v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,294
God darnit. I still havent pulled up even the average epic/gold ratio. Got 51 epics in 213 packs (1 in 4 being average), which is slightly below but still ok. 8 legs in 213 packs (1 i n twenty being average) still yanks my chain pretty hard.

Still, being pro with the economy and all that shit, i got 15k scraps and tons of cards, incl 3 top tier competitive decks, so i guess I shouldn't complain.
 

Projas

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Got premium Vilgefortz from my season end rewards, so not complaining. Sitting at 22k scraps right now after milling. Will probably try to put together a spy deck for Emperor's glory or something, haven't even read all the changes yet so not sure what will be good.
That aside, these refund offerings are sorta bullshit and completely arbitrary. No full refund for gigni, even if 20 power was changed to 25? Yeah, sure, he got 1 added power, and he can destroy golds now or whatever, but how the fuck is that not a nerf?
Seems like they are only refunding card that got strictly nerfed, i.e. didn't get better in any aspect.
 
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Jan 7, 2017
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dunno if the patch is balanced, but making golds removable is a very ballsy move, I like this very much

It was a courageous decision. The downside is that Spellatael decks are extra cancerous now, with the spell recycling. It wouldn't be so bad if Stammelford's Tremors didn't give the caster an earth elemental if it kills a unit. So prepare for 4-5 Stammelford's in a round. The meta is awash with these.

I won't say that they are unbeatable, but there will be about 2 weeks of this bullshit.
 

SmartCheetah

Arcane
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May 7, 2013
Messages
1,101
Yeah, I see abundance of spells in most decks now. That's the obvious downside. Still trying to figure out something viable for Nilfgaard.
 

Grubba

Arcane
Joined
Jan 10, 2012
Messages
992
Another round of milling cards, sitting on just under 30k scraps. Still think this game is pretty good but today was the first time I logged on in like a month. I might just end up waiting until all this beta stuff is done and things are settled because I don't have the time or desire to relearn all the shit they change every patch.

Part of it is just being fed up with how games like this play out, meta-wise. Things get so goddamn stale so fast now, happens in hearthstone and happened back when I played Magic too. I'm a "Johnny" type of player (with a dash of Timmy) and all the Spike-fueled netdecking kills a lot of the fun for me.
 
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Jan 7, 2017
Messages
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Yeah, I see abundance of spells in most decks now. That's the obvious downside. Still trying to figure out something viable for Nilfgaard.

Reveal is pretty good, but the way it is played has changed a lot (as the scouts are no longer buffed by each reveal). Also spies is viable, and both the infiltrator and the reworked bribe are quite interesting.

Plus there's a new unit that lets you see the top 3 units the opponent has and buffs it by the power of the one you pick. Quite useful prior to playing Tibor.
 

MasPingon

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May 13, 2007
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Castle Rock
After last patch I thought they can't nerf Skelige Axeman deck more, oh boy I was wrong. Good luck playing Skelige with Herald as the leader, it was already hard to win vs any meta deck after july pach, now it's literally impossible. Only 0,7% played this deck in july and instead of giving it some opportunities, they've nerfed it even more - Herald is now useless, axemans useless and Coral(the only card in this deck that somehow balanced the games vs NR and Skoiatel) is now dead. This is hilarious. Skoiatel was always overpowered and not fun to play against deck, now it's insta win. Last match I've played, the guy playing Skoiatel was 60 after drawing 4 cards:lol: Fuck, he was 8 even before we started the game(discard). I don't like the way this game is shaping up. They should decide to stay with 3 decks to choose and try to balance this game over it.
 
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Projas

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
I wouldn't say shit, they had some decent decks, but they were certainly never OP, especially compared to monsters.
 

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