ScottishMartialArts said:
Instead of that long winded crap, Valve just created a ruined mining town, filled it with headcrabs and headcrab zombies, and left head crab dispersal units allover the place. Anyone with two braincells to rub together will then realize that the Combine shelled the shit out of this place, so it must have been resisting, and now it's teeming with zombies.
Using visuals to tell a story in a visual medium: who would've thought it possible?
Yep.
All that long-winded crap is exactly right, and it's exactly how your typical RPG maker and player thinks it should be done. They talk you to death with that high-flown, wistful adventure-game boilerplate-- now with cinematics-- that they've gotten so expert at that it seems automatic. Economy of description is not what they do, much less showing instead of telling. And, frankly, good old Bioware has made doing it that way the coin of the consoletarded realm. The first RPG maker to jettison it for a more HL-like visually told story, instead of telling through that invariable
High Fantasy Narrative Voice, will be responsible for the next real revolution in RPGs, if one ever comes.
Anyway, an interesting thing-- it always seemed to me, at least-- is that Valve learned to show instead of tell, not from other visual mediums, but from old
text adventures, popular with proto-nerds of that generation. In HL/2 I always felt like I was playing Zork or something, that just looking at the screen and into the gameworld was somehow the same as typing
Look [insert whatever here]...You look [whatever] and see...etc. etc. etc... They were able to design it in such as way so as to create the illusion that the game was always talking to you, telling you what to do through a sort of
text-- despite no text, a mute protagonist and virtually zero narrative exposition.
It's fucking
genius.
It saddens me that the Episodes lost that quality in order to make Alyx a virtual girlfriend for consoletards. But what makes Portal awesome is the fact that it participates in that same old Valve
silence.
This. A nice shooter with nice grafix and interesting enemies. Nothing more.
Did you play HL when it came out in 1998? I did.
I have never played another game in my whole life-- just old enough to have played them since
Pong-- that, while I was playing it, I was overwhelmed with knowing that the game I was experiencing was something very rare indeed. In that regard no other game has come close.
HL/2's story exists, but that it is nebulous and ambiguous doesn't matter a jot. In fact it's
better for being just out of reach of many gamers-- as well as totally reachable by no one-- instead of cliche shit tied up in a little package of narrative interpretability.