the point is to sell off their stock of headsets
3 weeks, bitch.This looks so mediocre and unoriginal, Dexter on suicide watch.
It looks like shit, I'd be embarrassed to Demo my game using that, I hated that shit back in 2016 and before and it absolutely also has an impact on Gameplay if designed around it:I think a lot of you are missing the point of demoing the game with all the movement options.
The few games that are trying to do larger worlds to explore in look intentionally crippled by having to teleport all over the place:
Yeah, nah.Thank god they're prioritizing accessibility options
Requiring a VR headset isn't very accessible, is it?I think a lot of you are missing the point of demoing the game with all the movement options. This is meant to be the most comfortable VR game ever made because some people don't have roomscale and some people get serious VR sickness with smooth locomotion. These options didn't limit the game's design. It still plays the same.
Thank god they're prioritizing accessibility options because the game is 15+ hours long and if you can handle more than shift, go smooth and have a blast, personally I'll switch between all three.
It's a technically innovative series being technically innovative. What's the problem? Virtual Reality is a logical next step for the series.Requiring a VR headset isn't very accessible, is it?
Requiring a VR headset isn't very accessible, is it?I think a lot of you are missing the point of demoing the game with all the movement options. This is meant to be the most comfortable VR game ever made because some people don't have roomscale and some people get serious VR sickness with smooth locomotion. These options didn't limit the game's design. It still plays the same.
Thank god they're prioritizing accessibility options because the game is 15+ hours long and if you can handle more than shift, go smooth and have a blast, personally I'll switch between all three.
We went from lightning fast movement in 90s FPS, to moderate movement in narrative-driven FPS, to slow-as-fuck movement in console FPS, to no movement at all.
3 weeks, bitch.This looks so mediocre and unoriginal, Dexter on suicide watch.
Any chance we get this just as a pc game without the VR shit.
Any chance we get this just as a pc game without the VR shit.
You mean, remake the whole game? I don't mean the parts like gimmick in stupidly moving boxes around to find ammo. Game is designed to be fully playable by someone who prefers a teleport based control scheme. Playing the shooting parts on keyboard+mouse would be like having Tyson punch a cripple or playing any real PC fps on god mode. Pointless?Any chance we get this just as a pc game without the VR shit.
It would play like shit since everything is made for hand tracking. Also I have my doubts whether this is going to be any good without the Knuckles controllers. With the knuckles controllers however... Good lord.They will release an update next year that lets you play it with a keyboard and mouse.
They will release an update next year that lets you play it with a keyboard and mouse.
What would you like to say to fans who are hoping this means you’re still working on Half-Life 3?
Half-Life means a lot to us, and it's been incredibly rewarding to refamiliarize ourselves with its characters, setting, and mechanics. There are Half-Life: Alyx team members who have been at Valve since Half-Life 2, and quite a few who go back to the original Half-Life. There are also people on the team for whom Half-Life: Alyx is their first time working on this series at all – and many of them certainly hope it's not the last. We absolutely see Half-Life: Alyx as our return to this world, not the end of it.