baud
Arcane
I've played most of Halo 4 (I just have the last mission to complete). It's alright, though I played on normal, as I didn't really want to work to win this time, so maybe my feelings about the game would have been different if I had played on harder difficulties.
It doesn't change much compared to reach, adding a sprint key isn't significant (and a better solution would have been to increase the move speed instead). I still find the armor modules not useful (except the turret one), though the jetpack one is fun to use. I don't know if it was the case in the other games, but all the non-warthog vehicles feel slow as molasses.
The new promethean weapons are nice-looking, quite different from either human or covenant, but usage-wise, don't seem any different from their human/covenant equivalents. At least the new human heavy machine gun is fun to use, kinda like a better assault rifle.
The new enemies are ok, the dogs are kinda like grunts, but much more mobile, but with the knights, I've got issues telling them apart, unlike say elites with rifles and elites with energy swords. The little drones that accompany them are a good addition in theory (adding a support-type enemy that's not much of a direct threat), but I found them annoying to fight because they're way too hard to kill (or because they don't have enough hit feedback, so I don't know if I'm missing them or not). Overall I think prometheans are also missing something like the hunters, that can provide a set-piece fight, but in other way than throwing a lot of enemies at the player.
It doesn't change much compared to reach, adding a sprint key isn't significant (and a better solution would have been to increase the move speed instead). I still find the armor modules not useful (except the turret one), though the jetpack one is fun to use. I don't know if it was the case in the other games, but all the non-warthog vehicles feel slow as molasses.
The new promethean weapons are nice-looking, quite different from either human or covenant, but usage-wise, don't seem any different from their human/covenant equivalents. At least the new human heavy machine gun is fun to use, kinda like a better assault rifle.
The new enemies are ok, the dogs are kinda like grunts, but much more mobile, but with the knights, I've got issues telling them apart, unlike say elites with rifles and elites with energy swords. The little drones that accompany them are a good addition in theory (adding a support-type enemy that's not much of a direct threat), but I found them annoying to fight because they're way too hard to kill (or because they don't have enough hit feedback, so I don't know if I'm missing them or not). Overall I think prometheans are also missing something like the hunters, that can provide a set-piece fight, but in other way than throwing a lot of enemies at the player.