PC:
RTCW (2002)
Clive Barker's Undying (2001)
NOLF2 (2003)
Console:
Call of Cthulhu: Dark Corners of the Earth (2005)
Urban Chaos (2006)
Timesplitters: Future Perfect (2005)
Good. Now we're evolving from the mindless sperging you threw before.
I too consider RTCW superior to the Halos. I opened my CE post by praising it!
Undying is a different beast, and it shits the bed almost as badly as Halo 1 during its endgame ( ETERNAL AUTUMN ANYONE. Or the cuts. or the fact that Lizbeth's levels are almost endless compared to the other siblings.). I still love it a lot because its
ambience is unparalleled and some gameplay ideas are incredibly neat - its dual wielding is
excellent. It shits the bed tho,
hard. You
enjoyed Undying's worst levels, between the cavemen and the endless Howlers? They're almost as bad as The Library.
NOLF2 is gud bar some stinkers and bad mechanics.
CoC DCE is barely comparable. As a shooter it's barebones,
very barebones. It's an experimental game, not a action-y shooter.
Never played Urban Chaos. Timesplitters always fascinated me, but I'd need to set up a emulator for it. I checked some longplays, but I'd seriously need to check it first hand because the vids make it look like a cramped on the rails experience, and I guess there's something more to it.
really that's where the real root of decline started: 2002 ish.
I do not particularly disagree with you. As I admitted, I had a very specific idea for a "console shooter" in my brain: games that are
derivatives of PC titles forcefully put in a console environment (with varying degrees of quality depending on ports) or for console-only shooters games that are cramped, linear, devoid of verticality and quick enemies (again, more
Project Snowblind if someone even remembers that it existed).
Replaying Halo CE/2/3 challenged my assumptions. You're completely free to disagree, but after finishing Halo 3 I'm starting to think that maybe Bungie were less shit than other developers and
tried. There are improvements between the games, differences in level design and weaponry, and of course I legit praise the enemy AI routines that give you
reactive opponents. They aren't
efficient or
great, they're fun to shoot at. Much like the Replicas in FEAR.
I needed a brainless shooter to have fun with (and to sperg about extensively, it's half of the fun!) and the Halos are providing.
There's no need to compare Doom/Quake era games with Halos: they're
completely different beasts, barely comparable by being FPS shooters. If I had to compare Bungie's output, I'd have to work on Marathon. And I don't think Marathon is in the same range, bar of course for writing, surprisingly charming.
It seems to me that you're ... angry because I'm not saying they're utter crap? They aren't, compared to the majority of their direct contemporaries. I stand by my point, and I guess we'd have to agree to disagree.
Thank ye for your reply, honestly.
INext you're going to tell me Soldier of Forture is actually a good game.
FIGHTING WORDS, SON! I DARE TO SAY THAT SOF IS THE GREATEST GROIN SHOOTING EXPERIENCE A MAN WILL
EVER EXPERIENCE!