Borian nails a shitton of problems with Halo 4. I'll add my limited experience, as I'm not a particular lover of Halo nor I tried MP, and I don't play on Legendary because I'm lazy. Heroic it is.
I'll start with the .... most amusing part, the writing. Yes, Halo has never been a storyfag game. Attempts were made. Halo 2 is still somewhat good with the Arbiter and the two perspectives, the Covenant is a good foe with all their politicking an' shit. It's ugly, but it just work.
Halo 4 made me laugh often and heartily. It's.....
embarassing. Everything is so clumsily written to be almost endearing, the simple facts of the narrative collapse so often on themselves that the writers needed to desperately add lines to jury-rig their own game (Cortana knows what the Infnity is before we even have the foggiest idea, Mr. Generic Friendly Officer becomes the Captain of the Infnity because ???, we're supposed to care about redhead Spartan that does nothing because ???)... and that's the small things. The overall "plot" is
hysterical, with a giant orc in space armour saying some of the worst lines known to Man - I'll have to admit that Szarabajka does a
killing job in delivering them tho, it's not a mistery that the man was the celebrated
YOU HAVE DIOMEDES in DoWII Retribution - and the entire mess is.... amazingly laughable? It feels like they feed drugs on the writing team and told them to ape a JRPG. Cortana's plotline is .... a thing of wonder.
Did I tell you that I miss Marine banter and Sergeant Johnson telling jokes? That's good Halo writing. Don't try to write a love story in Halo. Please. I could not stop laughing at the ending, when after a goddamn
QUICK TIME EVENT BOSS FIGHT Master Chief
KAMIKAZES WITH A NUKE and he's saved by
THE POWER OF AI LOVE and
BLUE AI TIDDIES. It just happens.
Graphics! They're there. I liked 'em, even, the USNC areas are very good. The Forerunners structures and designs
aren't, and they clash utterly with the Halo "ambience". I understand they went for the big Apple-style insects with energy lines, they look like shit.
Gameplay! Halo 4 has essentially two types of foes: baseline Covenant (and I mean utterly baseline, we're back to the Halo CE lineup of Grunts-Jackals-Elites-Hunters) and Prometeans. First of all, Halo 4 is
laughably easy. There's like two .... moderately difficult fights in the entire game. The greatest difficulty is to find enough DMR-equivalent ammo. Covenant lineup is the usual, copied 1:1 from the Bungie games. Why the heck the Covenant are even there and hostile? It's never explained. It just happens. The Prometeans aren't enemies, they're roadblocks: they do pitiful damage and they have
amazingly complex scripting - teleporting grenades resurrection charges weapon switches - that means nothing because they do shit damage, their AI to take cover is shit and you simply headshot them all from range. That leads us to...
Map design. Halo 4 worsens the Reach problem that you're given to, much fucking space. DMR everything. Everything. Run back to find more DMR ammo. Trying to fight close is an annoyance because all close-range weapons bar ARs have shit ammo and they're shit. Every goddamn encounter is at range, sprint from cover to cover, headshot everything. It's difficult to even use properly grenades because there is
so much range. And the AI can't cope. It's like playing a bad Half Life 1 mod where the modders didn't realize that the HECU AI isn't built for long-range engagements.
It becomes
boring.
Fast.
Music is adequate, I guess.
I can't fault 343 too much tho, if I was given their job I'd piss my pants in terror. "Make more Halo" after the baseline system has been extensively exploited to death by Bungie must have been a
daunting task. They went for the cheap way, not building
new or
old (duuuual wieeeelding) but marrying an unholy matrimony of Old Halo with contemporary cover-shooter MP mechanics. It works.... badly, I guess?
It's also mediocre. Halo for me then ends with a whimper, and it seems that it has already.... become gaming history: in the 00ies Halo was essentially
huge and it's a relic of its times, as Half Life 1 is a relic of the late 90ies. It was a fun romp with some mediocrity.