Burning Bridges
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Indeed, no steam required.
Supposedly they made the engine themselves.kingcomrade said:This is an upgraded Doom 3 engine, right? It looks like it.
It's possible that later in the game you'll need to fight enemies that have weaknesses to certain weapons or fire modes, or immunities, or there are certain environmental doodads that only blow up when you shoot them just right, etc. Though from what I've seen, I wouldn't hold my breath for that.kingcomrade said:Kind of the same for a lot of the secondary fire modes. Why would I want to shoot a gravity grenade when I can shoot a normal one? The weapons that disable just don't do it for long enough to be worth using over the normal fire modes (reminds me of a lot of UT guns in that respect, where one fire mode is just plain better).
In that case, 90% of shooters are better than the original Deus Ex and System Shock 2 (including DE:HR).Exmit said:Played the demo, gameplay is nice, world looks nice, monsters also.
Already a better game than newest desu sex were the actual shooting is shitty boring.
Dark Matter said:In that case, 90% of shooters are better than the original Deus Ex and System Shock 2 (including DE:HR).Exmit said:Played the demo, gameplay is nice, world looks nice, monsters also.
Already a better game than newest desu sex were the actual shooting is shitty boring.
Make up your mind, DE or DX?MetalCraze said:Dark Matter said:In that case, 90% of shooters are better than the original Deus Ex and System Shock 2 (including DE:HR).Exmit said:Played the demo, gameplay is nice, world looks nice, monsters also.
Already a better game than newest desu sex were the actual shooting is shitty boring.
More like it's impossible to find a worse gameplay in shooters than popamole.
There's a huge abyss between DE:HR and DX gameplay already.
@Ok, so what we changed after the demo.
1. Added a FOV slider in Menu>Options>Video
2. Added a Fast Menu option in the Main Menu
3. Fixed a Crash - while in game, Video Options, with any of the expandable menus open, after pressing ESC the game crashed.
4. Due to various bugs we removed the ability to use console commands FOR THE TIME BEING. When we'll deal with the bugs (mostly saving the current AI state issues) we will reimplement console commands.
5. Fixed compatibility issue with _____x1200 Vertical resolution in menus.
6. Implemented German Steam achievements.
7. Fixed various localisation issues.
8. Improved loading times between levels.
9. Added different tabs in Load Game menu for each difficulty level separately.
10 Removed the Benchmark as it was especially designed for the free Demo version. If you want we will reimplement the Benchmark in the upcoming patch.
11. Improved in-game video replay.
12. Added 6 additional checkpoints throughout the game.
13. Fixed an issue with the profile system - Video Options will now be correctly applied after changing from a Steam profile to a Local one.
14. Fixed various issues concerning level geometry.
The game is now available in English (full voiced version), German (full voiced version), Russian (full voiced version) and Polish (cinematic).
We are currently implementing a full support mode for Eyefinity/3dVision.
We are also preparing a patch that will adress some of the issues you mentioned on the forums and in the emails.
Some surprises await you in the near future, and we will support Hard Reset even after its launch.
We want to show you that WE do care about the PC gamers community and our fans.
Have fun guys and stay tuned for more info.
Icewater said:Is that a Skyway endorsement I hear?
Consolised tripe? This game is pretty much identical to Painkiller save for the visual style. Or did I miss the memo that Painkiller is the Halo of PC shooters?Metro said:So, atmospheric but generic game play, poor level design/corridors, checkpoint saves, and only four or five hours long? Hilarious to see people defending this shit on Steam forums. Now I won't pay more than $5~ Leave it to former CD Projekt guys to use marketing buzzwords like 'old school' and 'PC centric' only to fail to live up to said hype and make some generic consolized tripe.
sea said:Consolised tripe? This game is pretty much identical to Painkiller
Consolised tripe? This game is pretty much identical to Painkiller save for the visual style. Or did I miss the memo that Painkiller is the Halo of PC shooters?
MetalCraze said:Basically Hard Reset is too hard?
Plus enemies don't spam-spawn out of the same point all the time which I hated about PK a lot.
Linear corridors are a bad thing of course but much like with Max Payne the dynamic gameplay makes up for that. Of course fags here prefer just sitting behind a box in a tight linear corridor of Mass Defect 2 and killing harmless enemies.