MetalCraze said:
fizzelopeguss said:
What the chernobyl baby thinks makes a good shooter.
If you consider Doom, Quake, Unreal/Tournament shit games it's your problem, bro.
God you're boring.
this game is to be honest a bit of a clusterfuck. Rather than intelligent use of strafe, you just have to jump spam like a spazzy retard.
"Intelligent" strafe?
yes, dodging and weaving between projectiles. There's so much terrible animation and screen filling bullshit you're better off jumping like a spastic. Hence making this a crappy play and forget game, no one is gonna go back and play this shit after the release hype. They might use it to benchmark the visuals though which is the only reason you're defending it.
Stunlock and crowd control inherent to certain weapon and enemy types? fuck it just lob lighting balls all over the place.
I also use shotgun a lot, quite effective against anything that comes in 3+ numbers. Somehow when I control it it deals a lot of damage too.
FYI different weapons don't mean anything to different enemy types in "masterpieces" as well. And in Doom2 you barely ever use anything but dual-barelled shotgun.
Classic chernobyl baby quote right there.
No, dual shotgun is a short range weapon, will chew through your shells at medium range as it's spread is shite.
Single shot is a short and medium, a tight pellet spread makes it one of the best shotguns ever and an excellent general purpose gun for trash enemies.
Minigun is a crowd pleaser and will stunlock (ie, tie an enemy into an animation cycle). chews through ammo.
You better be careful with that rocketluncher because it will fuck you up if you don't use it intelligently.
Plasma, your party trick against the tougher enemies. guzzles ammo.
BFG, cycle rate, handful of shots, bizarre ray hit scan mechanics.
Those were classic weapon properties that travelled over to other outstanding shooters like duke and blood. Compare that to the god lighting balls that does everything in this game... shitload of splash, blows up everything on the map which will in turn blow up the enemies, slows fucking time and stuns the enemies, you use a red ammo gun while the fucking blue gun recharges. if you even need it to recharge as ammo for the map sweeping god gun is everywhere.
If you're gonna compare it to anything, then you compare it to other arena shooters like PK and SS where the point of those games is to sweep the screen with as many flashing lights as possible.
Gameplay in Doom is no different and even slower. Also the speed of switching weapons is exactly the same.
Quit pretending.
Again, you are so fucking boring.