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Hard West - tactical turn based + wild west setting

Markman

da Blitz master
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Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
The first part or the second part of that scenario? Because if the first part - read your objective very carefully >.>
I know. Noticed it at the second reload.:)
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Game uses save points: http://steamcommunity.com/app/307670/discussions/0/485622866434599576/

We realize that our save system might not be likeable by everyone but we chose to make that hard decision to make the world of Hard West more about deeds and consequences. However, if you feel the need to save more, just use the save scum method I describe above, crude as it may be.

A different interpretation is that they realized implementing a save feature would be a lot of work. I would look into a savegame, I bet it's small as hell and stores just a few primitive variables. Shallowrun all over again. This looks to be not a complete failure, but has "MEH" written all over it. Dont get me wrong, I always really wanted a JA2 clone in a western setting, and this has potential. But of course it's made to be linear as fuck, looks brown as shit and there is practically no reason to play it if they dont even need proper savegames. I dont see you do anything but progress from mission to mission.
 

Markman

da Blitz master
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Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Fights are like 10-15 minutes max. While it would be lovely to have save when your turn is up it not really make or brake game feature in this game.

Also, lol at "its not western JA2 therefore it sucks" whine. And I dont remember them advertising it as such.

Whine gladly about gameplay issues, bad level design or gamebreaking bugs.

All you got is "i dont like save system", "its brown" and "its not western JA2 as I envisioned in my head" while its clear that game got bit more to it than simple mission to mission structure.
 

anus_pounder

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Mar 20, 2010
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:shredder:

The last two fights in the Scientist scenario.

Taking a break for now. Wondering whether to go on to Warren's 2nd Chapter or the Inquisitor scenario.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,014
Do injuries indeed change into 'scars'? and how long does it take, cause I have a seriously injured Warren and I wonder if to stick with it or heal.

Yeah they do, at least some of them. If you have a stack of 3-4 injuries it's probably better to heal though cost-wise.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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All you got is "i dont like save system", "its brown" and "its not western JA2 as I envisioned in my head" while its clear that game got bit more to it than simple mission to mission structure.

I get your point, but I am not sure everyone here is. If it's nothing but a linear time waster like Shadowrun or Banner Saga then I dont understand the fuss about it. I still need to play dozens of better TBS that all had this problem, and did not come with 4GB RAM as minimum requirement.
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
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Game uses save points: http://steamcommunity.com/app/307670/discussions/0/485622866434599576/



A different interpretation is that they realized implementing a save feature would be a lot of work. I would look into a savegame, I bet it's small as hell and stores just a few primitive variables. Shallowrun all over again. This looks to be not a complete failure, but has "MEH" written all over it. Dont get me wrong, I always really wanted a JA2 clone in a western setting, and this has potential. But of course it's made to be linear as fuck, looks brown as shit and there is practically no reason to play it if they dont even need proper savegames. I dont see you do anything but progress from mission to mission.
Actually I would say that only casualfags want this so they can savescumm as much as they want.

Just for not including save anywhere feature this game is :incline:
 
Joined
Sep 19, 2012
Messages
784
just finished second playthrough of hard times as I went to the last fight when I still had other places to check out, not realising it would finish that chapter. really enjoying it.

playing on normal with combat injuries on, difficulty feels p right to me. have had to redo missions a few times, usually when I put a dude in a bad spot and an enemy is able to flank me to get a no-cover shot in.
i like ricochet, but there doesn't seem to be that many uses for it.
injury penalties into bonuses is neat.
though some of the cards are op, I find the system quite fun.
narrator is really great.
i don't find the mining that interesting, and I ended up with a lot of cash by the end of the stage.

oh and no real bugs aside from the game hanging for 5-10 seconds sometimes when I open a menu or click on something in char screen
 

Cromwell

Arcane
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Feb 16, 2013
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5,443
Nobody here had any technical problems with the game? I cant even start it, it crashes with a runtime error after the hard west logo, or freezes and then crashes during intro screen up until the logo if I try to skip them.
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
Liking the game. Finished the first scenario and now doing the second one with Warren.

It feels pretty neat with the aesthetics and the little choices and details that pop up everywhere, I havent played a game quite like this as far as the overworld and character mechanics.

My one downer was the ending of the first and beginning of the second scenario. It was quite jarring to lose the homestead and feel like the whole mining storyline got thrown out despite what I did. And the first mission of the second kills you with no say in the matter.
On the bright side that gets quickly forgotten as you branch out as a badass demon picking up companions and loot. Killed the horned gang leader after a few tries, not as quickly as I hoped after a couple of instadeaths mopping up the ladies. Im interested to see if the other scenarios play out a bit longer and if there are any choices going from one to the next.

On the technical side its a bit weird. I have a reasonably beastly PC and had to tone down the settings cause it was running hot and crashing too often.
 

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Nobody here had any technical problems with the game? I cant even start it, it crashes with a runtime error after the hard west logo, or freezes and then crashes during intro screen up until the logo if I try to skip them.

What version are you playing? STEAM or GOG?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,843
I only had one bug, after battle the overland map loaded as black. That was easily fixed with save/load.
No crashed or overheating so far but I did turn on Vsync. The game looks very beautiful.
 

anus_pounder

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Ok, so I finished all of the bottom 3 scenarios (DeLear, Inquisitor, Cassandra). Good fun, but I have to say that the lack of proper endings to the scenarios is jarring. You finish the last fight in a scenario and then "Scenario End!" with only a quit button available that throws you into the main menu. At the risk of sounding like one of 'those' people, I have to say that some sort of fallout type ending slides or at least a general ending slide would be good. This isn't a huge problem for the middle (inquis) scenario since the intro cutscene works both as an intro to the new scenario and as an outro to the previous one and the 3rd scenario has an okish intro as well, but considering how that one ends its especially jarring that we don't get SOME kind of ending narration.
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
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Maybe you will get something once you finish all 8? I think the one to the left unlocks once you finish all others.
BTW, how much luck did you have with collecting fate items?
I only managed to get one from the 1st scenario. It seems redoing same scenarios to unlock more fate weapons is something to do for completionist players.
 

veevoir

Klytus, I'm bored
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Shadorwun: Hong Kong BattleTech
If you take more risk in map encounters - you'll get more chances for items, they usually reward you for doing something reckless and handicapping yourself (getting a crippling injury usually)

What is funny that fate trader refreshes stock from time to time, so holy muskets ( deals unholy heap of dmg) and candles (+15 aim +4 sight) for everyone! If you have cash of course.

I'm in the last Warren campaign and missed 2 items - one is "graveyard shift" and one in "as good as dead"
 

ArchAngel

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Mar 16, 2015
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If you take more risk in map encounters - you'll get more chances for items, they usually reward you for doing something reckless and handicapping yourself (getting a crippling injury usually)

What is funny that fate trader refreshes stock from time to time, so holy muskets ( deals unholy heap of dmg) and candles (+15 aim +4 sight) for everyone! If you have cash of course.

I'm in the last Warren campaign and missed 2 items - one is "graveyard shift" and one in "as good as dead"
Hmm, yes I did play safe in couple of situations and also tried to be a good guy.
 

veevoir

Klytus, I'm bored
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Shadorwun: Hong Kong BattleTech
If I ever made a review of it I'd call it "Fairly Hard West: The Devil might be an asshole, but he gave me a big gun".

Normal is what kids nowadays call hard - so normal, "tough but fair" is actually an apt description. I must say though that with the Fate trader option difficulty plummets a bit though. So once few scenarios are completed either switch to hard (if wasn't on hard already) or don't use fate trader.

I like it though that almost each scenario over-world map has different rules. Keeps things interesting.

Edit: on a related note - game suffers from some kind of memory leak. Restarting from time to time seems prudent.
 
Last edited:

Jimmious

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May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Edit: on a related note - game suffers from some kind of memory leak. Restarting from time to time seems prudent.
Could easily be the same Unity memory leak issue Wasteland 2: DC had and fixed with a hotfix recently
 

ArchAngel

Arcane
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Mar 16, 2015
Messages
21,843
I am playing it on Hard and I only had to restart one mission so far and only because I lost the 200$ mexican hired help, not because of losing the mission.
 

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