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7.62 High Calibre, but yeah, I see your point.If you want realistic gunfighting, then what was the last game? Silent Storm?
7.62 High Calibre, but yeah, I see your point.If you want realistic gunfighting, then what was the last game? Silent Storm?
Some Kickstard said:Personally, while i own several game being TB or not, i just don't think it would fit a game in the wild west. Where the gunshot in movies and such are shown to be decided in a split second decision.
2 people, one road, 2 guns, long silence and 1 sec, gunshot and death.
I think everyone have those king of image in its mind. I won't say it has to be real time, but for me wild west suggest fast gunfight which doesn't really get along with the idea of TB, maybe Rtwp.
devs said:We currently have implemented TB and it works well, especially since it's crucial to synchronize and organize several characters. RTWP as an additional option is not out of the question, we'll look into it and see where it gets us.
It's not my definition. It's a wargaming definition. Skirmish is used for games that are about commanding individuals like for example Necromunda and Mordheim in opposition to Tactical which is used for commanding small units like in Warhammer Fantasy Battle and Warhammer 40k. Just google "skirmish wargame" and you'll see that it's commonly used and only uncultured swine like you don't use it.
Yes, if you are into shovel-ware and medieval/renaiisance/fantasy themed games which don't go for realistic mechanics.As for Saturation: SR, Blackguards, that X-Com clone, Expedition Conquistador, Ghost Control Inc, the nth iteration of Kings' Bounty, another JA clone and probably some others I missed, didn't care or went completely under someones radar because they are too grognard to have some exposure.
If you want realistic gunfighting, then what was the last game? Silent Storm?
Why "autist" and "disregard"? Why are you resisting being educated? If you don't believe me that it's a correct commonly used wargaming term, just google "skirmish wargame" and you'll see that you're the one being weirdo that should be disregarded.Awor is just being an autist about that 'skirmish' shit. He brings it up in every thread he gets the chance to. Consider it his very own 'roofles' and disregard that shit.
Why "autist" and "disregard"? Why are you resisting being educated? If you don't believe me that it's a correct commonly used wargaming term, just google "skirmish wargame" and you'll see that you're the one being weirdo that should be disregarded.Awor is just being an autist about that 'skirmish' shit. He brings it up in every thread he gets the chance to. Consider it his very own 'roofles' and disregard that shit.
Basically, it's done by begging.Generate some buzz - highlight RPG elements. It looks amazing, but it needs some exposure. I don't know how that's done, however.
The Kickstarter campaign equivalent of catching AIDS.P.S. Dawn_ returns!
We've just confirmed a DRM-free copy for all backers, cheersIt's Steam only? Any chance to get a drm-free copy from the kickstarter?
We focus on the guns, good animations are hard to come by, especially in bulk and in indie budget. Going into melee would simply damage the game overall, especially the core experience of shootingDo you have melee weapons or is it all about the guns?
Great idea, I'm pretty sure one of the guys has some direct contact. Thanks!maybe try contacting Brian Fargo, Chris Avellone and other famous people from kickstarter, to say some good words about your game.
Actually I was afraid of making it too broad - but it's not the first time someone tells me this. Will do, thanks!Give the rpg elements way more exposure. Trying to sell it as a tb tactical game will limit its appeal to the mass.
Project Update #4: Critical urgent update about your major concerns!
Many of you have voiced your concerns - here are the answers.
What's up with PlayWay and CFG?
First - PlayWay has some finances invested in CFG, and works as a no-problemo publisher-proxy. They're OK with everyting we give them, literally. That's sheer awesomeness, right there. Of course as long as it's up to par technically. The amount of trust here is enormous. So PlayWay allows us to use their KS account (it's very problematic to start KS campaign if you're outside of US, UK, Canada). Plus, PlayWay has a big brand to protect, and will wrap it up even if we fail - there's a huge workforce and lots of resources/options in there, "The Way" team is just one of the sub-teams. So PlayWay is actually a backup for all of us. Their history of published games is proof that they're good at wrapping it up.
Second, Let me reassure you a bit and tell you a word about us.
We're a close-knit team, delivered several games inside Techland together, and finished one RTS as CFG.
$70k?
As mentioned in the Video (soon with subtitles!) (sorry!) we don't expect a full production funding. We need a kickstart. The funds from our last finished project are running late and we need a bridge to get across. Owing to our publisher, it wasn't revealed yet and we have to bootstrap through KS, else we risk going out of the market/miss paying our bills BEFORE you even get to hear the title.
Absolutely worst case scenario - $70k will allow us to survive until we can publish a solid EA containing what you saw in the trailer and the 6-scenario campaign, we go down, PlayWay wraps it up.
Best case scenario, there's a lot of awesome stuff for us just around the corner, if we can only get there:
I've prepared a specialistic finance diagram for expert econominsts only, clearly depicting the situation and use of the kickstarter funds:
- We'll get the final batch of funds for finishing our last project - 100% sure, but date remains unknown
- Our RTS project gets released, and starts selling
- Early Access sells
- This campaign draws attention of investment partners to us (this is actually already happening, nothing solid yet though, we just started talking)
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Sorry but this is so:Does anybody know what's up with this CAD abbreviation after the price tag?
We're also implementing tiny tasty features that will engage the player if he wills it. For example, there's an ability that some characters have that enables a minigame during reloading: if you play it out correctly, the reload takes no APs. For reference, you may recall the "active reload" element from Gears of War.
Yes, please put some quicktime events in my turn-based tactical game. I wouldn't want to play at my own pace without some shoehorned action element from a first person shooter.
Skirmish, not tactical. Also, oversaturated? Do you live in some alternative reality?Give the rpg elements way more exposure. Trying to sell it as a tb tactical game will limit its appeal to the mass. TB tactical games are already somekind oversaturated and a smaller target audience than rpgs anyway.
Oh dear.https://www.kickstarter.com/projects/1752350052/hard-west/posts/948142
To avoid misunderstandings, allow me to explain our philosophy of game development. We believe in quality over quantity, and responsible, reasonable design. This means that we innovate in areas that are yet untouched or require attention/have been done poorly in other games.
For example...?
We do not, however, force it and reinvent the wheel - the prototype combat system and corresponding UI are based on the best stuff there is - and that is, in our opinion, XCom (2012).
Also, it allows for controller support. And eventual console ports, maybe.
Those are not good reasons to adopt a particular system.
There's one key factor to the hit chance - the sun. Long story short, it lowers your chance to hit if you're facing it.
You mean other than unit accuracy, stance, weapon accuracy, attack type, and target cover? How does ricochet work with cover?
We're also implementing tiny tasty features that will engage the player if he wills it. For example, there's an ability that some characters have that enables a minigame during reloading: if you play it out correctly, the reload takes no APs. For reference, you may recall the "active reload" element from Gears of War.
Yes, please put some quicktime events in my turn-based tactical game. I wouldn't want to play at my own pace without some shoehorned action element from a first person shooter.
They mean XCOM, and not in fact X-Com/X-COM?Think X-Com combat with Heroes of Might and Magic world map.