Vault Dweller
Commissar, Red Star Studio
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 7, 2003
- Messages
- 28,060
Wow, this turned to shit very fast.
Who didn't love the award-winning XCOM interface and mechanics?
I mean, why make these non-important decision when you can run and/or gun? Why calculate APs? Why be sad because you're "just a few" APs short when you can use a 2AP system and be happy?
Edit:
Backers' comments:
I really like the sound of the fast reload, seems like a great feature.
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Yeah - the XCOM system is great and I played with a controller which is great for couch gaming
Please make everything doable with a controller.
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I also subscribe to the idea that "if it ain't broke, don't fix it."; I agree that XCOM's system is fantastic and I am happy that you guys are not trying to re-invent the wheel...
![b12f68b32a06bbf45b3d78fb40bc484a_large.jpg](https://s3.amazonaws.com/ksr/assets/002/422/701/b12f68b32a06bbf45b3d78fb40bc484a_large.jpg?1407843111)
Who didn't love the award-winning XCOM interface and mechanics?
It's da best, bro.We do not, however, force it and reinvent the wheel - the prototype combat system and corresponding UI are based on the best stuff there is - and that is, in our opinion, XCom
All the best things in life, basically. Consoles, controllers, streamlining.The backbone is a 2 AP system (meaning: each character has 2 action points, all actions, including movement, cost either 1 or 2 APs). That is because it's the most elegant solution out there: it makes all the decisions more important, and the game clearer; you don't have to calculate APs; you never miss "just a few" APs to carry out your plan; you don't have reduntant APs remaining; the pace is faster because you don't get to tiptoe square by square (which is, after all, the safest and most reasonable tactic in most games that allow it). Also, it allows for controller support. And eventual console ports, maybe.
I mean, why make these non-important decision when you can run and/or gun? Why calculate APs? Why be sad because you're "just a few" APs short when you can use a 2AP system and be happy?
God forbid.There's a hit chance, but usually it's either high or low. We try to avoid 50/50 situations or anything nearby, because they effectively lead to ineffective try and error, load-try-load-try and so on.
You guys weren't kidding when you said that your design is based on the best stuff there is.We're also implementing tiny tasty features that will engage the player if he wills it. For example, there's an ability that some characters have that enables a minigame during reloading: if you play it out correctly, the reload takes no APs. For reference, you may recall the "active reload" element from Gears of War.
Edit:
Backers' comments:
I really like the sound of the fast reload, seems like a great feature.
...
Yeah - the XCOM system is great and I played with a controller which is great for couch gaming
![Smile :) :)](/forums/smiles/icon_smile.gif)
...
I also subscribe to the idea that "if it ain't broke, don't fix it."; I agree that XCOM's system is fantastic and I am happy that you guys are not trying to re-invent the wheel...