scytheavatar
Scholar
- Joined
- Sep 22, 2016
- Messages
- 713
The lesson here is to not let your damn budget spiral out of control. HBS's previous successes were made on low-seven-digit-figure budgets. They spent 6+ times as much as they usually do and expected their success to scale..? Spendthrift Ebba's the one who likely deserves the brunt of the blame for this, but Wester should have done a better job of reeling them back once he became CEO again in late 2021. Cutting the cinematic trailer and using very sparse or no voice acting were very easy decisions that should have been made. Letting them have two years or cutting it just to one would have been difficult, but with the benefit of hindsight, it would have been better for Paradox's finances if they had cut out that year. Game possibly/probably would have been worse as a result, but they were looking at a money-loser regardless. Comes down to how much money you're losing.There is no room in the market for a mediocre or barely good game
What. There are lot of room in the market for mediocre and barely good games. It's just a matter of finding the "audience" that "click" on the game you made.
The problem with this latest Lamlight game of theirs is the fact that its artstyle, gameplay, theme, and everything is not reaching any real audience. Then come the insane price tag for what looks like indie game quality at best and you have your product failing.
The sad thing is that Harebrained were actually a very efficient low budget operation. They pushed out three Shadowrun games (including modding tools!) in the time it took many developers to produce one game. At the time many Codexers were impressed by this, and wished other studios could be like Harebrained.
I don't understand why they didn't keep doing it. Did they not make money, despite seeming to be quite successful on the player end? Or is this another story of bored devs leading to the collapse of a company because they don't want to do the same thing again? Although I have to question the sanity of devs who want to make something that looks like Lampfucker Lounge over Shadowrun.
https://forum.paradoxplaza.com/foru...e-to-acquire-harebrained-schemes-faq.1103665/
When Paradox brought HBS this is what they said about the studio:
HBS will continue to focus on what it does best which are tactical games with rich stories.
This speaks volumes about what Paradox thinks of HBS and by extension what HBS thinks of themselves (since they would have never sold to Paradox if they didn't think everyone is on the same page).