Awor Szurkrarz said:
It would be nice if properly using stimpaks would require the first aid/doctor skill.
Good thing FO3 fixed that
Excidium said:
Opening the inventory costs only 4 AP and you can use as many stimpacks as you want...barely makes any difference.
I know no one gives a shit, myself included, but that's an exploit...you're "supposed" to put them in a hand slot and waste turns / AP using them.
commie said:
THIS is actually an advantage for this game. I tried it with the FWE realism options and they were fine for a bit, but after a while the whole scrounging around for medical supplies, constant addiction to something, negatives from taking stimulants, ammo weight etc. just became fucking tedious going back and forth, looking for supplies, dropping stuff that weighed too much and then forgetting where you left it because most places look the same etc. as what's the point of a more realistic personal survival mod when you're in such a mediocre world? It just made the game three times as long and didn't make it any more fun as I was still one shot killing almost everything at level 10.
If you were one shotting everything and still managed to turn into such a mess after every fight, it means the combat is pretty lethal, and you just sucked. That's a good thing. The problem is that you were trying to play it like vanilla (cleaning a place, then dragging everything that was inside to a vendor so you can sell it for more money you won't use on anything because anything worthwhile is found as loot).
I was having fun using drugs like it was 1969 just to survive, being able to carry only a few select things with me and drop the rest, being scared of everything even with metal armor and a super sledge (which I got early from the raider leader in springvale school. In vanilla the fight was easy and unremarkable, but in FWE I had to reload a lot, give up, come back some time later and even then barely managed to kll him and his colleagues, and only because I laid mines to take care of the melee ones.)
Once I was caught by surprise by a raider who hit me in the back while I was porched somewhere sniping his bros. I fell on a car parked down there, which kept me from dying but with every goddamn limb crippled, and had to GTFO because his surviving friends were shooting at my ankles. In vanilla I'd just laugh, pause to use a stimpack on one leg (if it even got crippled at all), and proceed to kill them all.
It was pretty cool feeling as fragile as every other guy in the gameworld. The magical ITU beds are kinda jrpg-ish and killed the tension. Why worry about letting this raider cripple my arm if I can just run back to a bed on the other room, heal and come back to take the rest of the gang?
I pussied out a little and changed food back to "heal some health over time", though.