FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
It's "wrong" because I was expecting it would award packs from the new expansion which would have been fine for me.
I don't so I like the change.Most of us already have most classic and gvg cards.
On the other hand more new players means easier wins. I wasn't around for the GvG release but I heard it was free wins in Arena for a while.
So after actually thinking things over...
Kodo Rider really isn't that good. Would rather just play a Sky Golem. It's not bad though, and there are certain board states where it's a house. Problem is getting to those board states.
The Totem Deck might be a thing. Depends on if there are other strong totems added. Tuskarr Totemic is the real deal. Sure, if he gets an ill-timed spell power or vitality totem he kinda blows, bu consider that he can draw Flame Tongue, Mana Spring, Totem Golem or even just a Stoneclaw Totem he suddenly appears great. I think the idea is you build a huge board of totems then win by buffing them with the Valiant. Problem is a solitary Flamestrike or even Hellfire blows this up - so, it probably won't actually be a thing. I'm not even sure if this deck will be stronger than Mech Shaman. Day 0 of spoiler season prediction: Mech/Midrange Shaman just incorporates cards like Totem Golem and Tuskar.
Effigy is decent but Tempo Mage would have to change some things. For instance, I'm not too sure if running Mirror Image will be viable if you want to run Effigy. Fallen Hero doesn't have a space in constructed. Too slow for tempo/aggro, too unimpactful for control. Strong card for arena though - on curve plays with flexible upsides are great.
Saraad is really... He's really not that great. On turn 5 most constructed decks can handle a 4/5, and if you wait for Turn 7 to pair him with a hero power you're better off just playing a Dr. Boom.
A lot of these cards like Coldarra Drake, Poisoned Blade, Ball of Spiders, Frost Giant, Lowly Squire... they're fucking terrible. If you think those cards are good you need to go back to Trump Teachings, watch some Ratsmah full drafts and reevaluate the game as a whole. I really don't know why Blizzard showed them off other than maybe the obvious Coldarra + Maiden of the Lake Synergy. I think a lot of people are going to overvalue Inspire because of MotL and in reality she's a worse Oasis Snapjaw (an almost unplayable card) with a marginal benefit.
I will say that Lock and Load is either going to be unbelievably powerful or complete shit. Either a "miracle hunter" deck will emerge that uses L+L to combo out a win on turn 6, or it will just be too inconsistent to even consider. I'm prone to lean towards shit. You're gunking up your deck with an overabundance of Arcane Shot, Hunter's Mark, Tracking, etc just to cycle for entirely random cards.
It's easy to write off Kragg, but do keep in mind that the Grand Tournament site mentions how "lol pirates can be knights!! we're so quirky XDDD" so if we get something ridiculous like Muster for Pirates then this guy could be a neutral doomguard. Just imagine, Turn 2 Ship's Cannon, Turn 3 Muster for Pirates, Turn 4 Kragg. Dream world scenario requiring a card that doesn't exist, but, yeah.
But hey, we've seen 16 out of 130 cards. I'm sure there will be plenty of OP bullshit that we need to dump money/dust on to be competitive day one. I'm just really perplexed why they chose such schlocky shit cards to start off the spoiler season with.
What GvG did was change the balance a lot and favor aggro decks. Many good players that used to average 7-8 wins suddenly dropped to 2-3.
There was a lot of discussion and even famous streamers commented on how yolo the arena had become.
If Coldara Drake is played when your Mage hero is transformed into Ragnaros via Majordomo do you get multiple uses of Die Insect?
It would be pretty lulzy if so.
If Coldara Drake is played when your Mage hero is transformed into Ragnaros via Majordomo do you get multiple uses of Die Insect?
It would be pretty lulzy if so.
Yes, that was already confirmed on Twitter by a CM.
Works with Jaraxxus as well (if you portal him in).
Ah yes, that too, I guess. But I mean, supposedly new expansions bring new players and arena was full of noobs for a while after the GvG release. Or so go the stories I heard, I have no idea.
Ah yes, that too, I guess. But I mean, supposedly new expansions bring new players and arena was full of noobs for a while after the GvG release. Or so go the stories I heard, I have no idea.
My arena win rate plummeted after GvG. I just had to get used to tempo being 10 times more important than value.
I don't know. 2x totems could potentially be useful, although I have strong doubts. not as a straight up mana curve move as you describe it, but maybe as a way to re-take board position after a wipe, mid-late game.
Both are not spectacular, but very decent Arena cards and maybe possible support for more powerful inspire mechanics or recruit interactions (yet to be revealed), so I wouldn't completely write them off.
Turn 4 2drop + 2 recruits actually sounds like value to me, depending on the state of the game. Don't forget that they MUST be removed if you don't want to get blown out by quartermaster.
we don't know the full extent of the upcoming totem synergy, hence "could potentially".I don't know. 2x totems could potentially be useful, although I have strong doubts. not as a straight up mana curve move as you describe it, but maybe as a way to re-take board position after a wipe, mid-late game.
You'd be spending your turn 4 making two totems instead of just playing a piloted shredder - presuming your vanilla 2/3 lived that long. Even with the totem synergy that isn't particularly impressive.