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Hearts of Iron IV - The Ultimate WWII Strategy Game

Jugashvili

管官的官
Patron
Joined
Aug 20, 2013
Messages
2,632
Location
Georgia, Asia
Codex 2013
Haha holy shit they cast Jean Martin as the leader of Occitania. That movie is the best film on insurgency and counter-insurgency ever made btw.
 
Joined
Jul 8, 2006
Messages
3,026
Old World Blues is hands down the best HoI4 mod right now, and its submod on the Enclave is the best campaign.
sweet, thanks. Have not bought Hoi4 yet, only so many times I can conquer Poland and the low countries using the same game really..good to know about the fallout mods, might get Hoi4 next time its on sale
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,564
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Can't wait...

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Joined
May 8, 2018
Messages
3,535
Announcing Home of the Brave!

Hello there this is the creator of Ride the Tiger and American Totalists making the official announcement for my American Civil War Rework Home of the Brave! You may have seen some teasers but currently all American factions are getting an update and rework and I expect the release to be in about 10-14 weeks from this announcement.

The conditions for the American Civil War are now different in order to have a more plausible setup (IMO) than the collapse of the Commune of France and Britain going syndicalist destroying the US economy. Currently, this is the reworked setup using my reworked version of the initial USA description/event:

"In 1936, the United States of America is gripped by unrelenting crisis. At first relieved it had managed to avoid the horrors of the Weltkrieg, Woodrow Wilson was the first US presidents to run and win a third-term as the “Man Who Kept the Peace” alongside his new running mate former Attorney General Alexander Mitchell Palmer. Unfortunately, good feelings did not last long as Wilson began to pass increasingly authoritarian policies in order to combat the rise of syndicalist organizations until he finally suffered a stroke in 1922. This set off a constitutional crises and left increasing power in the hands of Palmer until Wilson finally died in office. Officially elected in 1924, Palmer and the Wilson cabinet reacted to the French and British Revolutions and growth of American syndicalism with increasingly extreme crackdowns on union organizing and eventually a slew of organizations suspected to have connections to the radical left. As workers became radicalized in response and anarchist bombers made several attempts on Palmer’s life the political situation deteriorated alongside the economy as a combination of strikes and a loss of trading partners.

Palmer’s controversial presidency ended with the election of Herbert Hoover in 1928 whom attempted to calm the situation with a “Return to Normalcy” by re-legalizing many non-violent syndicalist outlets but this brief respite from chaos did not last as a cumulation of speculative investing sent the United States spiraling into the Great Panic and allowed the Berlin Stock Market to take its place at the forefront of the world economy.

The re-election of Herbert Hoover in 1932 did not help matters due to the victor being decided by congress due to no candidate winning the electoral college and he has since failed entirely to reverse the decline of the American economy, and by 1936 the country had spent over a decade in the midst of the worst financial crisis it had ever seen. This fueled the rise of radical politics in America from the far-left Socialist Party of America, the populist Share the Wealth Society under Huey Long and his national America First Party and the far-right Old Democratic Party, a faction of the Democratic Party that places the blame of syndicalist and civil rights uprisings at the feet of immigrants, Republican cosmopolitism and liberal toleration of the left.

Hoover's contentious re-election by means of the House of Representatives in 1932, and the ongoing Great Depression means that these problems are unlikely to be resolved any time soon. Many throughout the country fear the upheaval that would result should one of the extreme parties come to power, or should the Depression continue unabated."

The Current Factions (all getting new paths) assuming all of them spawn include:

-The American Government that is relegated to the East Coast around the capital

-The American Union State, Huey Long's populist state that stretches from Louisiana to the Midwest

-The Constitutional States of America, the far-right faction that stretches from the deep south to southern Indiana

-The Combined Syndicates of America (has less territory than the current set-up to be concentrated closer to high density areas)

-New England

-The PSA

-The Western Command Center (WCC), made up of MacArthur loyalists and stretches from Arizona to Idaho (hopefully this will fix the problem of the US army getting cut off from the capital and then starving to death).

However not all of these factions need be at war with each other, the PSA will often make an alliance depending on which party gets elected to power and will initially lean towards the AUS. Obviously the USA will obviously not often be at war with the WCC either.

Over the next few month I will be releasing teasers for this. Hope you enjoy!

Edit: Also I would like to make an announcement for another mod that I am not working on personally but would like to make potential devs/coders aware of. In their scenario neither England nor Russia joined World War One, resulting in a brutal stalemate. It is called After Shocks of the Revolution. Here is their discord: https://discord.gg/BD34dhe

Here is MY mods discord: https://discord.gg/tqCnbjR

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Chaosdwarft

Learned
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Joined
Oct 8, 2019
Messages
272
Location
Old outpost in the middle of Iberia
Hello I need some advice. I noticed recently that I can't seem to bust through enemy infantry divisions that are entrenched in mountains provinces. I gave my own inf divisions, artillery, engineer companies while being supported by CAS and Bombers. I even threw my heavy tanks and medium tank divisions at them, even with full width usage I still seem to be stuck in trench warfare. To be more exact this tends to happen when I invade Turkey or Afghanistan. Cheers!
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,676
Location
Poland
Hello I need some advice. I noticed recently that I can't seem to bust through enemy infantry divisions that are entrenched in mountains provinces. I gave my own inf divisions, artillery, engineer companies while being supported by CAS and Bombers. I even threw my heavy tanks and medium tank divisions at them, even with full width usage I still seem to be stuck in trench warfare. To be more exact this tends to happen when I invade Turkey or Afghanistan. Cheers!

Tanks are AWFUL in mountains, there, issue solved, send mountaineers.

To elaborate a bit: mountains confer -60% attack, that increases to -80-% for tanks compared to -25% for mountaineers.

Still stat wise not sure if infantry losses defending anyway, gotta stack bonuses.
 
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XenomorphII

Prophet
Joined
Jan 23, 2011
Messages
1,198
Or pull back and encourage them to come out of the mountains some. Or thin out your forces to trick the ai into burning through its equipment on useless assaults.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Or go around the mountain with another army. Now this is obviously a problem in Afghanistan and Turkey from certain approaches, but it's an option. Any non-mountain approach is useful for putting pressure on mountains, or in extreme circumstances forcing through one mountain where you can fan out on the other side where you have no mountain range.
 
Possibly Retarded The Real Fanboy
Joined
Jul 9, 2014
Messages
1,137
Location
Ancient Aliens Spaceship
Hello i need an help from experienced Paradox players, how can i make replacing a light bulb in my ceiling lamp harder? I mean really hard and painful , standing on broken glass and connecting myself to low voltage, while having some nails in my ass doesn't really helps and replacing is still too easy.
Should i mod whole activity more? Maybe i should light up small fire under a chair and cover my eyes, while learning german jokes at the same time? Im really dissapointed becouse oridnary life , not to mention playing THAT OTHER sucking strategy games designed for human beings made by human devs [not like superAI Devs lacking human feelings from Paradox] is too easy .

I mean what satisfaction is that to simply play non Paradox strategy game and achieve pathetic victory without visiting your psychiatry therpist every week each time you try to understand how simple buttons fuckin work , and then going to bank for another debt for next 35 dlc's that change your camel colours and that will make another 20 fukcing buttons even more complicated or just buy dlc with swedish heavy metal music to make you want actually kill yourself.
 
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Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
DD collaborators
Hi guys! Today we are going to be talking about collaboration, compliance and also coups as we missed covering them in last weeks dev diary about operations.


Coups

Lets start off with coups. These are now an operation and needs to be set up by your agents.

index.php

Its possible to say where you want the coup to originate, which adds some nice strategic power to it (such as targeting colonial areas that are harder to recover etc).

There are several ways to make a coup more successful, and in reverse protect yourself. A coup needs low stability, political support for the couping ideology and agents need to have prepared a network, infiltrated the government and built up the coup. So as an attacker you will want to mess with these things in advance (say by using spy missions and operations). And of course as the target, you want to keep these values up to stay safe, as well as making sure your nation counterespionage is up to the task.

We have also changed the behaviour of the resulting wars a bit so when a side wins against the other planes and ships will switch hands instead of being lost. This could often be a reason to launch small coups with no hope just to mess with the enemies navies.


Collaboration

Collaborators work similar, but opposite to Governments in Exile. They are created by an operation where agents are sent in to convert and/or support local collaborators.

index.php


This is an operation you can run more than once (although cost and time goes up every time), and for each one you will strengthen the collaborators. Foreign Collaboration governments are tracked (much like GiE) from your country screen.

index.php


The higher the value of collaborators present the easier it will be to make the nation capitulate which can be important in cases where you need to move in fast. You also unlocks levels of compliance in the new resistance and compliance system which will be transferred to regular compliance once the target nation is capitulated. This can be useful for giving you a head start on managing a lot of occupied areas by laying some groundwork before you even attack.

index.php


Speaking of compliance, we never really went into detail on how that worked before, so lets take a look now. If you need to read up on the changes coming to the resistance system as a whole though check out the dev diary here.

There are several levels of compliance "unlocks". These happen on a national level for the occupied nation.
index.php

The first unlock is “Informants.” Secret police working in the province have established a network of snitches and collaborators. This gives an increase to defense against enemy operatives in the occupied nation. The next unlock is “Local Police Force.” At this level, enough locals have been trained and are loyal enough to police their country for the occupiers. As a result, local garrison needs are now reduced. The third unlock is “Reorganized Workforce.” At this point, Life is returning to some level of normalcy and people are able to go about their daily lives and perform their normal jobs. This compliance unlock adds access to another 10% of factories and resources across the occupied nation. “Volunteer Program” is the fourth compliance unlock. This represents locals volunteering to serve in their occupier’s military and adds 10% of the population as fit for service.

The final unlock is “A New Regime”. At this highest level it is possible to create a new subject type “Collaboration Government” directly. This frees you up from policing it and ensures that it sticks to you in any peace deal you win. Getting high compliance can be a lot of effort in war time and it can be a very good idea to make sure you have collaborators in place before invasions.
index.php


Collaboration governments will mirror your map color as well to show how closely aligned they are.

index.php


See you all next week when we will look at some intel gathering tools…
 

thesheeep

Arcane
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Mar 16, 2007
Messages
10,098
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Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Meanwhile, every (vanilla and close-to-vanilla mods, anyway) game still is:
Watch Allies and Soviets flail helplessly as they waste manpower in the dumbest ways possible by absurdly small naval invasions and lemming-like frontline tactics.

Which isn't so bad if you play a major, but if you are like me and prefer playing minor nations, then 2/3rd of the options are just suicidal as you cannot rely on either Allies or Soviets.
Maybe they should focus on making Allies and Soviets less retarded.

Or at the very least make the AI capable of doing proper naval invasions, as I think that is what plays the biggest role in ensuring 90%+ Axis victories.
It is heartbreakingly sad and funny at the same time to try and play Communist Greece while having to watch years of repeated US/UK/Soviet attempts at throwing 4-5 division naval invasions into the grinder.
Even if they succeed for a month or so, they never send more troops to their footholds so everything just gets crushed soon.

The most fun I had so far was with Road To 56.
Everything is so bonkers (currently, USA joined Turkey pact, :lol:) that the AI doing dumb shit is at least less likely to completely fuck up your plans.

... but I guess they cannot put a price tag on "fix AI".
 
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