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Hearts of Iron IV - The Ultimate WWII Strategy Game

Wyatt_Derp

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The minutiae of HOI style games goes way too far with that 'war designer' approach, instead of actually making you feel like a commander in chief or at least a high general war planner.
Paradox's wargames may give you the power to wage war, but your time spent doing it makes you feel more like a file clerk than a heroic leader or brilliant strategist.
Hah, sorry to burst your bubble, but that's how it seems to have been :) In Churchill's memories, he devotes a huge amount of space commenting precisely on what types of ships, airplanes, etc. they were considering between, going into a lot of technical details, which they were discussing in various commitee meetings, where he and other politicians would sit down with engineering experts. I'll need some time to dig up exact quotes, but it was surprising to me how true to life HoI 4 was in that regard. How much all your choices matter inside the game is another subject.

In Hitler or Stalin's case it wasn't much different, I think they both had to make use of expert advice, and I know they both liked to meddle in all areas of conducting the war including where they had no qualifications to.

One of the old quotes was 'amateurs learn strategy. Professionals learn logistics.' I understand what you're saying, but getting caught up in a pause-able real time game while tinkering around with army and ship building for hours, while ostensibly acting as commander in chief of Britain, Russia, Germany, or USA is a bit exhausting and annoying. Churchill may have had the time and staff and do both strategy and operations. Individual humans playing a video game don't. Either the details at the low level need to be sacrificed or the larger scope details do. Hard to both well.

I remember another example while reading about the Eastern front. When Hitler put Himmler in charge of Army Group Vistula, Himmler had almost no real army experience, let alone time in battle. When he made his first trip to the front he began trying to position individual artillery pieces in a village. His staff had to remind him that he was an army group commander, and his job was overall strategy - leave the unit placement to unit commanders. This is the kind of stuff that separates micro to meta scope operation differences. Officers learn this early on in their training. Operational scope has to be confined to within the chain of command. And if you're C-in-C of a large industrial nation, placing army and naval units on a map one at a time is silly, IMO. You should be ordering generals to take a town or route an enemy army, not actually moving the units yourself.
 

Agame

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Next DLC will rework France

From podcat on official forum:

"This expansion will not be USSR. Soviet deserves a expansion pretty much for itself and fits better with some mechanic stuff I got planned for the future rather than now. I felt it was good to get this out of the way early because I know a lot of people wanna see Soviet stuff."

And USSR gets hung out to dry again... (They are only the most important Allied faction in WW2, lets do a shitty speed bump nation like France instead.)

:negative:
 

Vaarna_Aarne

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Well presumably it'll cover others besides France, they've done that several times already. Main question mark IMO is still what under the hood things the DLC might have that modders can use.
 

Space Satan

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Frog rework
Bonjour! Today we will be talking about the upcoming rework of the French focus tree. At this point in development, not all the art is in, so some of the things you’ll see are still work in progress.

We are well aware that the France Focus Tree currently in the game is perhaps not the worst of the remaining vanilla trees, but we believe that reworking France allows us to better integrate some of the new features coming in the upcoming DLC. For that reason we have decided to split “the French Experience” (™ pending) across three weeks. Today we cover the base tree, next week we will be looking at the reowrk of the resistance and occupation system, and in two weeks we return to take a look at Free France and Vichy.

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While the basic French Focus Tree was good, we wanted to improve on it a bit. Specifically, a France that survived past about 1941 would find itself entirely out of focuses, so the new focus tree would have to be deeper. In addition, we wanted to have a more accurate representation of the many issues that impacted French policy-making in the period, and to have decisions you make come back to haunt you (“Short-term solutions cause long-term problems”).

We also wanted to give proper representation to the unusual state of affairs that existed between the Vichy government and the Fighting French under de Gaulle, but you’ll have to wait for a bit longer to see just what we have in store for them.

The French tree as it is currently in the game represents fairly well what has become the unofficial focus tree design philosophy: Separate branches for industry, the armed forces, politics and alternate ideologies. So the base structure should still look familiar.

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The Industry branch has been expanded by a system that I, in all humility, consider to be pretty clever: the “Invest in…” focuses give you building slots in a number of states in the area, with later focuses adding factories into each of the states previously invested in. That means the longer you wait in pulling the trigger on the Colonial/Civilian/Military Industry focuses, the bigger the payoff - but it comes later in the game. If you take all the investment focuses, you can get a whopping 18 civilian factories and 14 military factories in just three focuses (numbers are, of course, absolutely, 100%, final and won’t ever be changed for any reason).

In the political sphere, we decided not to introduce a fully new gameplay mechanic for France when we already have a perfectly functional stability and war support system that works fairly well in representing the internal politics of the Third Republic. To put it simply, you will have to tread a narrow line between raising your stability by lowering your war support and raising your war support by lowering your stability. Should your stability drop below 25% for too long, a civil war breaks out. To make matters worse, you have to contend with far-right and far-left groups taking to the streets in anger if you make decisions that they disagree with, potentially lowering your stability even further. You can ban these groups - at a stability penalty depending on their relative popularity, which might be difficult to recover from.

The threat of civil war is removed when you go to war with another country, and the political violence stops if you can get stability above 70% but it returns if stability drops below 50% without political action being taken to remove the causes.

And if all that wasn’t enough, France suffers from rather significant issues with manpower. The gruelling losses of the Great War had demographic effects down the line - fewer Frenchmen meaning fewer children being born, meaning fewer men reaching military age some 20 years after the war ended. This is represented by a national spirit reducing your recruitable population factor. Simply increasing your recruitment laws won’t save you, since you are now pulling workers away from their workbenches, causing a severe production penalty. You will have different ways of dealing with this issue, but expanding the citizenship and encouraging immigration might not be welcomed by everyone (the timescale of the game means you can’t make up the shortfall through new family policies).

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In better news, France will have a slightly bigger industrial base to play with to balance out these factors. The new diplomacy branch will also allow you to not just invite countries to the Little Entente, but to also invest in them and grant them some military factories, and later invite Britain and the Commonwealth to join your faction. It also allows you to exchange guarantees with the Soviets, or try to form a common faction with Italy. The so-called Stresa Front was already pretty much over and done in 1936, due to differences in opinion between Britain, France and Italy about the Italian-Ethopian border (mostly because Italy believed it shouldn’t exist). To revive that alliance, you’ll have to make some concessions and hand over some territory to Italy. If you can convince Britain to back you, it will make Italy even more likely to join you.

All ideologies get the option to intervene in the Spanish Civil War, but as you might expect for such a historically contentious topic, it comes with a stability penalty, which, in the worst case, can tip you over the edge into your own civil war.

Should you, for reasons passing understanding, not want to experience the historically accurate French experience, we have greatly deepened the alt-history focus trees. Starting with the formation of the Popular Front under Leon Blum (no relation), you can choose to invite the communists to the government (instead of simply having them tolerate you). From there you go on to implement more of the communist agenda, such as legal equality for women, economic centralization and propaganda to prepare the population for the inevitable revolution (we are, after all, talking about France). After you have forced the issue by essentially breaking up the temporary alliance with more moderate forces and having communists take power directly.

After the revolution you essentially have three choices: You can either dial back the revolutionary vigor and try to reconcile with the rest of the country to pursue a broad-front approach to fighting fascism, or you can double down and decide to spread the revolution by any means necessary. Some of the stuff in this tree dips into some new mechanics which aren’t quite ready yet.

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On the other side of the tree, you can either opt for a more conservative approach in the 1936 parliamentary elections, making Pierre Laval the Prime Minister of France. Much like with the Popular Front, you can stay democratic and reform the country with a more market-liberal approach, or you can forge an alliance with the far-right elements and topple the republican government to start the “National Regeneration”, imagined as a less radical version of the National Revolution attempted by the Vichy government. Once the disgustingly republican form of government is removed, you can choose between two main branches.

One, under Francois de la Rocque, has you form a Latin Entente with Spain, Portugal and Italy and later split up Africa into zones of control, with France taking most of the west and Italy taking the east of the continent. With de la Rocque representing a more independent version of an authoritarian France (whether or not he was a bona-fide fascist can certainly be debated, that he has the kind of military background and authoritarian mindset that other fascists had is, I believe, less controversial), the other branch is lead by Jacques Doriot, and entails coming to an understanding with fascist Germany. After agreeing to split the low countries between you and joining the axis, you can put some pressure on Belgium. You can either anschluss Wallonia or force the entirety of Belgium to become your puppet. Once this is accomplished, you remind them that puppets don’t get to have colonial territories right next to their master’s. Beyond this, you mostly tag along with the German strategy by opening up a second front in North Africa.

Finally, there are the Monarchists. French monarchism at the time was closely related to the political far-right (being anti-republican made the idea of a monarchy a logical rallying point), so it makes sense that they spin off from the reactionary branch. The idea behind this branch is that the continued political turmoil in the Republic, represented by continuously low stability (you have to be below 35% stability to take the first focus) has so disillusioned people that the time has come for a return to the kind of stable leadership a monarch provides. As such, you don’t immediately select a king - you first create the groundwork for a return to the monarchy by repealing the Law of Exile (which banned any pretender to the throne, or their heir, from setting foot on French soil) before picking one of three candidates (because having only one pretender is for the Boche!).

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The Orleanist candidate was perhaps the most moderate of the pretenders, ruling largely along the lines of a constitutional monarchy. As such, you focus heavily on social welfare and containing fascism - ironically, one of the first acts is to inform the arch-reactionary Action Francaise that they have served their purpose and will now no longer be needed. On the other end, the Bonapartist candidate has an ambitious program of reshuffling the borders of Europe and restore the family name. In the middle between the two are the Legitimists, which is a faction that split from the Orleanists in 1830 and which maintains that the Orleanist heir is not, in fact, the legitimate pretender to the throne. Through a number of dynastic events, the legitimate pretender to the throne of France, according to the Legitimists, is none other than the previously deposed King of Spain. As such, the obvious goal is to restore both his crowns to him, and potentially unite the two realms of France and Spain into a double monarchy (because that worked out so well for Austria-Hungary and Denmark-Norway).

Since the current French focus tree already has some (short) alternate ideology branches, these old branches will still be present if you don’t have the DLC, and replace the branches starting with “Invite Communist Ministers” and “Utilize the Leagues”, respectively.

index.php


Finally, we also spent some time making sure France has the full lineup of design companies and some options in terms of naval designers.

That’s all for today. Next week we will talk about the rework of the Resistance and Occupation system coming with 1.8!
 

Vaarna_Aarne

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Well, 'uniting' with Spain might be the easy "I win" monarchist option, but if not then there might be some fun fighting the world stuff in the Bonapartist tree.
 

Vaarna_Aarne

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More importantly, update 2.0 for Old World Blues is releasing September 1st, including a load of new graphical assets and Mexico, and what's gotta be the most swagger ghoul ever:

bbH4dcx.png


https://www.reddit.com/r/OldWorldBlues/comments/cw8b88/teaser_tuesday_17_tlalocs_demisereleasing/

(You can check up the rest of their dev diaries on their Reddit too, including screens of the motorcycle and other vehicle models, Lucky 38 and Vaults for the map et al, their Discord also had teasers of Super Mutants and Enclave so they might get graphical assets too)
 

Vaarna_Aarne

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New version of OWB is out.

An interesting detail it shows that I wouldn't have guessed was possible: Hearts of Iron 4 can use animated portraits for country leaders.
 

Vaarna_Aarne

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Decided to give OWB's submod Enclave Reborn a whirl.

It's probably the extensively most realized country and set of focus trees in HoI4. It's also a good idea to keep it as a submod, because the mod only really makes sense if playing as the Enclave, otherwise you're just ceding control to the AI's whims.
 

IHaveHugeNick

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Adding oil as a resource has fucked this game completely. Oil should have been a disadvantage to the Axis, but the opposite has happened. Since oil is no longer needed just to build advanced units, Germany now builds an insane amount of tanks. After collapse of France, Germany just snowballs in an absurd way.

Soviets simply can't defend, so every game is either autowin on Axis side, or mind-numbing grind to take out the fortress Germany.

Yet another example that making things realistic isn't always the best idea. Requiring oil to build tanks may have been "gamey" mechanic, but at least it fucking worked. By making it more realistic faction balance became completely out of whack. You need to buff Soviets with sliders just to make it slightly less retarded, but even that barely does the job.
 

Vaarna_Aarne

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The German IC is in general just absurd, and since they have almost all other resources (this is in general what I feel is the problem with resources, a lot of it is just "and this country can do everything" sort of balancing).

Fuel in general seems to be mostly a problem for everyone who isn't Germany, UK, or Kwa (well Kwa can just do whatever anyway). I also feel it rears its head much more in Kaiserreich, since KR has probably even worse resource balance than vanilla since it's never added prospecting or any other stopgap measure (hey, at least in BlackICE it feels like you are allowed and encouraged to build up and seize resources), and then you have frankly absurd National Ideas like the one Union of Britain get that increases base Refinery to Fuel gain several times over. (KR in general now has this weird antagonism towards letting factories be built)
 

Jonathan "Zee Nekomimi

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Codex+ Now Streaming!
still waiting for then to let me choose the composition of my air wings, aka having the possiblity of having a determined air wing with a specific variant of a plane while i use another more streamlined variant on another region. (Long range with slight lower agility or firepower in asia for example) while in europe i have variants with better agility/firepower but shorter range.
 

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