AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
It's true that you can underproduce, though it hasn't happened to me so far. What I mean was, for one thing, that support equipment is not broken down by type of support company, and for another - that even if you end up in the red, it's very easy to shift factories from any other resource where your stockpile can handle a temporary halt of production. Of course it wouldn't be as effective, but it will save you for the moment. This was not possible in DH. In DH you could indeed set up a production line for, say, AT attachments, put it at x99 and just gradually upgrade infantry divisions as you decide. But this was only good if you had a gearing bonus which was dependent on your policy (sliders), and each such long-producing line would cost something like 4.3 IC if I remember right, which is less negligible than a few HOI4 factories at least in my current measure. I may be wrong.I mostly agree with your assessment but I don't think it's accurate to say it's very easy to be bathing in support equipment. You do need to be strategic about producing support equipment, depending on what country you're playing. It's quite easy to under-produce and end up halting deployment and reinforcement completely. I think this is overall a better approach than the older games, where you could simply do serial production of your support units and gradually add them to all your divisions.- The production system in HOI4, although so much more realistic and flexible than in older games, opens the door to game-balance exploits. Just one example is support companies. In DH they feel more like a luxury that you only reach for when you can afford it and when you know will use it. In HOI4 they become much cheaper to produce, because of the universal "support equipment" resource which can be spent on every kind of support company. You don't have "recon support equipment", "engineer support equipment", etc., it's just a generic "support equipment resource". So you stop looking at them as "support" and start including them in your base templates, because it's easy to be bathing in support equipment, which suits you for every type of support company. If this was DH you couldn't on a whim turn your engineering support brigades into artillery support brigades, once they are already in the production queue.
Something that also bugs me as too obviously gamey is the Military Factories - Equipment production - Army/Air experience dependency. Essentially you are buying division templates by building military factories. It's not difficult to calculate how many military factories you need producing Infantry Equipment per point of Army XP per day. And you really only need this capacity employed for the first 3-4 years of game time, after that you usually will be able to draw Army XP from combat, and those Military Factories become available again.