Vaarna_Aarne
Notorious Internet Vandal
These niggas been playin' Kaiserreich.
That does mean one thing tho:They don't. But there is a certain subset of players - the same ones who thing Black ICE is awesome - that believe every variant of equipment imaginable should be represented with its own unit type.
They don't. But there is a certain subset of players - the same ones who thing Black ICE is awesome - that believe every variant of equipment imaginable should be represented with its own unit type.
They don't. But there is a certain subset of players - the same ones who thing Black ICE is awesome - that believe every variant of equipment imaginable should be represented with its own unit type.
Not only that, they need researchable and army XP-variant improvements. Because after your elite German research team has finished their Panther designs they should be reassigned to the '44 series jockstrap development project and German generals need to be invited from the front to lend their field expertise to an improved design.
It's actually most "alive" among all Paradox titles.Is this game even alive? The launch was a shitshow but we all told ourselves, let's just wait for DLCs and eventually it will be this great WW2 strategy.
Now it's been 2 years and they've done what, 2 DLCs, one good and one half-assed . They barely even patch anymore. It seems like they literally have one guy left working on this thing, and he spends most of his time shitposting devblogs about amazing feature updates that are work in progress. What he doesn't say it that Voyager 1 will probably manage to leave the Milky Way before most of these features make it to the game.
Fuck Paradox.
Oh you don't wanna get into that, because ICE came up with a solution that's worse than the problem, while being amazingly cumbersome and OCD.And they vocally insist all these changes make the game deeper and more complex. In reality HOI4 AI can't even efficiently navigate research and equipment in vanilla game, so adding anything on top of that only gives the player a huge advantage.
Also the naval and air trees must be labyrinths where you go back and forth and where what replaces what is a mystery because even the game doesn't understand it.Not only that, they need researchable and army XP-variant improvements. Because after your elite German research team has finished their Panther designs they should be reassigned to the '44 series jockstrap development project and German generals need to be invited from the front to lend their field expertise to an improved design.
It's actually most "alive" among all Paradox titles.Is this game even alive? The launch was a shitshow but we all told ourselves, let's just wait for DLCs and eventually it will be this great WW2 strategy.
Now it's been 2 years and they've done what, 2 DLCs, one good and one half-assed . They barely even patch anymore. It seems like they literally have one guy left working on this thing, and he spends most of his time shitposting devblogs about amazing feature updates that are work in progress. What he doesn't say it that Voyager 1 will probably manage to leave the Milky Way before most of these features make it to the game.
Fuck Paradox.
and of course the best game out of those 4 has the lowest player countIt's actually most "alive" among all Paradox titles.Is this game even alive? The launch was a shitshow but we all told ourselves, let's just wait for DLCs and eventually it will be this great WW2 strategy.
Now it's been 2 years and they've done what, 2 DLCs, one good and one half-assed . They barely even patch anymore. It seems like they literally have one guy left working on this thing, and he spends most of his time shitposting devblogs about amazing feature updates that are work in progress. What he doesn't say it that Voyager 1 will probably manage to leave the Milky Way before most of these features make it to the game.
Fuck Paradox.
and of course the best game out of those 4 has the lowest player countIt's actually most "alive" among all Paradox titles.Is this game even alive? The launch was a shitshow but we all told ourselves, let's just wait for DLCs and eventually it will be this great WW2 strategy.
Now it's been 2 years and they've done what, 2 DLCs, one good and one half-assed . They barely even patch anymore. It seems like they literally have one guy left working on this thing, and he spends most of his time shitposting devblogs about amazing feature updates that are work in progress. What he doesn't say it that Voyager 1 will probably manage to leave the Milky Way before most of these features make it to the game.
Fuck Paradox.
Kaiserreich is overhyped mod, which is not quite different from BlackICE.
It's also the most difficult for a casual to pick up and quickly understand. And probably the least flashy.
and of course the best game out of those 4 has the lowest player count
I wouldn't call HoI4's potential or base game "meagre" (because one thing KR does well in contrast to BICE is that they leave much of the basic gameplay intact because all BICE does is bloat it into obese dysfunctionality; sometimes it's better to go with simpler and gamey-ir than detail for the sake of detail), but the thing is that what KR sets out to do it does perfectly well to such a degree that it does elevate the entire game by taking the entire toolbox the game presents itself with and produces a level of synergy between all those factors that could barely be envisioned, and a big part of that is how they are trying to fashion an "alternate-history epic" with their focus trees instead of purely mechanical effects. The return of decisions should serve all the further to improve this.Kaiserreich is overhyped mod, which is not quite different from BlackICE.
You've got something mixed up, here. BICE is an attempt to inject enough detail and micromanagement into the game to make your eyeballs bleed. KR is a sterling alternate-history epic that elevates the game beyond its otherwise meagre potential.
I wouldn't call HoI4's potential or base game "meagre" (because one thing KR does well in contrast to BICE is that they leave much of the basic gameplay intact because all BICE does is bloat it into obese dysfunctionality; sometimes it's better to go with simpler and gamey-ir than detail for the sake of detail), but the thing is that what KR sets out to do it does perfectly well to such a degree that it does elevate the entire game by taking the entire toolbox the game presents itself with and produces a level of synergy between all those factors that could barely be envisioned, and a big part of that is how they are trying to fashion an "alternate-history epic" with their focus trees instead of purely mechanical effects. The return of decisions should serve all the further to improve this.Kaiserreich is overhyped mod, which is not quite different from BlackICE.
You've got something mixed up, here. BICE is an attempt to inject enough detail and micromanagement into the game to make your eyeballs bleed. KR is a sterling alternate-history epic that elevates the game beyond its otherwise meagre potential.