Dark Elf said:There are many things with 3.5 that appears to be a lot better than 2nd ed. I've played 3.5 for a few tabletop sessions and I've found it to be a pretty damn good system. Runs pretty neat. This, I suppose, wasn't always the case with 2nd ed.
I know. I was hoping someone actually tried to play using them.taks said:you can download all the 3.5 upgrades to 3.0 at the WotC site... no need to repurchase any books.
taks said:i've never gotten used to the idea of a spell caster based on charisma... of all things. "i'm pretty so i get to BLAST YOU TO HELL WITH A FIREBALL!!!" somehow, that just doesn't seem 'right' to me. arcane spell casters are SUPPOSED to be nerdy, wimpy, ugly, never see the sun geeks that can light up a room with their spells, not their charming personalities
Voss said:And considering that it comes from the Greek word, Kharisma (Divine Gift), it really does fit well.
Elwro said:You know, 2d6 is really different than a hypothetical 1d11+1 in terms of probability.
The 1d12 (1d11+1) roll managed to attain the lower scores such as 2, 3 and 3. The 2d6 roll's lowest number was a 4.1d12
Roll 1: 9.
Roll 2: 7.
Roll 3: 8.
Roll 4: 3.
Roll 5: 2.
Roll 6: 5.
Roll 7: 8.
Roll 8: 6.
Roll 9: 3.
Roll 10: 10.
2d6
Roll 1: 5, 3 = 8.
Roll 2: 6, 3 = 9.
Roll 3: 4, 2 = 6.
Roll 4: 3, 2 = 5.
Roll 5: 1, 4 = 5.
Roll 6: 1, 6 = 7.
Roll 7: 3, 1 = 4.
Roll 8: 5, 3 = 8.
Roll 9: 2, 6 = 8.
Roll 10: 4, 3 = 7.
Transcendent One said:2d6 is more likely to generate the more "in the middle" numbers since the resulting number is actually the sum of the values of two die, which means a same number can be generated in more than one way. On the other hand 1d11+1would have the same probability 1/11 for each of the numbers 2-12 unless the die are loaded or something.
Exitium said:Total Scores:
1d12 : 51 after 10 rolls
2d6 : 60 after 10 rolls
Multiply that by 10 more combat encounters and you'll have a gigantic difference.
Saint_Proverbius said:Elwro said:You know, 2d6 is really different than a hypothetical 1d11+1 in terms of probability.
I'm not so sure.
The mean of 2d6 is 3.5 * 2 = 7.
The mean of 1d11+1 is 6 + 1 = 7.
The standard deviation for both is the same.
Saint_Proverbius said:You have two even spreads versus one even spread. The odds of rolling a 1 on a d6 are 1/6 each time, so saying it's more likely to generate less distribution isn't accurate, I don't think. After all, if the means are the same, and the set range is the same, the standard deviation is the same.