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Helldivers 2

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,055
We had established servers back then, socialising with the boys was part of the fun
If you made modern gamers socialize in a pre-match lobby, they would have an anxiety attack.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,328
Battlefield 2 had 60vs60 dedicated servers.
Completely beyond the scope of modern console-parity shooter slop.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
So there's the new warbond with this update.

Urban_Legends_Premium_Warbond_Overview.jpg


The new armor sets are light and heavy, and improve reload speed ammo capacity of primary weapons. The flame sentry might be useful against large hordes of the new zombies or the smaller bugs. I'm not too sure on the anti-tank emplacement: it's a big gun to be sure, but you'd have to deal with a notable number of enemy armor to justify using it, and it leaves the user a sitting duck. The directional shield limits you to your secondary but it's wide enough so that two other guys can use it as well, might be useful against the robots. The armed resupply pods booster looks like a meme, and might very well end up killing you if you're in a hurry.

Note that the skin for the car is just that: a skin. You can't actually get the thing with a stratagem just yet, so it's up to RNG whether you actually get to use one.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
642
Apparently the armor effect may be bugged because I’ve read it effects most support weapons like machine guns as well. If so may be marginally useful. There’s also a stun baton weapon available in the shop separate from the lance in the warbond with similar effects.

I’m not really interested in any of this stuff, none of it suits my play style and some of it seems redundant or less helpful than you’d think.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
Apparently the armor effect may be bugged because I’ve read it effects most support weapons like machine guns as well. If so may be marginally useful. There’s also a stun baton weapon available in the shop separate from the lance in the warbond with similar effects.

I’m not really interested in any of this stuff, none of it suits my play style and some of it seems redundant or less helpful than you’d think.
Neat, second armor set from a warbond in row that's bugged.
 
Joined
Nov 8, 2006
Messages
7,901
Location
New York
So there's the new warbond with this update.

Urban_Legends_Premium_Warbond_Overview.jpg


The new armor sets are light and heavy, and improve reload speed ammo capacity of primary weapons. The flame sentry might be useful against large hordes of the new zombies or the smaller bugs. I'm not too sure on the anti-tank emplacement: it's a big gun to be sure, but you'd have to deal with a notable number of enemy armor to justify using it, and it leaves the user a sitting duck. The directional shield limits you to your secondary but it's wide enough so that two other guys can use it as well, might be useful against the robots. The armed resupply pods booster looks like a meme, and might very well end up killing you if you're in a hurry.

Note that the skin for the car is just that: a skin. You can't actually get the thing with a stratagem just yet, so it's up to RNG whether you actually get to use one.
Aside from holding ground missions, the Anti-Tank Emplacement is great against the automatons. Especially if you can set it at an elevated position, you can lay down a field of fire that can decimate 1-2 outposts along with their bot drops. It’s also got a relatively small cooldown considering the punch it gives. By the time you drop one and deplete it, you can almost call another one down. It’s also pretty good against Terminid bug breaches as well, as at the higher difficulties you normally get multiple chargers and/or impalers coming out of each. And since it’s manual targeting, you can additionally use it against any enemy, like spewers and hive commanders. It will probably need to be nerfed, if not the cooldown, then perhaps limiting its usage like the Orbital Laser.

I’ve only seen the armed supply pods used once, the machine gun itself is elevated slightly taller than a Helldiver so that might reduce its team killing potential, at least when they’re close by one. But need to see more of it to be sure.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,956
The change that makes it so that after being knocked down you transition into prone and don't have to wait for your guy to get up to be able to act is massive.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
They're going to do their first crossover with another game, which is...

helldivers-2-announces-their-first-official-crossover-v0-wwwvgOd0rU_YF6olHSePlhyghmKRsv6gcYn5QpOcBhM.jpg


Killzone 2. Yes, specifically the second one from 2009. A series whose last game was from 11 years ago.

https://store.steampowered.com/news/app/553850/view/516322672418750491

But instead of a new warbond it's going to be stuff that appears in the premium store starting next monday.

a8a19ec94566cb485c8dcd3dcddbbef1cd829817.png


I mean... I know that the Lego Horizon game did even worse than Concord, so I guess that Guerrilla Games is in need for some cash, but this seems like an odd way to go about it.
 
Joined
Nov 8, 2006
Messages
7,901
Location
New York
They're going to do their first crossover with another game, which is...

helldivers-2-announces-their-first-official-crossover-v0-wwwvgOd0rU_YF6olHSePlhyghmKRsv6gcYn5QpOcBhM.jpg


Killzone 2. Yes, specifically the second one from 2009. A series whose last game was from 11 years ago.

https://store.steampowered.com/news/app/553850/view/516322672418750491

But instead of a new warbond it's going to be stuff that appears in the premium store starting next monday.

a8a19ec94566cb485c8dcd3dcddbbef1cd829817.png


I mean... I know that the Lego Horizon game did even worse than Concord, so I guess that Guerrilla Games is in need for some cash, but this seems like an odd way to go about it.
This may also the first time when players are going to have to pay $$$ to obtain all of these items, unless you're selectable and/or fine with waiting for these items to appear again (if ever). It has been relatively easy to farm 1000+ credits a month to pay for the next Warbond if you played with some consistency, and I would go as far to say that has been pretty commendable of them. But these new items are priced very high, 600+ credits, 500 credits, when they were 250 max in the store before. There's also going to be another "page" introduced to the superstore next week, so it's conceivable that it will cost upwards of 2500 credits just to get all the Killzone stuff in the upcoming premium store.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
They're going to do their first crossover with another game, which is...

helldivers-2-announces-their-first-official-crossover-v0-wwwvgOd0rU_YF6olHSePlhyghmKRsv6gcYn5QpOcBhM.jpg


Killzone 2. Yes, specifically the second one from 2009. A series whose last game was from 11 years ago.

https://store.steampowered.com/news/app/553850/view/516322672418750491

But instead of a new warbond it's going to be stuff that appears in the premium store starting next monday.

a8a19ec94566cb485c8dcd3dcddbbef1cd829817.png


I mean... I know that the Lego Horizon game did even worse than Concord, so I guess that Guerrilla Games is in need for some cash, but this seems like an odd way to go about it.
This may also the first time when players are going to have to pay $$$ to obtain all of these items, unless you're selectable and/or fine with waiting for these items to appear again (if ever). It has been relatively easy to farm 1000+ credits a month to pay for the next Warbond if you played with some consistency, and I would go as far to say that has been pretty commendable of them. But these new items are priced very high, 600+ credits, 500 credits, when they were 250 max in the store before. There's also going to be another "page" introduced to the superstore next week, so it's conceivable that it will cost upwards of 2500 credits just to get all the Killzone stuff in the upcoming premium store.
They also mention that they're lengthening how long stuff will be in the store, moving up to 5 days. This stuff comes out on Monday, so you have until the end of the week to buy it. And going by what you say about credits is correct, you have to either farm like a motherfucker over Christmas to get the stuff for free... or you gotta swipe. You wouldn't want to miss out, after all!
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,432
They're going to do their first crossover with another game, which is...

helldivers-2-announces-their-first-official-crossover-v0-wwwvgOd0rU_YF6olHSePlhyghmKRsv6gcYn5QpOcBhM.jpg


Killzone 2. Yes, specifically the second one from 2009. A series whose last game was from 11 years ago.

https://store.steampowered.com/news/app/553850/view/516322672418750491

But instead of a new warbond it's going to be stuff that appears in the premium store starting next monday.

a8a19ec94566cb485c8dcd3dcddbbef1cd829817.png


I mean... I know that the Lego Horizon game did even worse than Concord, so I guess that Guerrilla Games is in need for some cash, but this seems like an odd way to go about it.
This may also the first time when players are going to have to pay $$$ to obtain all of these items, unless you're selectable and/or fine with waiting for these items to appear again (if ever). It has been relatively easy to farm 1000+ credits a month to pay for the next Warbond if you played with some consistency, and I would go as far to say that has been pretty commendable of them. But these new items are priced very high, 600+ credits, 500 credits, when they were 250 max in the store before. There's also going to be another "page" introduced to the superstore next week, so it's conceivable that it will cost upwards of 2500 credits just to get all the Killzone stuff in the upcoming premium store.
Fortnite keeps winning.
 
Joined
Nov 8, 2006
Messages
7,901
Location
New York
TLDR They're going to give out the 2nd assortment of Killzone items in the Superstore for free, and the ones they made available already will stay in the store for 10 days to give people time to earn enough credits to get them without paying.

Screenshot-20241219-115109.png
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
They're going to do their first crossover with another game, which is...

helldivers-2-announces-their-first-official-crossover-v0-wwwvgOd0rU_YF6olHSePlhyghmKRsv6gcYn5QpOcBhM.jpg


Killzone 2. Yes, specifically the second one from 2009. A series whose last game was from 11 years ago.
Killzone had some great aesthetics. A shame that they didn't make any games from the Helghast perspective (and ideally not console exclusive).

Instead of cringe NATO/UN wannabees, we could've played as
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
Stuff is in the store now, and will be for 7 days.

It costs 1975 credits to get the stuff listed in the image above, which is 125 credits under the 20 bucks currency pack. Medium armor with a new effect that gives a 50% resistance to all elemental damage. The rifle is a minor variant on the starting rifle with a bit more capacity and a higher rate of fire at the cost of more recoil.

I also got a bunch of free stuff. A light armor with the same effect as the medium, with a matching helmet, cape and background. A free SMG that has a slightly lower capacity and rate of fire than the starting SMG but with slightly better recoil. There's also a new sniper rifle, but I'm fairly certain that's not part of the Killzone stuff. It's in its own category (sniper rifle instead of marksman rifle like the others), and looks like it's a variant on the railgun you get through stratagems.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
642
I can say this much - you really need to look at the new sniper as a “light” railgun or AMR just like you’d look at the Eruptor like a “light” autocannon. It can take out many medium enemies with one or two well placed bursts, but it’s extremely limited in its functionality otherwise since it doesn’t have enough ammo and needs reloading too frequently to be remotely useful against chaff enemies. It requires dedicated stratagem support to be viable, either a light or medium machine gun as a primary replacement and/or a supply backpack for reloading. Honestly think it’s easier to stick to the Counter Sniper which is also decent against medium enemies, allows follow up shots, and can be used against a swarm in a pinch, or just call in an AMR and stop worrying about how to make your primary weapon useful.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,167
Location
Everywhere
Stuff is in the store now, and will be for 7 days.

It costs 1975 credits to get the stuff listed in the image above, which is 125 credits under the 20 bucks currency pack. Medium armor with a new effect that gives a 50% resistance to all elemental damage. The rifle is a minor variant on the starting rifle with a bit more capacity and a higher rate of fire at the cost of more recoil.

I also got a bunch of free stuff. A light armor with the same effect as the medium, with a matching helmet, cape and background. A free SMG that has a slightly lower capacity and rate of fire than the starting SMG but with slightly better recoil. There's also a new sniper rifle, but I'm fairly certain that's not part of the Killzone stuff. It's in its own category (sniper rifle instead of marksman rifle like the others), and looks like it's a variant on the railgun you get through stratagems.

Cool, I might get back into the game starting with farming super credits to grab the limited time items. Still have 900 credits banked.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,328
They don't need partnerships. People would probably buy knock-off armors happily enough and you could add so much cheeky references you'd have content forever.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,663
Location
Dutchland
They don't need partnerships. People would probably buy knock-off armors happily enough and you could add so much cheeky references you'd have content forever.
IIRC there's already a suit that kinda looks like that of Master Chief, and they recently had that nazi-like suit that launched alongside the previous warbond. It should be easy enough to start sneaking in legally distinct versions of the armor from Starcraft and 40k, and maybe borrow the looks from something like Tiberian Sun.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
642
The Killzone stuff is whatever but there’s no situation that it should cost significantly more than anything else in the store. The studio is bankrolled by Sony who already owns the property and the franchise is defunct.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,785
Location
California
Is this recommended to someone who doesn't play multiplayer games regularly? I hear it has controls similar to that of MGSV and that has me intrigued.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,167
Location
Everywhere
Is this recommended to someone who doesn't play multiplayer games regularly? I hear it has controls similar to that of MGSV and that has me intrigued.

Can't speak for the current state of the game, but when I was playing I put everyone on mute and pretended they were all bots. Worked fine, really easy to drop in and out of games.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
642
Is this recommended to someone who doesn't play multiplayer games regularly? I hear it has controls similar to that of MGSV and that has me intrigued.

Generally people are pretty chill, accidentally killing your teammates and getting killed by them is part of the game especially early on, and up to a point the consequences for poor play don’t really matter since the game only distinguishes between how many objectives were completed. That being said, it’s still multiplayer so if you play with randoms you will eventually encounter retards and tryhards. Always feels nice to solo clear a Helldive difficulty after being kicked by the host in a losing match.

It only controls like MGSV very broadly. You can crouch and go prone, but it’s not a stealth game, and while you can certainly stealth missions the stealth model isn’t robust enough to make it very fun in the long run. The game will always “steer” enemies toward you, more so as you complete objectives, and the AI isn’t really smart or reactive otherwise.
 

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