Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 14,001
https://mmh7.ubi.com/en/blog/post/view/town-development-in-heroes-vii#comments-container
Town development article.
Town development article.
How on earth did you arrive at the conclusion that if 7 tiers were kept the 1st level units would still be unkillable tanks?? Of course they wouldn't be, it is a direct result of a 3 tiers system that enforced the flattening of the power increase between creatures.These are all good points, but what I was trying to say earlier is that they aren't neccessarily intricately tied into the core-elite-champion system, they are the result of bad design in general, and would exist if the same people had done a Heroes 3 style unit tier system too.
How on earth did you arrive at the conclusion that if 7 tiers were kept the 1st level units would still be unkillable tanks?? Of course they wouldn't be, it is a direct result of a 3 tiers system that enforced the flattening of the power increase between creatures.These are all good points, but what I was trying to say earlier is that they aren't neccessarily intricately tied into the core-elite-champion system, they are the result of bad design in general, and would exist if the same people had done a Heroes 3 style unit tier system too.
Edit: wow, they're also dropping the town conversions, innovative design, thank you Ubisoft for saving homm.
=/ sorry, that sentence just seemed strangeOh, come on, that was sarcasm.
How on earth did you arrive at the conclusion that if 7 tiers were kept the 1st level units would still be unkillable tanks?? Of course they wouldn't be, it is a direct result of a 3 tiers system that enforced the flattening of the power increase between creatures.These are all good points, but what I was trying to say earlier is that they aren't neccessarily intricately tied into the core-elite-champion system, they are the result of bad design in general, and would exist if the same people had done a Heroes 3 style unit tier system too.
Doomstacks are for pansies who play on beginner and don't have to blitz in the first 3 weeks.
You're playing it the way it's meant to be played.Doomstacks are for pansies who play on beginner and don't have to blitz in the first 3 weeks.
I'm not a HOMM expert at all, played only HOMM VI for a bit. So it could be that I'm playing it wrong.
Logistics attrition! Can't supply your troops? They'll die of hunger and disease.
Also of old age.
Nah, doomstacks are usually not an issue in multiplayer but it can be depending on how much you're willing to force fights etc. (it also depends on the number of players/ the size of the map and how experienced the players are)Are doomstacks a big problem in multiplayer? In singleplayer, surely amassing a huge army and rolling over everything in the map is down to AI and/or map design. If the enemy puts up a fight with high level heroes and huge armies its not such a problem.
"Haven towns have fast access to the strongest possible walls."
Haven confirmed for shit?
Final commentary on HP bloat in HOMM6: I played the game a lot, and my experience was not that low tier units were massively less tough than high tier units, but that every unit in the game just had too much HP. Huge stacks of low tier units did lots of damage just as in previous games, it just wasn't enough in relation to the HP of every unit. My low tier stacks couldn't one-shot most big stacks--but neither could my massive champion tier stacks, either. It was a problem across the board, no matter what the level of the unit. Also, Haven was by design tanky as fuck in mechanics, which was a separate problem. (The Pikeman units were specifically designed to prevent units from dying by sharing damage of adjacent tiles.)