mhm32167
Educated
- Joined
- Apr 10, 2013
- Messages
- 30
Just watched the twitch stream. Some info.
- Town screens will be 2d because stylistically better and 3d town screens are expensive
- Swordmaster inspired by paladin from heroes 2
- You will connect to uplay once then all features will be available offline
- Area of control and caravans are in.
- Area of control is created by towns and forts.
- Creatures from dwellings within area of control can be recruited from the nearby town
- They can also be recruited by caravans, which can be attacked en route to the town
- Forts can be built to create area of control, and can be destroyed. When destroyed, flagged mines, etc. become neutral
- Apprentices are elite academy units on magic carpets that can cast various spells
- Fog of war is as in heroes 3, not heroes 4
- There wont be bosses in heroes 7 as it doesnt fit the style of homm
- Currently skill progression is not random, i.e. players have full control, but devs are still discussing this
- Spellbooks are back and you acquire spells from mage guilds and from the adventure map if you have the required skill in the relevant magic school
- Academy towns have more spells than other towns
- Different towns will have guaranteed spells from their affiliated school in addition to other schools but not from opposed schools (e.g. dark and haven)
- Different heroes will have different specialisations, although some specialisations are common to multiple heroes.
- Mage guilds go up to level 4 with level 2 spells found in level 1 and level 5 spells found in level 4
- There will be female heroes in the game (yes somebody asked this)
- Kabir is an academy core unit. it is a fire spirit with the power to repair mechanical units and immunity to fire (and possibly vulnerable to cold). replacement for gremlin.
- There are various new spells including static discharge (name not final), which is a buff cast on friendly units that cause them to do electrical damage to nearby units
- Losing stacks in battle will damage army morale
- If inferno voted in succubus will be one of the creatures, if dungeon voted in minotaur will be one of the creatures
- Julien would like to have a steampunk 'forge' faction in a future game if the timeline moves forward sufficiently and he can convince erwan le breton
- You can destroy one level of your town per day. Doing so is not very precise. Can use it to change creature dwelling. Can also use it to sabotage towns you captured. There is an ability that allows you to salvage resources from destroying town levels.
- There will be greater variation of battle maps in heroes 7. Some smaller, some bigger, different kinds of obstacles, different lengths, widths.
- Magic bird/arcane bird are placeholder names
- Tears and blood system is out.
- If sales are good more factions will be added in future expansions.
- There wont be day/night cycles because each turn takes one day. There wont be seasons.
- In battles, heroes can act when the creatures are able to act.
- Powerful weapons will exist but no dynasty system or online-dependent system like heroes 6.