hoverdog
dog that is hovering, Wastelands Interactive
HOMAM formula keeps being consistently shat on by far superior games like Disciples 2, King's Bounty
HOMAM formula keeps being consistently shat on by far superior games like Disciples 2, King's Bounty
Ex-fucking-actly. Today H6 is widely considered an equivalent of child molestation simulator created by Satan himself. Why? Largely because the DRM. But also because it was simply different. I can't say I loved the changes but I didn't mind them either. Hordes of H3 fanbois threw the toys out of their prams though and shat all over the game. In reality it was a solid HOMAM game, worse than H2/H3 but way, way better than the lethally boring crime against humanity that was H5.
But all this back and forth is irrelevant anyway because for the last 10 years the HOMAM formula keeps being consistently shat on by far superior games like Disciples 2, King's Bounty or Erador. The H3 fanatics are gonna scream bloody murder unless they get the exact same copy of their holy relic but meanwhile the world moved on.
Ubisoft is fucked because they are assholes, not because oh my good poor ubisoft they dont know what to do because of the evil players hurr durr
Yeah, yeah, we know, haters gonna hate, nostalgia glasses etc. Just fuck off to IGN or something already. There people have already moved on so they should be more to your taste.
and what, pray tell, did those two games invent that made the HoMM formula obsolete?
Disciples 2 seem fun enough until you release the entire gameplay mechanics are fundamentally flawed.
Now really. Maybe if the "wall'o text" contained an actual argument rather than "hurr durr HoMM formula is shit because of two shit games" people wouldn't discard your dumbfuckery so easily.Listen, I write up a wall'o text, you reply it's all bullshit, I reply no no it's not, you reply it is too...let's just pretend it already happend.
No, because they are fundamentally flawed. Eador is a great game (probably the most addictive one since HoMM3), Disciples is garbage.Because it's different from H3, I know.
Butthurt brothers.
going back to mocking fags on BSN.
Ex-fucking-actly. Today H6 is widely considered an equivalent of child molestation simulator created by Satan himself. Why? Largely because the DRM. But also because it was simply different. I can't say I loved the changes but I didn't mind them either. Hordes of H3 fanbois threw the toys out of their prams though and shat all over the game. In reality it was a solid HOMAM game, worse than H2/H3 but way, way better than the lethally boring crime against humanity that was H5.
But all this back and forth is irrelevant anyway because for the last 10 years the HOMAM formula keeps being consistently shat on by far superior games like Disciples 2, King's Bounty or Erador. The H3 fanatics are gonna scream bloody murder unless they get the exact same copy of their holy relic but meanwhile the world moved on.
Can't say I see what's there to not understand. I'm pretty sure everyone would love and appreciate games that are both good on their own and improvement on the classics, but such games aren't coming, at least not from a company like Ubisoft. Copying existing gameplay and mechanic templates while trying to not fuck up the rest too much is realistically speaking the best they can do. They tried to prove otherwise with VI and look what happened.I don't understand those fans.
Obviously it was for those two reasons, not because it was a bad game and an obvious decline from its direct predecessor and that additionally it was, and still is, a nightmare on the technical side.Largely because the DRM. But also because it was simply different.
This is where you really lost me. So you like VI, but think II and III are better, yet deem V "satan molestation something" or whatever ott words you like to use? Do you suffer from some sort of autism? Or do you perhaps play these games "for the story" or some equally silly reason?In reality it was a solid HOMAM game, worse than H2/H3 but way, way better than the lethally boring crime against humanity that was H5.
Who the hell compares (arguably fun) strictly sp grind romps like Disciples or nu-KB to one of the best hotseat/multi tb strategies ever and what would the point of such comparison be? Unless you meant the actual KB, in which case the comparison would be less silly but the conclusion still retarded, since HOMM improved on its ancestor in every possible manner.But all this back and forth is irrelevant anyway because for the last 10 years the HOMAM formula keeps being consistently shat on by far superior games like Disciples 2, King's Bounty or Erador.
It's not garbage. The combat in DII is fun, but both completely different than HOMM and, like you said, fundamentally flawed with the slow unit progression that turns it into a save/load fest because you cannot settle for anything less than a flawless victory. The rest is not even half as good as HOMM obviously, but at least they have some basics in common so this comparison wasn't as retarded as the nu-KB one. Perhaps it was about the new Disciples games, but no one played these.No, because they are fundamentally flawed. Eador is a great game (probably the most addictive one since HoMM3), Disciples is garbage.
The combat in DII is fun, but both completely different than HOMM and, like you said, fundamentally flawed with the slow unit progression that turns it into a save/load fest because you cannot settle for anything less than a flawless victory.
Well, what I meant is that when you do lose an experienced unit (by simple human mistake or by picking a wrong fight too early or whatever) then you will reload, especially if you don't really have any neutrals to grind on at the given point or/and there is a difficult fight incoming.You never have to do that unless you want to. Normally 99% of the battles are won with zero chance of failure.
Well, what I meant is that when you do lose an experienced unit (by simple human mistake or by picking a wrong fight too early or whatever) then you will reload, especially if you don't really have any neutrals to grind on at the given point or/and there is a difficult fight incoming.
The rest of what you wrote is powergaming, and:
1. Not everyone one likes to powergame through their sp shit.
2. Introduction of powergaming usually breaks every discussion about gaming mechanics, because "if I bypass this by means that designers didn't really think of then it's not a problem anymore".
Though I still think the combat iteslf is fun and the presentation is really top notch. But it's a fact that the game is flawed at the core and the strategic layer is really sub-par.
Looks ok for the most part, except for incorrect perspective on some buildings AND A HUGE-ASS GOLDEN DRAGON STATUE that looks completely out of place.
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Ho-hum, them "town portals". I'm sure this will end up well.
In Heroes VII we decided not to keep H6 town portal system. The town portal only allows you to be teleported to this town if you hero have the right spell for this. However, like it was on previous games, this spell only can teleport you to the nearest town.
So building this enables H3's basic version of town portal, if you've independently learned the spell. Seems like they may have erred on the side of making it underpowered
To be fair, town portal was OP as fuck in H3, so erring on the side of underpowered is the right move.
Fair enough.
Honestly I don't really consider Disciples 2 to be a strategy game. For most people core gameplay consists of using same 3-6 units entire map, getting experience, level uping and gathering loot for your main hero. Reminds me more of some dungeon crawler than of genuine strategy game (even combat reminds me more of old dungeon crawlers were your options were hitting shit in front of you or defending). Either way I think that Disciples series (not counting third part which was all kinds of derp, thou I heard that last expansion was supposedly "playable") is very good example of "good for what it is" series.