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Heroes of Might & Magic 7

markec

Twitterbot
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Jan 15, 2010
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Looks ok for the most part

Looks like shit, I have seen 5 year old browser strategy games with better looking graphics.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Last homm game i was played was 3....... and i think it will stay this way....
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
I have no faith that this game will be better/equal to homm3 hd. I've seen this going back to the roots bullshit way to many times and I just can't see what they can possibly add to the game (apart from some questionable balance) to make it better
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
956
I think my main problem with the town screens is the wasted screen space. All the buildings are basically in the background and super clustered.
They also look extremely samey. These 2 towns are almost indistinguishable. One has red roofs while the other one has yellow. The buildings say nothing about their purpose, they are just some random houses with few flying around to suggest that they are magical.
It is work in progress so probably early sketch but looks very meh for now.
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
What is the equivalent of alchemist lab in H3? And yes, the gold dragon does not belong to Heaven.
 

Carceri

Arcane
Joined
Jul 3, 2007
Messages
1,523
Location
Transylvania
Perhaps it's an overdesigned griffin(at least that was my first impression) and then it fits the Heaven theme. Still looks like cheap crap though.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
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17,948
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Stealth Orbital Nuke Control Centre
Well, Ubisoft's cosmology has "Dragon Gods" as patrons to the major factions, with Haven (not Heaven, FFS!) worshipping Elrath, the Dragon of Light. Makes sense within the scope of their cosmology, but does not fit well with the Heroes we know and love.
 

APGunner

Augur
Joined
Jan 4, 2015
Messages
120
Another set of updates from the official blog.
Q&A part 1.
There willl be map editor from the start.
Town screens will remain 2D.
Mounts will most likely be differently-colored horses for each faction.

Q&A part 2.
No online requirement/features for single-player campaigns this time.
No day/night cycle as each turn happens during the day.
Extreme mod support™ (custom factions) not planned.

Haven's might heroes.
Haven_Might_Fem_Mini.jpg
Haven_Might_Male_Mini.jpg

Three sub-classes:
  • Vindicator. Main skills: Righteousness, Warcries, Offense
  • Knight. Main skills: Righteousness, Leadership, Economy
  • Paladin. Main skills: Righteousness, Diplomacy, Defense

Haven's magic heroes.
Haven_Magic_Female_Mini.jpg
Haven_Magic_Male_Mini.jpg

Three sub-classes:
  • Inquisitor. Main skills: Righteousness, Warfare, Fire Magic
  • Priest. Main skills: Righteousness, Light magic, Prime magic
  • Confessor. Main skills: Righteousness, Light magic, Paragon

I like the female magic hero art, the other three...not really.
In my opinion the division of might/magic heores into three sub-classes is a waste of development time/pointless. In previous games players could spec their heroes into offence/economy/defence/whatever without arbitrary sub-classes.
 
Last edited:

hoverdog

dog that is hovering, Wastelands Interactive
Developer
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Jordan, Minnesota
Project: Eternity
The overdesigned art style is highly cancerogenic. Not as much as in HoMMV, though.

Still, I gave up all hope on this. Another fantastic franchise down the drain. :negative:
 

octavius

Arcane
Patron
Joined
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Messages
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Bjørgvin
I thought those Haven heroes looked pretty good, the Magic one a bit overdone ("hijab" and angel wing), though.
 

APGunner

Augur
Joined
Jan 4, 2015
Messages
120
Another set of updates, revealing 3D models of Academy and Necropolis factions.
  • In Academy section animated 3D models of units were added. Upgraded rakshasa looks really nice. Some upgraded versions of other units are basically re-textured models with silver color switched to gold.
  • Necropolis hero backstory...for those who care about lore in the new setting.
  • Necropolis units reveal part 1.
  • Necropolis units reveal part 2.
  • Skeleton
Necro_Skel.jpg

  • Ghost
Necro_Banshee.jpg

  • Spider
Necro_Spider.jpg

  • Lamasu
Necro_Lamasu.jpg

  • Lich
Necro_Lich.jpg

  • Vampire
Necro_Vampire.jpg

  • Bone Dragon
Necro_Bonedragon.jpg

  • Grim Reaper
Necro_Grimrider.jpg
This necro line-up is very generic, but they still fucked it up. Ghost, Lamasu, Lich and Vampire designs/models look practcally indentical to those used in previous games...maybe even worse.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,129
Location
Djibouti
oh great, that fucking terrible looking negropolis from homo6 is exactly what I wanted to see again.

Jesus Christ, even the Negros of Homm5 looked better and they were generic to fucking boot.
 
Unwanted

DollarSign

Unwanted
Joined
Jan 18, 2015
Messages
102
I'm amazed how much people care about graphics here. It's a turn-based strategy game, there are game mechanics and campaigns to discuss. Graphics are tertiary at best.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
At least Nasteynka Anastasya is there. She was somewhat alright, one campaign I didn't get bored with.

Yeah at some point in my life I actually finished HoMM VI, as a Necro. But I don't remember it. These same, boring fantasy plots leave nothing but black hole in your memory. It's like I just played another add-on to HoMM V and forgot about it.
 
Last edited:
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Academy units are IMO pretty good save for Gargoyles and upgraded Rakshasa which are overdesigned pieces of crap. Every units in Necropolis besides spider is pure crap.

I'm amazed how much people care about graphics here. It's a turn-based strategy game, there are game mechanics and campaigns to discuss. Graphics are tertiary at best.

Because most of the time in the game you look at units, not numbers, and it's nice to look at units that doesn't make your eyes bleed. It's pretty fucking simple.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
I'm amazed how much people care about graphics here. It's a turn-based strategy game, there are game mechanics and campaigns to discuss. Graphics are tertiary at best.
and yet the worst thing about HomoVI was the utter disgrace that was its gameplay, and some of those dumbfuckeries (like the absurd zone of control stuff) will pass over to the next installment, making it pure shit by default. We're just kicking a lying man in the nuts right now. :deadhorse:

but wait!

Joined:
Jan 18, 2015
oh.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,695
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I'm amazed how much people care about graphics here. It's a turn-based strategy game, there are game mechanics and campaigns to discuss. Graphics are tertiary at best.

We care about the art style dammit, not the freaking graphics...
 

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