PulsatingBrain
Huge and Ever-Growing
Care to tell me what's good about it?
Oh, so it's me autistic for questioning of "Homm4 bad cuz not Homm3" attitude and NOT you for simply repeating "Hom4 bad" argument all over again? It's seems you suddenly lost all logic and reason, just like most radical members of fanbase. You don't have any idea what changes would be better and yet you like robot repeat "Homm4 bad". Not to mention that opinions are subjective and if you call something shit - it doesn't mean that you absolutely right.Honestly I don't really know, and maybe the best thing for HoMM4 would have just been a lick of paint and some new units. I just thought it was pretty autistic for that guy to REEEE at the idea that HoMM4 was littered with shit changes. Sitting down for the first time with Homm4 was a massive disppointment.
Oh, so it's me autistic for questioning of "Homm4 bad cuz not Homm3" attitude and NOT you for simply repeating "Hom4 bad" argument all over again?
"Homm4 bad cuz not Homm3"
My answer to him is perfectly fine and wasn't emotional too, but you started to be his Yes-man like he is disabled and can't "win Internet brawl" without any help. In result you showed yourself as the very stereotype I described in my post.I mean, Citizen made a fairly sedate point that Homm4 made some bad changes and you threw a hissy fit. I dunno what to call that other than autistic. It certainly wasn't a "logical and reasonable" response. Which you seem to think are virtuous qualities
But it's bad not because it's different from the previous games. It has weird focus on hero units that just doesn't work in a "huge armies" type of game like HoMM (the same heroes-focused gameplay works nicely in AoW1-2 though), it has awful gridless tactical combat which is much worse than visually clear and predictable combat of HoMM1-3, the towns are forgettable uninspired mash-ups with no central theme, as opposed to previous games' memorable and thematically different. And to top it all: terrible eyeraping visual style
Ih has good OST and some maniacs from codex claim that the writing is good, but that's not enough for a strategy game to be good
It has weird focus on hero units that just doesn't work in a "huge armies" type of game like HoMM (the same heroes-focused gameplay works nicely in AoW1-2 though)
it has awful gridless tactical combat which is much worse than visually clear and predictable combat of HoMM1-3
the towns are forgettable uninspired mash-ups with no central theme as opposed to previous games' memorable and thematically different
Ih has good OST and some maniacs from codex claim that the writing is good, but that's not enough for a strategy game to be good
Art always subjective. If you intend to prove otherwise, bring me measurement system that allow to scale art proven by scientific methodology.For starters, the art is objectively bad. It's not like in H5 where the art is well done but you might not subjectively like it because it looks like Warcraft, it's just bad. Good art (not necessarily graphical fidelity) is vital in a Heroes game.
you started to be his Yes-man
When I say "Art always subjective" it doesn't mean that I love every single in game model, I meant that you should take in account that if someone calling some art good/bad it doesn't mean he/she correct because there some kind of "art" standard, it just mean that person did not liked it. Listen or not to someone's opinion on art is another question.
When I say "Art always subjective" it doesn't mean that I love every single in game model, I meant that you should take in account that if someone calling some art good/bad it doesn't mean he/she correct because there some kind of "art" standard, it just mean that person did not liked it. Listen or not to someone's opinion on art is another question.
Art always subjective. If you intend to prove otherwise, bring me measurement system that allow to scale art proven by scientific methodology.For starters, the art is objectively bad. It's not like in H5 where the art is well done but you might not subjectively like it because it looks like Warcraft, it's just bad. Good art (not necessarily graphical fidelity) is vital in a Heroes game.
What I mean is: the fact that HoMM4 looks like this is because of a bad design, not some techical limitations. AoW1 also used prerendered 3d sprites but somehow looked amazing. (Even HoMM3 used prerendered 3d sprites, but most likely they retouched them a lot after rendering)
It's the opposite. HoMM4's towns have a much more coherent and better developed theme than previous games in the series, since magic schools, skills, hero classess and artifacts are exclusive to specific towns. Creatures have much more distinctive abilities, including the ability to cast spells. So for example, Order in HoMM4 is the 'smart' town, with access to nobility, diplomacy, the treasury, their signature magic school being mental/mind-affecting spells and several creatures capable of spellcasting. You'd be hard-pressed to assign such a specific quality to any town in the previous games (e.g. mage units pre-HoMM4 are just ranged attackers). The towns in previous HoMM's are much more homogenous since everyone has access to the same skills (with the sole exception of necromancy) and spells (at most, a few spells might be banned from a specific town in HoMM3) and creatures have very few abilities worth mentioning, and what few abilities they have usually only have a 20% chance of triggering meaning they rarely come into play.the towns are forgettable uninspired mash-ups with no central theme, as opposed to previous games' memorable and thematically different.
But it is the closest to the actual M&M games in that regard.It has weird focus on hero units that just doesn't work in a "huge armies" type of game like HoMM
It worked nice in MoM and AoW, but in a game where the average stack size linearly grows every week single units don't make sense.Being able to take Heroes into combat was one of the cool things about HoM&M4. Of the problems that game has, that has never been one of them. Hell, it's one of the reasons to play it.
Isn't that the reason why people are buying sequels? I want more of the same BUT better, not a completely different game in the same setting.
Any unit being able to move around freely on the adventure map was the biggest mistake of all imo, because now you spend every turn wasting your time with a ton of weak stacks trying to pick everything up and scout as cheaply and efficiently as possible. When this was limited to heroes there is a higher initial investment and there is an upper limit on how many heroes you can have running around.
Doesn't work in practice.