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Incline Hey hey people, it's the SsethTzeentach thread

Citizen

Guest
Just started HoMM 2 and I feel like I'm misunderstanding something or just really bad at the game. I start with some shitty halflings and literally every enemy mob destroys me. Time to google how to play.

Expand/scout for resources hard with 3+ heroes, minimize losses in tactical battles with neutral stacks by
a) not fighting shooters/fliers early
b) properly managing enemy retaliation attacks (attack with tough or expendable unit before attacking with a fragile expensive one etc.)
c) abuse slow/haste for wiping the mobs before they damage you

The good cheese strat for super early battles is to have few stacks of 1 tier 1 unit, that you would use to absorb attacks instead of your main stack or suicide them into enemy to waste his retaliation
 
Joined
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I've never actually played a HoMM game. Is 3 the only one I should play?

2, 3, and 4 are all worth playing.

3 is the best one. 4 has some interesting stuff, especially if you grew up playing them as they were coming out and wished your fucking hero character could actually enter the battles. 2 is aesthetic the best of the bunch.
 

Shadenuat

Arcane
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new mechanics (mainly initiative wheel) were interesting but god they stole from warhammer everything excluding actual good parts
they also gave elves anime ears from lodoss

luckily because Slavs are trained from birth to play Heroes 3 at a * competitive level *
that is in fact accurate.
 

Shadenuat

Arcane
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That's only fair
not really.

it stole from real history (whole old world timeline is lolz real lyfe) + traditional fantasy (like Moorcock) and put its own twist on it. why are dark elves naked and sexy? because khaine and because Morathi is a whore who also slept with her own son.

why are homm 5 dark elves are nekked? because they stole them entirely from warhammer. they don't even behave like bdsm elves, in campaign their leader is a man and tries to save the world.
Eh.

also if they really were fans of homm, they would have tried to stick to traditional m&m "fairy tale meets colorful sprites" look. now that look is just lost to time.
 

Grauken

Arcane
Patron
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Messages
13,119
Eh, HoM&M stole its whole early style wholesale from M&M and doomed it due to its success, can't say I feel bad about the same happening to it
 

Citizen

Guest
also if they really were fans of homm, they would have tried to stick to traditional m&m "fairy tale meets colorful sprites" look. now that look is just lost to time.

HoMM3 already was gritty/dark compared to fairytale cartoonish HoMM2 tho

And HoMM5 is very awkward, because it's stuck between cartoonish-ness and edgy-ness making it look dumb. You either go full colorful fairytale, of full
edgy.png
edgy.png
edgy.png
like disciples did
 

Shadenuat

Arcane
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while homm3 changed things it is still kinda cute. an old D&D art color palette in cute sprites.
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
Trying to understand beginners tips for HoMM 2 and getting confused by something that seems like it could be very important:

http://www.heroesofmightandmagic.com/heroes2/hintsandtips.shtml

Hero Movement:
  • Distance your hero can travel per day depends on speed of the slowest unit in his army. The slower that unit is, the less distance your hero can travel per day.
  • Equip scouts with your fastest unit.
  • If you are in the castle and want to start moving on the next turn, garrison all the slow units, so that hero has only the fastest unit(s). Next day you can give slow units back to your hero and he still will have lots of movement for that day. Slow units can be given to another hero, it doesn't have to be a castle.
So I understand the first two bullet points very easily, just bottleneck and common sense logic. The third bullet I've read a couple of times and I still don't understand what the tip is informing me of. Maybe I've failed at english even though it's my primary language. Or it's possible that because I don't know how to play yet, there's a mechanic I don't know about that somehow transfers units from a castle to a hero when the hero isn't inside of it.
 

Shadenuat

Arcane
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my guess bug is that hero movement points update at the beginning of the day, so if you start the day with fast unit you can then hoard slow ones and move as had only fast ones.
but thats a guess
 

Parsifarka

Arcane
Joined
Dec 31, 2014
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Location
Potato field
I'm positive the artistic direction of HoMM5 wasn't chosen by Nival but imposed by Ubisoft producers; IIRC with Tribes of the East the project manager of Dark Messiah was brought in thus getting slightly more aggressive looking creatures (orcs and alternative upgrades) and going full edge in Heroes VI (reminder that one of the main characters therein is tastefully raped and avenges herself by leading an animu army while a bastard leads an orcish revolt against human oppresorz and a possessed goth teenager kills her own father) and SHADES OF DARKNESS (turns out the archangel was the evul fascist one!).
In fact, AFAIK it was Nival's push for greater creative freedom which caused the clash with Ubi thus aborting the work on Heroes VI they had already started.
Regarding the review, methinks Sseth never suffered v1.0. Heroes V was bullcrap til TotE and only with 5.5 became really enjoyable.

Sent from my Redmi 5A using Tapatalk
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
I'm positive the artistic direction of HoMM5 wasn't chosen by Nival but imposed by Ubisoft producers; IIRC with Tribes of the East the project manager of Dark Messiah was brought in
I always thought that HoMM5 and Dark Messiah were connected and V was "the sequel", there's that demon daddy plotline. This explains it.
 

karoliner

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I really hated Heroes V at launch. A lot of the stuff that he showed in the video was only added later with patches or the two expanions. In the end i enjoyed the games but there was a lot of crap.
 

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
When I rate HoMM games I usually give a separate entry for HoMM5 launch version because it was so bad and after all expansions/patches its almost a different game.
 

smaug

Secular Koranism with Israeli Characteristics
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Insert Title Here
Does the Heroes 5.5 mod makes heroes 5 as good as 3? (Gameplay wise)?
 

Archibald

Arcane
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Messages
7,869
In my opinion it doesn't, but I'd say it is close and I could see someone enjoying it more than H3.
 

Citizen

Guest
Does the Heroes 5.5 mod makes heroes 5 as good as 3? (Gameplay wise)?

It makes homm5 even more different from homm3, but better. IMHO gameplay-wise homm5 is pretty solid, even tho I dislike initiative system instead of classic one action per turn formula of previous titles. It's the presentation that kills it for me
 

smaug

Secular Koranism with Israeli Characteristics
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Insert Title Here
I can deal with 5’s presentation, the gameplay is the most important for me.
 

Citizen

Guest
I can deal with 5’s presentation, the gameplay is the most important for me.

Then you would enjoy even vanilla ToTE. 5.5 only really changes heroes, adding new classes and skills IIRC, and also lotsa new content like map objects and artifacts. And bugfixes obviously. Core gameplay stays the same
 

Citizen

Guest
LMAO

HoMM5.5 mod description said:
The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system.

Codex hates 5.5 mod now? :troll:
 

Dayyālu

Arcane
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Shaper Crypt
Regarding the review, methinks Sseth never suffered v1.0. Heroes V was bullcrap til TotE and only with 5.5 became really enjoyable.

Baseline Heroes V feels like they truly didn't want to take risks and avoided all innovation. No caravans, for example.

Just how bad VI&VII are? I know jack shit, but fucking up the basic formula of HoMM is hard. The best you can do is make it dull (Disciples has this problem, sadly, despite being magnificent in ambience).
 

Kabas

Arcane
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Joined
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Messages
1,696
why are homm 5 dark elves are nekked?
Because at the time HoMM 5 came out it was common knowledge that dark elves are sluts only good for breeding.
I see nothing wrong with this
it saddens me that they got Olivier Ledroit (Black Moon Chronicles, Requiem Chevalier Vampire) to do concept art for the game and mostly failed to follow it up
gallery_3_24_72052.jpg

A huge shame indeed.
Some units did look cool though and i think 3D town screens still look nice.
 
Joined
Nov 23, 2017
Messages
4,614
I'm positive the artistic direction of HoMM5 wasn't chosen by Nival but imposed by Ubisoft producers; IIRC with Tribes of the East the project manager of Dark Messiah was brought in
I always thought that HoMM5 and Dark Messiah were connected and V was "the sequel", there's that demon daddy plotline. This explains it.

Those and that puzzle game Might & Magic: Clash of Heroes are all connected.
 
Joined
Nov 23, 2017
Messages
4,614
I never disliked HoMM5 that much, the only complaint I ever got is that it's..... graphically bland. Bar some models, the WoW-era feeling is incredibly heavy, and it saddens me that they got Olivier Ledroit (Black Moon Chronicles, Requiem Chevalier Vampire) to do concept art for the game and mostly failed to follow it up. Maybe the 3d style didn't lend itself to adapt the peculiar Heavy Metal style.

52341-1.jpg


O_LEDROIT_Academy_Witch.jpg



As for the game, it's a very solid timewaster.



The porn is... uhh... yeah.

The guy who did Jeanette ought to be shot. With slugs. In the guts.

(Also where's my Lobotomy Corp review Seeth you hack)


I'm always a little surprised Ubisoft never made one Heroes game in their UbiArt Framework engine. Their last two Heroes game releases in the window they were talking up that engine, and those 2D games were getting way more attention for how they looked visually than any 3D Heroes game ever got. They could have made a Heroes game that actually looks like that had they wanted.
 

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