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KickStarter Hibernaculum - sci-fi survival horror dungeon crawler from Wormwood Studios' Victor Pflug

lightbane

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Dec 27, 2008
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Now don't do a Barkley 2 case, please.
 

notpl

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Dec 6, 2021
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I see that giant generic spiders are confirmed. Looks great but i hope that when the game will finally release, tile traversal will be smoother visually.
As for me, I hope the font changes to something even slightly legible. I have no idea what the text in that last video's dialogue box says after three watches - "PATROL NOT IS SPARK"? I don't even have a guess as to the second line.
 

buffalo bill

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Dec 8, 2016
Messages
1,066
I see that giant generic spiders are confirmed. Looks great but i hope that when the game will finally release, tile traversal will be smoother visually.
As for me, I hope the font changes to something even slightly legible. I have no idea what the text in that last video's dialogue box says after three watches - "PATROL NOT IS SPARK"? I don't even have a guess as to the second line.
Maybe I'm wrong, but I assumed that is just filler gibberish that says nothing, to be replaced later with actual text
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/projects/hibernaculumgame/hibernaculum-survival-horror-rpg/posts/3860364

Hibernaculum Development Update - July 2023​


Greetings, fellow Crew!

Well, another busy month and a bit; working primarily on the Character Generator. We have voted on Discord and far and away CharGen won over Character Creator. That is literally he least interesting thing going on behind the scenes right now though - & not sure why I led with that!


So, the real dope - we are moving ahead by leaps and bounds. The Character Generator work being foremost of course, and moving very close to a stage now where we're ready to do a proper demo/teaser video. We are also working heavily on combat mechanics - namely walking the walk when it comes to revisiting our TTRPG roots and bringing more of the AD&D 2e - and especially a much more cRPG experience, into Hibernaculum. A system for damage distribution, taking cover, ambush rules, XP tables, stat adjusters, class adjusters, hit dice - WHOA! The list goes on.

Systems within systems - and while the writing, art and music have been a lot of fun; Hibernaculum's primary gameplay loop is where I really enjoy putting my grey matter to work. Seeing hints of emergent gameplay rear thier head here and there... It's encouraging to say the least.

Again - jump on our Discord if you feel so inclined - it is your right after all!

Plus yeah we are doing some cool stuff and it's REALLY only gonna get more intriguing, visceral and enthralling from here on in. ;)

https://discord.gg/XP8kfgWC

...Be seeing you ;)

-Mords
 
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