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KickStarter Hibernaculum - sci-fi survival horror dungeon crawler from Wormwood Studios' Victor Pflug

Viata

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Water Play Catarinense
KQ7EwKm.png

oh no rpg codex ? ! ?
:lol:
:shredder:
Oh fuck, I did pay for Primordia :negative:
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
100,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/hibernaculumgame/hibernaculum-survival-horror-rpg/posts/4048804

Hibernaculum Character Generator Update​


Greetings, Hibernians!

While still firmly a work in progress - we are today extremely proud to announce our shiny new Character Generator is now working and implemented. These numbers and mechanics stay ''under the hood'' during gameplay in Hibernaculum for the most part - and while premade characters are essentially also available - there is much customization and alteration/polish that can be performed on a player character build before starting out aboard Ship in Hibernaculum.

In fact, this is recommended for a fully complete experience in Hibernaculum, and of course also gives your character more of a fighting chance of reaching down into the farthest depths of the Ship.

b82a63c55a9bb5afcc029082660deaf8_original.gif


The Character Generator breaks down into 3 specific sections with the more outward aspects of your character on the left panel, their belongings and physicality represented by the center panel, and skills and statistics generally listed on the right hand side panel.
Working your way across a thorough character build is also a good way to familiarize yourself (or at the very least touch upon) some of the everyday intricacies of the Ship & it's varying inhabitants via the various starting biographies & other more subtle cues.

673f97b4db2cb6dd1fe35ccfba63d7c6_original.gif


Short biographies are provided as a starting point for understanding your character's role aboard Ship, & are also specific to both BODY and CLASS.
The main SCILD stats (Strength, Constitution, Intelligence, Luckiness, Dexterity) are adjusted depending upon which BODY is chosen - a very high SCILD stat results in other aspects of a character build being altered such as higher health/hit point total for characters with a higher constitution.

a9659cf1148c1f3b1500852b993ef1b9_original.gif


SCILD stats are adjusted in real time (note that flash messages are attached for programming purposes currently)
e5518d8cfbc0348c0cc885d7c98b16be_original.gif


Facial features for each BODY type & associated portrait are customizable, as well as featuring a randomization option for the portrait alone.
77e435946cb7611da3f2d41a08d1159a_original.gif
Each BODY type has many thousands of possible combinations.
So, with that (somewhat mildly overdue) Character Generator update out of the way - it's time for us to continue to take some of these characters through the game engine and observe what results from that. The more meat & potatoes side of the game, so to speak. So far the results are incredibly promising though as usual feel free to stay tuned & up to date with the progress on our Hibernaculum backer-only Discord, Youtube channel as well as continued (and hopefully more expansive) regular updates on Twitter as the year progresses.

As you all know we are a very small independent team & your patience and support is valued above all else by everyone on board the Hibernaculum team.

Be seeing you ;)

-Mords
 

vitellus

the irascible
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fuck you
Codex+ Now Streaming!
Victor Pflug so looking over the reviews for primordia, it would seem that game was a p&c adventure game, just to double check, hibernaculum is going to be a blobber with actual combat and actual rpg leveling and character building and what-have-you?
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
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Eastern block
https://www.kickstarter.com/projects/hibernaculumgame/hibernaculum-survival-horror-rpg/posts/4048804

Hibernaculum Character Generator Update​


Greetings, Hibernians!

While still firmly a work in progress - we are today extremely proud to announce our shiny new Character Generator is now working and implemented. These numbers and mechanics stay ''under the hood'' during gameplay in Hibernaculum for the most part - and while premade characters are essentially also available - there is much customization and alteration/polish that can be performed on a player character build before starting out aboard Ship in Hibernaculum.

In fact, this is recommended for a fully complete experience in Hibernaculum, and of course also gives your character more of a fighting chance of reaching down into the farthest depths of the Ship.

b82a63c55a9bb5afcc029082660deaf8_original.gif


The Character Generator breaks down into 3 specific sections with the more outward aspects of your character on the left panel, their belongings and physicality represented by the center panel, and skills and statistics generally listed on the right hand side panel.
Working your way across a thorough character build is also a good way to familiarize yourself (or at the very least touch upon) some of the everyday intricacies of the Ship & it's varying inhabitants via the various starting biographies & other more subtle cues.

673f97b4db2cb6dd1fe35ccfba63d7c6_original.gif


Short biographies are provided as a starting point for understanding your character's role aboard Ship, & are also specific to both BODY and CLASS.
The main SCILD stats (Strength, Constitution, Intelligence, Luckiness, Dexterity) are adjusted depending upon which BODY is chosen - a very high SCILD stat results in other aspects of a character build being altered such as higher health/hit point total for characters with a higher constitution.

a9659cf1148c1f3b1500852b993ef1b9_original.gif


SCILD stats are adjusted in real time (note that flash messages are attached for programming purposes currently)
e5518d8cfbc0348c0cc885d7c98b16be_original.gif


Facial features for each BODY type & associated portrait are customizable, as well as featuring a randomization option for the portrait alone.
77e435946cb7611da3f2d41a08d1159a_original.gif
Each BODY type has many thousands of possible combinations.
So, with that (somewhat mildly overdue) Character Generator update out of the way - it's time for us to continue to take some of these characters through the game engine and observe what results from that. The more meat & potatoes side of the game, so to speak. So far the results are incredibly promising though as usual feel free to stay tuned & up to date with the progress on our Hibernaculum backer-only Discord, Youtube channel as well as continued (and hopefully more expansive) regular updates on Twitter as the year progresses.

As you all know we are a very small independent team & your patience and support is valued above all else by everyone on board the Hibernaculum team.

Be seeing you ;)

-Mords

Perihelion vibes

i just hope this has gameplay
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
668
Looking like an easy buy for me. Reminds me of Commander Blood somehow, even though that wasnt anything like this. Art direction maybe.
 

vitellus

the irascible
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fuck you
Codex+ Now Streaming!
LOOKS like but Idk about gameplay. The art is great.
lol-01.png

me and scorn definitely. if it wasn't...whatever they made and just made a skyrim ripoff in that world, it'd be my favorite game ever. since the devs last game was a point-and-click i am dubious until i see some long form gameplay without someone giving commentary so we can see how the game works.
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Sharing some of the game's mechanics would be more useful than snide comments
 

luj1

You're all shills
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Messages
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LOOKS like but Idk about gameplay. The art is great.
View attachment 47542
me and scorn definitely. if it wasn't...whatever they made and just made a skyrim ripoff in that world, it'd be my favorite game ever. since the devs last game was a point-and-click i am dubious until i see some long form gameplay without someone giving commentary so we can see how the game works.

I know what you mean

Games such as Scorn, Disco Elysium, Copper Dreams (and potentially this) are good examples of a fine art direction + paper thin gameplay

Space Wreck kinda too
 

Sibelius

Educated
Joined
Oct 5, 2023
Messages
90
Do we at least know if this is real time or turn based? Surely at least gameplay fundamentals like that have been agreed?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,057
Do we at least know if this is real time or turn based? Surely at least gameplay fundamentals like that have been agreed?

IIRC they said it was real-time earlier in the thread, to which a lot of codexers got really butthurt angry over, but that was a long time ago.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,571
Do we at least know if this is real time or turn based? Surely at least gameplay fundamentals like that have been agreed?

IIRC they said it was real-time earlier in the thread, to which a lot of codexers got really butthurt angry over, but that was a long time ago.
It's a simple game, reminiscent of titles like Elvira or Waxwork if you remember those from the Amiga 500 era. Of course, it makes sense for it to be real-time as the combat is simplistic; it's all about the atmosphere and puzzles. Asking for it to be turn-based is the usual retardation you can see around here, from hypocrites who don't play either genre in any case.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,509
It's a simple game, reminiscent of titles like Elvira or Waxwork if you remember those from the Amiga 500 era. Of course, it makes sense for it to be real-time as the combat is simplistic; it's all about the atmosphere and puzzles. Asking for it to be turn-based is the usual retardation you can see around here, from hypocrites who don't play either genre in any case.
Eh, it is a bit different from that. I understand that people like turn-based over real-time, because in turn-based you can go at your own pace. That said, the game will be in real-time for two reasons: the games that inspired it were in real-time and it would be easy to abuse a turn-based system to keep moving away from enemies, undermining the danger that comes with encountering them.

Personally I don't mind real-time games, as long as they come with a pause feature of sorts. Exactly because I enjoy playing my games without having to have high APM. I got enough of that experience playing highly competitive Warcraft 3 in multiplayer (and other fast-paced games). If I want to play something action-y, then it won't be a base-building game nor something where you move on cell-to-cell basis.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
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Messages
17,656
Strap Yourselves In
The Twitter profile is concerning, but not proof of anything. I really don't care if a game dev loves faggots or hates them. I care if he sows LGBT propaganda into his product or not.

Putting tranny or gender theory bullshit is where I draw the line and I don't see evidence of that here.

The only exceptions I make are when devs repeatedly shill propaganda to their customers, or when one of them turns out to be a pedo. But again, I'm not seeing evidence of that here.

Then again, I didn't see evidence of that with BG3 either. Never preordering again lol.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,571
The Twitter profile is concerning, but not proof of anything. I really don't care if a game dev loves faggots or hates them. I care if he sows LGBT propaganda into his product or not.

Putting tranny or gender theory bullshit is where I draw the line and I don't see evidence of that here.

The only exceptions I make are when devs repeatedly shill propaganda to their customers, or when one of them turns out to be a pedo. But again, I'm not seeing evidence of that here.

Then again, I didn't see evidence of that with BG3 either. Never preordering again lol.
I don't remember reading anything political in Primordia, so there's no reason to believe there's any agenda here either. What I remember was an adventure reminiscent of the 90s, and well worth playing. I'm okay with everything as long as nothing is forced and there's no moralization of the customers.
 

Infinitron

I post news
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Staff Member
Joined
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Quick lighthearted unveil video for our newly implemented character generator - which rapidly then descends into lame pop culture reference and general irreverence.

Apologies for the video de-syncing not sure how that happened exactly but it will be sorted for next time but for now - enjoy!

Be seeing you ;)
 

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