Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Hibernaculum - sci-fi survival horror dungeon crawler from Wormwood Studios' Victor Pflug

Durq

Educated
Joined
Jul 20, 2019
Messages
97
The Hibernaculum release date creeps ever closer: Only 253 days until the game and all of the promised physical products are in backers' hands.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,857
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Quick vid I put together on-the-fly as the Coder and I are just wading through some catchup this week (among many other secretive tasks) so I explain some details about the Character Generator and then quickly run into a puddle of bright blue actinic radiation. And promptly die.

Gather around folks!

I have a story to tell - and it's fairly short story!

For now, at least, until we can make some time to show off more of our work leading up to the main event! (LAUNCH)
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,857
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Felt like having some fun in the build tonight after we got the BIOROBOT and some other assorted portrait generator features working...

Enjoy!
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,857
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


So here's just a quick run through of some of our new graphics, animations and more importantly; features.

Portrait generator and all mechanical (THEDEF10) combat system adjusters are now in place (barring perhaps the full final loadout of portrait graphics - we plan on adding significantly more facial features for instance - especially for skin tone types) and we're basically shoring up some of the final animations and sequencing for this whole shebang!

Once again - these videos lag massively behind our pipeline production, but I do hope to catch you all up in a flurry between crunches... If possible. :D

Anyway - have a great night everyone and I look forward to running through this in a bit more depth, while doing some narration etc and describing the actual features, when time allows.
 

Victor Pflug

Wormwood Studios
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
503



Really, to be perfectly frank - as if I would talk about my new game here ever again - when I'm not allowed to talk about my old game here. :)

What was posted above - has nothing to do with Hiber - so I'll follow suit;


DAVE-CLARIFIES-ALL--RIGHTS-ARE-MINE.png

I-FLOAT-THE-NAME-PRIMORDIA.png
 

Victor Pflug

Wormwood Studios
Pretty Princess Developer
Joined
Aug 17, 2009
Messages
503
We know the art is amazing but do you have a robust character system with different builds?
Hibernaculum was never about the art for me - just the mechanics and game - and that's the last I'll say about it here.

It's too much work addressing falsities regarding my work - let alone accomplishing more - let alone explaining that after the fact.

Some people might have the luxury of time to give 1000+ interviews about how great their work is but I don't. I just make it and put it out there.

If that helps?
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,827
Location
Eastern block
We know the art is amazing but do you have a robust character system with different builds?
Hibernaculum was never about the art for me - just the mechanics and game - and that's the last I'll say about it here.

It's too much work addressing falsities regarding my work - let alone accomplishing more - let alone explaining that after the fact.

Some people might have the luxury of time to give 1000+ interviews about how great their work is but I don't. I just make it and put it out there.

If that helps?
That sounds confident. Also, if you are focused on mechanics and gameplay - perfect

So do you have attributes? How many builds will there be according to your estimate, few, several, dozen?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom