This had a narrative director!?
There's pretentious. And then there's incomprehensibly pretentious.My love for Narrative Design took a little longer to flourish, and it’s possibly too jumbled a journey to untangle here, but I can say that it comes from a combination of interests: narratology (the study of narrative structures, themes, conventions, etc.), social agency theory, literature, theater, and game design. Many of the issues and criticisms against games, especially “story” games, were old criticisms applied to a new medium. As a scholar, I wanted to take a closer look at how older mediums grew, altered, or changed as a result of these criticisms and see if any of the same tactics could be applied to games. That investigation ended up leading me to a PhD in Narrative System Design. And while my focus of study changed over time, I’ve been thinking about storytelling in games ever since.
Because of the WoW expansion they were forced to rebrand it to Emergence when sold digitally. You're in luck because it's 88% off right now.Where can one get their hands on cataclysm these days can anyone tell me?
It took us 20 years of progress and a new comparison point just to get here, but I can confidently say that HW1, HW:C and HW2 all look great in comparison to HW3, yes.To think we reached a point in history where H2 is considered on the same level of excellence as H1 and HC...
Rob Cunningham had little to do with the design this time around - aside from some oversight.rob cunningham's art design is still fantastic, he hasn't lost his edge
All of it. I'd say that the story acts as a lighting rod for criticism, because it's both Not Like The Previous Games and pretty bad in its own right. The truth is that even if the story hit all the right notes, it wouldn't be able to carry a combination of gameplay, AI, and balance choices they ended up with.Not sure how much is true but shiiieeet.