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KickStarter Homeworld 3 from Blackbird Interactive

kinzadza

Scholar
Joined
Sep 5, 2018
Messages
124
Location
Samoa
Both of them ugly af
 

Be Kind Rewind

Educated
Zionist Agent
Joined
Mar 14, 2021
Messages
499
Location
Serbia
I mean, Deserts of Kharak had some cheap Illustrator moving image cutscenes, but they looked kind of atmospheric, but this, it's just atrocious. And being fully rendered means indeed money and effort went into them.
Says a lot about how bad a game is when it's being unfavorably compared to Deserts of Kharak, the F2P live-service we-have-Ground-Control-at-home title that was half-assedly turned into a Homeworld prequel after spending a long time as vaporware. Diversity Shrek 3D fanfilm in space makes the travesties of the past look good, even the bad times are ogre and we're getting bad game+ now.

Here's the top steam review as of now, it's very informative and from someone who backed this when it was on Fig.

In my 12 hour playtime here, I've completed the campaign on hard, finished 2 hard-mode skirmish matches, a few difficulty 10 wargames, and at least 1 hour of idling.

Go buy the old games. Usually about 5 USD. They won't look as good, but you'll have games with better mechanics, better written story, more ship variety, multiplayer worth a damn, a bigger community, and a library of mods to keep it all interesting.

As a Fig backer, none of the promises were kept. Literally none of them. The scale didn't get bigger, the ballistics mechanics are nonexistent, the railgun frigate is gone, and the scarring system is not only irrelevant due to the average ~15 minute session time for each mode, but also completely nonexistent. Instead, ships show a gross tiling effect for damage. That's every feature they mentioned in 5 years of "insider access", just not in the game.

From an RTS standpoint, this is worse than "Babys first RTS". There's no strategy here. You blob up and smash your blob into the enemy blob. Just watch any video showing combat. Capital ships don't move. There's no evasive maneuvers or any kind of action. Strike craft do ovals, don't even try to dodge fire (cause its not ballistic, so its not able to be dodged anyway) and still care more about maintaining formation than fighting the enemy. Everything responds so slowly and moves so slowly (except the mothership, which is the fastest ship in the fleet somehow) that it is impossible to apply any tactics. There is no hyperspace mechanic anymore to make up for it. You're sitting there hitting timer abilities that just make your ships better until one blob kills the other blob. Its braindead gameplay, and the rosters of available units are too small to make up for it. Tech is linear, so the overall progression of each match stays the same. There is no room for different builds. You tech up and try to out-rock-paper-scissors your opponent before the resources run out on the minuscule maps.

From a Homeworld standpoint, nobody asked for this. Is Homeworld a game where you expect hyperspace wizards? Hopefully for your own sake you answered yes. Beyond that midichlorian-level of lore shredding, it amounts to a child's fanfiction. Imogen accidentally falls into solutions for their problems, or just straight up knows what to do at all times. The Incarnate Queen forgets that she opens portals that spit hellfire enough to destroy planets, and lets you walk right up to her. She throws a temper tantrum upon losing, told to us through horribly amateur cinematics. Only to be forgiven for her killing of millions of people once they realize she's just lonely. The story is so pathetically weak that none of the descriptors in any language can properly describe it. The lore has gone through a mulcher. It contradicts every single game in some way, including BBI's own Deserts of Kharak. People get hung up on the character focus. I don't even care that the narrative style switched. The characters they focused on are just categorically stupid and uninteresting.

This game is a regressive failure at every single possible point of measure, except graphically. The game is a beautiful failure. 20 year old games literally made in garages have deeper mechanics, better stories, and even just more things to play with. Its worse that those 20 year old games are in the same series, and the people involved in making this game couldn't even glance at them to make this remotely fit at all.

Don't buy this one. Go buy the other games in this series and forget this one exists.

Volound, the only English speaking RTS autist whose youtube opinion actually matters will also be posting an analysis of what went wrong soon.

Despite this trainwreck being entertaining on its own, senile devs with no idea of what made the original game special handing over development to incompetent DEI hires who don't know it either, it does leave me hankering for a good space strategy game. I've been eying O.R.B.: Off-World Resource Base since I've already played Homeworld and Cataclysm to death but I doubt it will fully scratch the itch. Always the same when the first iteration nails it and everything following it is an inferior copy. Homeworld did it for the fully 3D space RTS niche, Master of Orion did it for the space 4X, and SMAC did it for planetary colonization 4X. Homeworld wasn't a perfect game, but it got so much right in 1999 that nobody has even come close to it since, 25 years later.
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
390
Now I'm wondering what this Era One game is going to be like. That's what the game made by the HW Complex guys is called right?
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,550
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Who's the fault? Embracer, Gearbox, BBI?
everyone-angry.gif
 

catchaser

Savant
Joined
Sep 16, 2018
Messages
295
I got the main game refunded, but since the season pass that was bundled couldn't be refunded for some reason... i still can play the game. Fine by me, i guess i'll try playing the rougelike mode then :lol:
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,115
Location
Lower Wolffuckery
it does leave me hankering for a good space strategy game.
Nebulous: Fleet Command shows some promise.
I just hope there will be functional single player mode at some point.
Nebulous will be great game, it already is good; and I also hope that it will have single player campaign and not only skirmish.
But it is more hard SF and intensive than your average player wants - so I guess it is locked into niche.
If devs manage to make it more accessible without watering it down, it would be awesome.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,305


Jesus Christ, you guys are missing one hell of a disaster.

Reviews are complaining about super invasive data-harvesting EULA, gameplay just being zerg rush at 2 minutes ez gg, devs actively censoring the forums and removing most criticism/denuvo complaints, old fans of the series being bummed, idiot navel gazing story, etc etc. Not sure how much is true but shiiieeet.

:shredder::popcorn:

View attachment 49581
Hyper invasive data harvesting that makes CPunk look honest, End of Emongelion imagery combined with DEI writing and self-inserted woke writers...
This is the future of gaming.
I wonder what will happen once one of these vultures discover Ground Control's IP in a forgotten drawer.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,490
One of the easiest signs to tell if a game studio is utter trash is by their community managers/glorified discord mods. If they can't handle the slightest amount of negativity or criticism and start censoring everything = studio is fucked. It's indicative of the management. Run by incompetent, thin-skinned morons.

I also can't believe I'm saying this, but somehow PR monkeys got even worse at their job.

Anyways, this game is a dumpsterfire and most longtime fans won't be surprised. Anybody who had a clue knew this attempt was doomed. Look at this really cool shit instead:



https://rpgcodex.net/forums/threads...combining-rts-and-simulation-elements.136816/

Made by just one dude allegedly.
 
Joined
Jan 9, 2011
Messages
2,749
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I had Falling Frontier on my wishlist forever. I have great hopes for mechanics, though would be surprised if the dev can create a story as gripping as HW1 was for me. Still, fingers crossed!
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,490
I had Falling Frontier on my wishlist forever. I have great hopes for mechanics, though would be surprised if the dev can create a story as gripping as HW1 was for me. Still, fingers crossed!

HM1's story was great and an inseparable part of of the game, but at its core it was a really basic revenge/people-in-exile story bolstered by great music, atmosphere, deliberate and muted cutscenes, and voice acting.

So in HM3 they decided to make... cringe evangelion?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
12,620
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I had Falling Frontier on my wishlist forever. I have great hopes for mechanics, though would be surprised if the dev can create a story as gripping as HW1 was for me. Still, fingers crossed!

HM1's story was great and an inseparable part of of the game, but at its core it was a really basic revenge/people-in-exile story bolstered by great music, atmosphere, deliberate and muted cutscenes, and voice acting.

So in HM3 they decided to make... cringe evangelion?

It takes a PhD to make original stories. (Skip ahead to 43 seconds, couldn't time stamp this from my phone.)

 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,490
Game in a nutshell:

1715714025112.png


Credit where credit is due, she (and her grandma!) seems to have a banging body. How do you get that from floating in an anime plot all the time?
 

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