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KickStarter Hopetown - psychogeographic RPG made by former Disco Elysium devs at Longdue Games

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,737
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Hey guys. I'm making a game.
It's a Psychochemical horror about a depressed french man facing his homosexuality in late stage capitalism France.

Working title: Ry Zer0.

OIG3.jpg


No proper combat though. Because your only enemy... is yourself.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,737
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Hey guys. I'm making a game.
It's a Psychochemical horror about a depressed french man facing his homosexuality in late stage capitalism France.

Working title: Ry Zer0.
No proper combat though. Because your only enemy... is yourself.
The eggplants are very subtle!
Thanks. It was inspired by Cleve's stories about his work for Sir-Tech.
A classic piece of Codexian literature.

Cleveland Mark Blakemore:​

I just wanted to add, for those semi-autistic people who are on this thread who have trouble recognizing hyperbole, that there wasn't really a waist-deep pile of sex toys in the bathroom in Max Phipps apartment. Here I'll tell the literal truth about Max Phipps bathroom instead of the colorful version ...

When you entered the already cramped bathroom, there was always a vibrator behind the sink faucets. Why a man needed to keep a vibrator in the open in his bathroom, I'll never understand.

The bathroom was already cramped. Max Phipps had picked this as a place to store a padded sex couch (elevates a man's ass who lies on it stomach first) with metal railings in here around the same size as your typical Sears weight bench. So in order to be able to sit on the toilet, you had to push this bench backs towards the wall so that it now blocked the door to exit.

But wait, I have not got to the best part yet. Max always had a series of strapped bondage gear and strap-on paraphernalia that was drying over the shower curtain rod. It is like he had to have some massive cleanup each night after some wild gay bacchanalia he conducted in his apartment. I will give the man one thing - he was concerned with hygiene because the place smelled very strongly of the bleach that all this stuff was soaked in before it dried out.

So once you were seated on the toilet, it was impossible to simply turn your head to the left even an inch because there was usually a 9 inch rubber dildo hanging at nose level on the strap-on right in front of your face on the curtain rod.

You might try to think to yourself ... This is an absurd situation, I'll just try to make the best of it, perhaps read something, keep my head to the right and pretend I don't see any of this stuff. There was the strange occasional bump to your left shoulder that was like something in a horror movie, you just knew it was the rubber dildo poking into your back on that side but you sat there quietly ignoring it. You would reach for the stack of literature that was piled to one side beneath the sink ... let's see if we can find something here ...

NAVY COCKS COME ASHORE ... skip ...
MANLOADS : SUMMER COMING UP ... skip ...
BOYS AND TOYS AND JOYS ... skip ...

.... (rifling through around thirty gay magazines) ....

... Okay ... here's a flyer from Target.

You'd turn the pages, looking at consumer items on sale ... then notice when it got to the menswear section there were a series of bizarre stains on the pages ... recoil in horror and throw it back onto the pile.

You'd think "A MAN HAS GOT TO SET LIMITS FOR THE PURPOSE OF HIS OWN HUMAN DIGNITY WHEN IT COMES TO A JOB AND THIS SITUATION EXCEEDS THOSE LIMITS. EXCEEDS WHAT IS REASONABLE TO BE EXPECTED OF ANY WELL ADJUSTED PERSON."

Feeling revulsion, you'd realize you now had to try to wash your hands whilst remaining seated, you'd twist sideways, turn on the water and reach for the hand soap bottle, also covered in strange stains ... finally you would just rinse your hands under the tap ... impulsively reach for a hand towel hanging on the rack ... think better of it, just shake your hands dry and hold them in front of you.

Max Phipps would scream from the meeting room ... "Did you fall in, Yank?!? We're waiting out here! I don't have all day."

Right, you'd think ... attempt to stand and complete the exercise without touching anything. Shuffle sideways and attempt to rinse your hands again, using your elbows to turn the taps ... shake your hands dry ... "Be right out, Max, just a minute!"

You would pull the ass-pounder bench back against the toilet so you could open the door, trying to use the inside of your wrists to turn the knob, then exit back to the meeting where Phipps would talk for hours and hours without ever making a point or even conveying any real information. He would usually grow so shrill and enraged his face would flush bright red and the veins on his forehead would bulge as he indicted the movie and television industry for never recognizing the true extent of his talent and reminding us all again how lucky that peasants like we were even exposed to his social strata for any reason, claiming to know a wide variety of famous people he hobnobbed about with who led superior glamorous lives that we should never know. All the while Philip Moore would sit silently at his side nodding his head, tears of joy and love in his eyes hanging on Max's every word. He might occasionally insert a confirmation to Max ... "You got it that time, Max!" or "Max, once again you have nailed it!" or "Max, we are lucky to even have you!" (Imagine Philip Hoffman in The Big Lebowski as the rich man's butler toady except a hundred pounds lighter and with the build of Pee-Wee Herman.)

This was part of the requirements for the job. This wasn't just one day. This was the "team meeting" twice a week and after it was over I was never really certain what had been discussed, coming away with no useful semantic information about anything.

Those of you who think I have lied about any of this should know what I have done is exaggerate for effect in many places, like claiming that his apartment was waist-deep in dildos. That is simply not the truth, it is however so funny it conveys the truth.
 

GhostInTheHell

Educated
Joined
May 26, 2024
Messages
56
Some interesting developments relating to Longdue studios (Riaz Moola).
  1. https://x.com/mixedmartialarx/status/1857451477033234551
  2. https://www.pcgamer.com/games/rpg/a...hird-blocking-him-from-working-on-a-new-game/
Argo Tuulik (former writer on Disco Elysium, now working at game dev collective Summer Eternal) has been sued by Riaz Moola.
The same is probably true for Dora Klindzic (former writer on Disco Elysium, now also working at Summer Eternal) as she is also an addressee of the letter from Riaz Moola's attorney (https://x.com/mixedmartialarx/status/1857451492887650537/photo/2) and mentioned as a defendant in the claim form.

Riaz Moola owns Longdue Ltd (https://find-and-update.company-inf...cers/B5DQ8GeIfn7KmfqWLHNPIk5RjEw/appointments) (and CoGrammar (aka HyperionDev, apparently some scam-like coding bootcamp) which is the entity where the legal threats come from. This is confirmed by Argo who states he never signed a contract with Longdue Ltd itself (https://x.com/mixedmartialarx/status/1857546153979469996).

Longdue, who are making an unannounced title, had said before "that it is working on a Disco-inspired RPG, with a "dozen strong" staff that includes some former members of Studio ZA/UM (...) Longdue has not disclosed which former developers from Studio ZA/UM are part of the team". (https://www.pcgamer.com/games/rpg/t...a-a-spiritual-successor-psychogeographic-rpg/)
Longdue indeed has a pretty weak claim to be a ZA/UM successor studio.
Turns out from what Argo Tuulik has now released on Twitter, that it was likely just Argo Tuulik and Dora Klindzic doing some consulting work for Longdue (and for Dark Math), This has worked out well for Riaz Moola as Longdue who can now make that claim that they had at that time former members (plural) of ZA/UM.

The legal Claims Form which is shown partially at Argo's twitter post https://x.com/mixedmartialarx/status/1857451492887650537/photo/3 (https://pbs.twimg.com/media/Gcb-SghX0AAlAgF?format=jpg&name=large) shows the allegations made by Riaz Moola:
"Defendants [Argo and Dora] were each engaged by the Claimant [CoGrammar Limited (=Riaz Moola)] pursuant (...) contracts. Ds' consultancy contracts with C terminated on 30 September (...) giving one week's notice to terminate their contracts. Ds have acted (...) the Court threaten to continue to act, in breach of (reasonable and (...)) post-termination non-compete covenants contained in their contracts. C seeeks (...) injunctive relief to restrain Ds from breaching the non-compete covenants (...)

It is unclear whether Argo or Dora even showed up to defend themselves. The requested injunction was apparently issued by the UK court.

It appears from this, that in a total lapse of good judgment, Argo and Dora may have signed a consulting contract under UK law (a bad idea in itself), which contained a broad non-compete clause!
Such clause (which would be less likely to be enforced by the court if they had taken the status of part-time employees instead of "consultants") has the obvious effect of limiting their ability to work in the gaming industry entirely going forward for a certain period of time (April 2025).
Including preventing them from working at Summer Eternal, their new game development cooperative.

If this is what they signed, it seems they may be good writers of games, but terrible readers of contracts.
It is also somewhat ironic that such left leaning devs would escew a status as a worker (employee) and opt for a consultancy contract, and one controlled by (colonial/ultracapitalist) UK law at that.
At the same time, Argo is seeing a grand conspiracy of counter-revolutionaries behind all of this "The Za/Moola--Riaz/UM alliance has been behind my legal struggles and silence as of late." (https://x.com/mixedmartialarx/status/1857451481336615036)

To link Dark Math Games (working on XXX Nightshift) to this, see Longdue's statement in today's PCGamer article: "Argo Tuulik was a part of Longdue’s team in the early days of Longdue’s formation, as well as previously Dark Math. However, as a studio, we have since grown in a direction that did not align with his approach."
Dark Math Games consists of Kaur Kender (producer on Disco Elysium) and Timo Albert (trailer guy for Disco Elysium). So also a pretty weak claim to be a ZA/UM successor. Argo Tuulik's involvement had not been made public before.
It seems Riaz Moola is/was somehow also in control of Dark Math in a vague way (https://www.pcgamer.com/games/rpg/disco-elysium-successor-studios-overview/#section-longdue)
"Riaz Moola, was quoted in in the [Longdue] studio's initial press release. Moola is a tech executive and Forbes 30 under 30er, and I was previously contacted by him from a Dark Math Games email address⁠—Dark Math being the next studio on this list."
However, Argo's tweet implies that Riaz Moola may be no longer affiliated with Dark Math games: https://x.com/mixedmartialarx/status/1857451478585049319 ("baseless legal threats from zaum with whom Moola is collaborating against myself, Dora, Summer E and Dark Math Games."). That would be a scism following the scism.

TL;DR: Couple of commies try capitalism and get alienated from their labor by the bourgeoisie, blame counter-revolutionary conspiracy.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
2,086
Location
Lower Wolffuckery
I also noticed that it wasn't yet mentioned in this thread that Longdue Studio's narrative director is Grant Roberts, formerly of Bungie and Rocksteady.
His previous job before joining Longdue Studios was lead scriptwriter on.... Suicide Squad: Kill the Justice League (https://www.mobygames.com/person/57058/grant-k-roberts/). Before that, writer on Destiny 2 and some of its expansions.
This one is going to be a banger!
All-star staff, psychogeography... when we can give money for this?
 

Habichtswalder

Learned
Joined
Aug 30, 2023
Messages
287
Somehow missed this thread so far.

The concept that decisions shape the world is actually quite interesting. But it's very likely that they use it in an artsy, (pseudo) deep way with a lot of purple prose.
 

GhostInTheHell

Educated
Joined
May 26, 2024
Messages
56
Longdue indeed has a pretty weak claim to be a ZA/UM successor studio.
Turns out from what Argo Tuulik has now released on Twitter, that it was likely just Argo Tuulik and Dora Klindzic doing some consulting work for Longdue (and for Dark Math), This has worked out well for Riaz Moola as Longdue who can now make that claim that they had at that time former members (plural) of ZA/UM.
Called it!

IGN UK just dropped some more info
https://www.ign.com/articles/the-wi...ors-allegations-legal-threats-and-a-usb-stick

But more interesting (and probably more accurate than IGN who often rely on pure hearsay) is what Argo Tuulik shared on X in response: https://x.com/mixedmartialarx/status/1858998305386361201

It seems Argo and Dora were the only Disco Elysium veterans consulting on Longdue Games' project (https://x.com/mixedmartialarx/status/1858998337502138829)
Now that they have left, it makes Longdue's claim to somehow be a successor even weaker.

The desperation to make that claim is evident in the peculiar list of demands Riaz Moola had in order to release Argo and Dora from the broad non-compete clauses they had (recklessly) signed as consultants: https://x.com/mixedmartialarx/status/1858998327431594160
https://pbs.twimg.com/media/Gcx3o0NWQAEHeDR?format=png&name=large

Basically, Riaz Moola's demands would allow him to create a false impression that Argo and Dora remained involved in Longdue Games' project, despite their consulting had come to an end as of September. Freeriding on their reputation.

In an attempt to hijack Disco successors, Riaz Moola even wanted to be assigned a "C Suite" title at Summer Eternal - the very studio whose development he is trying to actively delay through these legal threats.

Still no grand conspiracy between Riaz and ZA/UM proven by Argo though.
 

GhostInTheHell

Educated
Joined
May 26, 2024
Messages
56
Argo Tuulik (OG Disco Elysium dev) has now started a GoFundMe to defend against Riaz Moola (CEO of Longdue) https://www.gofundme.com/f/help-disco-elysium-writer-survive-the-winter

The GoFundMe refers to Moola as a "malignant tech-millionaire", who "steals my name and trades my reputation in for investor-bait, short-term profit and good will of the Disco Elysium fans"

Interestingly, it notes: "Any funds raised (or left) over the eventual costs will go towards building a new legal claim to restore ownership of the Elysium IP to its original creative worldbuilders, who never signed away rights to the characters and narratives predating the game studio and even its predecessor, the small cultural movement with a seagull on our black flag."
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,175
Location
where east is west
The fuck's "psychogeographic"?
Psychogeography is the exploration of urban environments that emphasizes interpersonal connections to places and arbitrary routes. It was developed by members of the Letterist International and Situationist International, which were revolutionary groups influenced by Marxist and anarchist theory as well as the attitudes and methods of Dadaists and Surrealists. In 1955, Guy Debord defined psychogeography as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals". One of the key tactics for exploring psychogeography is the loosely defined urban walking practice known as the dérive. As a practice and theory, psychogeography has influenced a broad set of cultural actors, including artists, activists and academics.

Ok, so a Disco game based on a Sokal Hoax-like idea.

Got it.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,684
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
HOPETOWN: https://www.longduegames.com/

HERE IT IS.​

Our first project — HOPETOWN — a game where words are weapons, and every choice leaves its mark. Set in a mining town teetering on the edge of collapse and reinvention, you play as a rogue journalist — a chaotic, self-destructive provocateur uncovering buried truths, exposing fragile systems, and unravelling a world shaped by ambition and decay.

Will you spark chaos as a gonzo journalist, twist events as a conspiracist, or reveal brutal truths as a calculated investigator? Every choice shapes the story, and now’s your chance to help us shape ours.

This is the kind of bold, complex, and deeply personal game bigger studios won’t make. At LONGDUE, we’re crafting narrative-driven RPGs that respect your choices and challenge you to think deeply.

“Having overseen the team of 15 that was credited with ‘saving’ Disco Elysium and which worked on it for nearly six years, pre- and post-release, I’m excited to work with the Longdue team to create a rich RPG experience to serve fans of the genre.” — Piotr Sobolewski

Sound like your kind of game?

Our crowdfunding campaign launches soon, and by pre-registering now, you’ll gain first access to the options for backing our game and studio, with some of these options being limited in quantity availability, or for a time period from when we go live.

ac2f79_a00c5b4bbb1447bb855928025bb78112~mv2.png

ac2f79_a00c5b4bbb1447bb855928025bb78112~mv2.png

ON GIANTS' SHOULDERS​

The isometric RPG has been home to some of the most beloved stories and characters in the history of video games. From feeding a canine companion an iguana kebab, to whistling on a swingset with a fellow detective, there's a strong legacy of rich narrative and unforgettable moments.

With HOPETOWN, we continue that legacy. We're drawing inspiration from modern classics, while paying tribute to days gone by — but making something new and resonant. A story set in our world, turned sideways: where what you do and say literally affects everything around you. Every choice matters. Every moment leaves a mark. So, what will you change?


KICKSTARTER_Website_Header7.png

WHO DO YOU THINK YOU ARE?​

What burns bright eventually burns out of control. Workplace tensions became shouting matches, which escalated to brawls. Pressure bubbled under the surface, spilling above ground, but management didn’t seem to mind as long as the work continued — until the incident five days ago. Now people are dead, others are missing, but even worse: mining operations have screeched to a halt.

The town is a powder keg, and everything is a match. It's all chaos, threatening to explode into something bigger. The situation needs to be dealt with, swept under the rug, and forgotten about.

Enter you: middle child of one of the richest men on the planet. You've drifted through life knowing only luxury and power, shielded by privilege and surrounded by sycophants. Your stiletto wit and sandpaper charm have kept everyone at arm's length, except others as insufferable as you.

So here you are, exiled by your family after yet another scandal. You've just stepped off an impossibly long train ride, wheeling an overpriced suitcase across the muddy cobblestone and nursing a four-star hangover. Your mission, or punishment, seems simple enough: figure out what happened, cover it up, and spin a better story. You’re a journalist, after all.


KICKSTARTER_Website_Header2.png

KICKSTARTER_Website_Header3.png

KICKSTARTER_Website_Header4.png

UNDERNEATH IT ALL​

That journalistic background suffuses every part of the game, giving you the tools to shape the world — and yourself. You'll embrace chaos as a gonzo journalist, spinning wild, attention-grabbing narratives. You'll twist reality as an unhinged conspiracist, bending events to suit your own ends. You'll dig deep as a calculating investigator, exposing brutal truths to spark rebellion, sow complacency, tear people apart, and bring them together.

And it's not just people's lives and loves in your hands. With the psychogeography system, traditional mechanics like keys and levers are replaced by emotions, memories, and conversations. Your mind, and the minds of everyone around you, are the tools that unlock doors, alter landscapes, and reshape relationships. Progress isn't just gated by puzzles or items — it's hard-won by navigating your own fractured psyche, and surviving the physical and emotional aftershocks.

How the hell do you do that? By talking to people: finding out what makes them tick, what makes them cry, what makes them scream, what makes them... them. You'll engage characters in thoughtful conversations with unimaginable consequences. You'll be tempted by the worst thing you can possibly say, and taunted by the perfect retort that's stuck behind glass. Your environment will shape the way people see you and speak to you. Your journalistic instincts will guide you, betray you, argue with you, and maybe just change everything.
 

GhostInTheHell

Educated
Joined
May 26, 2024
Messages
56
The studio founded by a millionaire called Moola is looking for crowdfunding?

Secondly this press release rubs me the wrong way.
“Having overseen the team of 15 that was credited with ‘saving’ Disco Elysium and which worked on it for nearly six years, pre- and post-release, I’m excited to work with the Longdue team to create a rich RPG experience to serve fans of the genre.” — Piotr Sobolewski
Sounds like stolen valor or at least a major exaggeration to me.
He's probably referring to his Polish Unity-engine support studio "Knights of U" which provided technical support but has nothing to do with the art and writing of Disco Elysium.
You can check under Scope what they assisted on: https://theknightsofu.com/projects/disco-elysium/
I don't see them being given such high praise anywhere, except in this guy's own press release.

Recently, his LinkedIn is filled with "AI" / large language model "slop".

Your stiletto wit and sandpaper charm have kept everyone at arm's length, except others as insufferable as you.
Oh please no, not another one of those Mary Sue characters. Makes it hard to forget that the creative director is Grant K. Roberts, who previously wrote Suicide Squad: Kill the Game Studio.
Admitting that characters like this are insufferable doesn't make them any less annoying to play or watch.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,662
Hey guys. I'm making a game.
It's a Psychochemical horror about a depressed french man facing his homosexuality in late stage capitalism France.

Working title: Ry Zer0.

View attachment 56091

No proper combat though. Because your only enemy... is yourself.
True enemy is the creator of the universe of the game, aka the gigafaggot that can come up with a Disco clone. He really has to be a subhuman to come up with such idea.

My bad I spoiled the ending.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,460
Whenever I see this thread I misread it as pornographic and get disappointed with the reality.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,684
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Upcoming Kickstarter page: https://www.kickstarter.com/projects/longduegames/hopetown

On Giants' Shoulders​

The isometric RPG has given us some of the most beloved stories and characters in the history of video games. From feeding a canine companion an iguana kebab, to whistling on a swingset with a fellow detective, there's a strong legacy of rich narrative and unforgettable moments in the genre.

With Hopetown, we continue that legacy. We're drawing inspiration from modern classics, while paying tribute to days gone by — but making something new and resonant. A story set in our world, turned sideways: where what you do and say literally affects everything around you. Every choice matters. Every moment leaves a mark. So, what will you change?

fb84d977ff8c6527f465a0e65ac0457b_original.png

When the Sky Fell Silent​

Decades ago, a coronal mass ejection sparked an impossibly huge solar flare and subsequent geomagnetic storm — wiping out electronics and global communications for what felt like years. And with no salvation to be found in the skies, humanity looked under its feet: a resurgence of mining swept the globe.

A village in the north of England is one of the hundreds of company towns that sprouted in the aftermath — a mix of small-town charm and big-time mining operations, teeming with life above and below the surface. In the years since the flare, it had slowly depleted the region's mineral (and spiritual) reserves, and was destined to be another casualty of capitalism resurrected...

...until they found the quicksilver.

The network of mineshafts, nearly depleted of precious ore, blossomed glittering treasure seemingly overnight. The parched and raw terrain sprouted green richer than any dale or highland. Residents of the town above, and workers in the mine below, say "everything burns brighter" these days.

969115d512d92481df9adbcc5a421506_original.png

Who Do You Think You Are?​

What burns bright eventually burns out of control. Workplace tensions became shouting matches, which escalated to brawls. Pressure bubbled under the surface, spilling above ground, but management didn’t seem to mind as long as the work continued — until the incident five days ago. Now people are dead, others are missing, but even worse: mining operations have screeched to a halt.

The town is a powder keg, and everything is a match. It's all chaos, threatening to explode into something bigger. The situation needs to be dealt with, swept under the rug, and forgotten about.

Enter you: middle child of one of the richest men on the planet. You've drifted through life knowing only luxury and power, shielded by privilege and surrounded by sycophants. Your stiletto wit and sandpaper charm have kept everyone at arm's length, except others as insufferable as you.

So here you are, exiled by your family after yet another scandal. You've just stepped off an impossibly long train ride, wheeling an overpriced suitcase across the muddy cobblestone and nursing a four-star hangover. Your mission, or punishment, seems simple enough: figure out what happened, cover it up, and spin a better story. You’re a journalist, after all.

9825f91cf8840f230996cfce3d8493d0_original.png

Underneath It All​

That journalism background suffuses every part of the game, giving you the tools to shape the world — and yourself. You'll embrace chaos as a gonzo provocateur, spinning wild, attention-grabbing narratives. You'll twist reality as an unhinged conspiracist, bending events to suit your own ends. You'll dig deep as a calculating investigator, exposing brutal truths to spark rebellion, sow complacency, tear people apart, and bring them together.

And it's not just people's lives and loves in your hands. With the psychogeography system, traditional mechanics like keys and levers are replaced by emotions, memories, and conversations. Your mind, and the minds of everyone around you, are the tools that unlock doors, alter landscapes, and reshape relationships. Progress isn't just gated by puzzles or items — it's hard-won by navigating your own fractured psyche, and surviving the physical and emotional aftershocks.

How the hell do you do that? By talking to people: finding out what makes them tick, what makes them cry, what makes them scream, what makes them... them. You'll engage characters in thoughtful conversations with unimaginable consequences. You'll be tempted by the worst thing you can possibly say, and taunted by the perfect retort that's stuck behind glass. Your environment will shape the way people see you and speak to you. Your journalistic instincts will guide you, betray you, argue with you, and maybe just change everything.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,371
You philistines, the Disco Fugitives are trying to bring us to the next stage of the evolution of RPGs - the rise of the Pretentious RPG subgenre, the essence of which has always existed

It is in fact ideally suited to the consumer preferences of RPG Codex, providing hundreds of hours of social media profile combing and random rants about the actual history of Russian philosophers and their secret woke sins, all without requiring the torrented game files to run
 

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