HoboForEternity
LIBERAL PROPAGANDIST
great game. so addicting. played around and it's suudenly almost 4 hours playtime and almost midnight
Stuck on last boss,
umm just walk into it? like usual?Can anyone tell me how to push or move small crates? Whenever I try to, it just opens them. It even says in their "look" information that small crates can be pushed. Anyone help me with this?
umm just walk into it? like usual?
maybe a bug? gotta page Eldiranumm just walk into it? like usual?
Yeah, that's what I thought, but it's not working for me unfortunately.
where you fight the crab people outside right ? yeah, i got it last night, i definitely can push it to the side. you get some beer inside and some trading goods.Eldiran, if you happen to be around and see this, the small crate I can't move is in front of the small cottage door at the "Abandoned Hovel" location. It's a broken crate.
where you fight the crab people outside right ? yeah, i got it last night, i definitely can push it to the side. you get some beer inside and some trading goods.
Stuck on last boss,
Have you been playing it since it came out yesterday?
I pushed this one with a wind spell.where you fight the crab people outside right ? yeah, i got it last night, i definitely can push it to the side. you get some beer inside and some trading goods.
Yep, that's the one. I'll go try again right now to double check.
EDIT: Yeah, went back and nothing I do can manage to make the crate move.
Pretty cool so far. Eldiran , would you say your influences run more towards the JRPG side? If so, this is JRPG influence done right. Compare to something like Battle Chasers, which is just a gussied up version of a SNES JRPG, with the same stymied, limited combat of everyone standing on one side of the field, no movement/positioning. Your games take it forward, expanding and deepening systems, as Japan should have done (I talking about their traditional RPGs, not their tactics/SRPGs). JRPGs being far more popular at one point, a different example could have been set for the world and maybe we wouldn't have heard some of the bullshit against TB combat that we have from people whose only experience had been Final Fantasies, Dragon Quests, and other menu-based, overly simplistic systems.
Where's the Warpblade and Shiftcloak trainer? I'm pretty sure one of them is inside Tsavor. There's a trainer's house surrounded by poles. I assumed you need to warp/teleport into it. Where's the other one?
I'm about 4 hours in so far too, and I can't go into depth right now, but just wanted to say kudos to Eldiran.
Stuck on last boss, I really hate trainers, sailing is too slow, combat encounters and environment arent diverse enough. Trading is simple, Combat in general is fun, but you could shake up class-system bit more. For now is solid 7/10, maybe think about DLCs or some patches.
Eldiran, if you happen to be around and see this, the small crate I can't move is in front of the small cottage door at the "Abandoned Hovel" location.
On the top right of the tool tip for the skill there's a row of icons that show what skills affect it. So quake is affected by weapons skill and strength, while ruinshock is affected by weapons and ruin skill, strength and magic power.Do the Ravagers moves scale with Ruin skill or is it just physical and magical attack?
I impulse bought the game because of jinn and hobo, so congrats eldiran, you beat up ori 2 and took his lunch money